1. #1

    Trigger physics on a swing

    Ok, so I've made this swing and I want it to trigger at a certain time. But when I I connect the trigger, it only connects to one of the objects instead of the whole glued together object.

    I have tried connecting every part to the trigger, but they just come falling down to the ground.

    I dont know if you can understand that, but help would be appreciated.
    Share this post

  2. #2

    Re: Trigger physics on a swing

    I'm not sure if this will work but maybe you need to connect the trigger to the hinge?
    Share this post

  3. #3

    Re: Trigger physics on a swing

    Originally Posted by cheez
    I'm not sure if this will work but maybe you need to connect the trigger to the hinge?
    Nope, Ive tried basically everything. If 2 or more objects are glued to each other, the trigger just unglues them.
    Share this post

  4. #4

    Re: Trigger physics on a swing

    You only need to set one of the objects in the swing as non-dynamic and then let the trigger toggle physics on that object, that way it should not break in to pieces.
    Share this post

  5. #5

    Re: Trigger physics on a swing

    Originally Posted by Quadragon
    You only need to set one of the objects in the swing as non-dynamic and then let the trigger toggle physics on that object, that way it should not break in to pieces.
    Thank you, but what does non-dynamic mean?
    Share this post

  6. #6

    Re: Trigger physics on a swing

    An object that doesn't have "physics" enabled in it's properties
    Share this post

  7. #7

    Re: Trigger physics on a swing

    I also had the problem of everything falling apart while trying to trigger a free hinge mechanism.

    However, it turned out that the parts in question only fall apart when trying to test the trigger in edit mode, i.e. I was pressing the Back button to turn physics on, then manually moving a plank of wood into the trigger to see what happened. Doing this, everything seems to fall apart, regardless of the configuration of triggered/glued objects. When actually hitting the trigger with the bike while playing, it does exactly what it's supposed too .
    Share this post