1. #1

    The camera is solid?!

    Why is the camera an invisible but solid object? Yes, the solution would be to place it out of the racing line.
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  2. #2
    RedLynxANBA's Avatar Trials Developer
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    Mar 2014
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    Re: The camera is solid?!

    We noticed that too late that it left that way. But... with that you can make invisible bridge now
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  3. #3

    Re: The camera is solid?!

    I was thinking about doing something like in Indiana Jones. But thought I had to use glass since I couldn't put something ...you know...invisible. Thanks for the idea. BUT! If by any chance a patch changes that, then please don't let my bike plummet to the abyss; add an invisible item or the option to make them invisible.

    cheers!
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  4. #4

    Re: The camera is solid?!

    I was just coming here to comment on the camera lol. Glad I did a quick look around first.

    Imagine my surprise after I had created a wonderful new level, and went to test it. I was going about full throttle down a makeshift plank / wooden boards ramp when all of a sudden my rider slammed painfully head on into an invisible object as if he had gone head on into a solid brick wall!

    It was shocking to say the least lol. One minute he was leaning forward and life was good - next minute his head was inverted down his next and bobbing between his ankles! The bike pracitically exploded upon impact as well LOL!

    Took me a while to realize it was the cameras (they were invisible yet treated as solid objects) I had placed along the track to follow the action close behind the driver. Talk about invisible force fields! Whoa!

    Still - have to say this is a great game! Kudos to the entire team. My only regret is that I'm not part of the development action lol!
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  5. #5

    Re: The camera is solid?!

    This gave me a cool idea for a map that would be nearly impossible to get right.

    Make a track completely out of cameras, and in the background (or foreground) have objects that are identical to the way the cameras are placed so the player will have to keep an eye on the actual track to see what to do next, while his player is riding/jumping around on the invisible cameras.

    Think of something like the Groundhog maps...except instead of the next harder map...it's a track of cameras that similar to the track in the background.

    I think I explained it right
    While it would be hard to make, it would be cool to see the outcome
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  6. #6

    Re: The camera is solid?!

    thats genius i should try that
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  7. #7

    Re: The camera is solid?!

    Ha! I've had this problem a few times, I thought it was an occasional glitch when a lot was on screen, but I guess its a constant setting. Optik I like that idea, it's cool. I love that I'm still hearing new approaches to the game play.
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  8. #8

    Re: The camera is solid?!

    This is a great thing to use for alternate routes
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