Ok, so I've made this swing and I want it to trigger at a certain time. But when I I connect the trigger, it only connects to one of the objects instead of the whole glued together object.
I have tried connecting every part to the trigger, but they just come falling down to the ground.
I dont know if you can understand that, but help would be appreciated.
I'm not sure if this will work but maybe you need to connect the trigger to the hinge?
Nope, Ive tried basically everything. If 2 or more objects are glued to each other, the trigger just unglues them.Originally Posted by cheez
You only need to set one of the objects in the swing as non-dynamic and then let the trigger toggle physics on that object, that way it should not break in to pieces.
Thank you, but what does non-dynamic mean?Originally Posted by Quadragon
An object that doesn't have "physics" enabled in it's properties
I also had the problem of everything falling apart while trying to trigger a free hinge mechanism.
However, it turned out that the parts in question only fall apart when trying to test the trigger in edit mode, i.e. I was pressing the Back button to turn physics on, then manually moving a plank of wood into the trigger to see what happened. Doing this, everything seems to fall apart, regardless of the configuration of triggered/glued objects. When actually hitting the trigger with the bike while playing, it does exactly what it's supposed too.