1. #21

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Originally Posted by BigJ29
    Edit. And also all parts needs to be dynamic (Frame and wheels)

    Not sure I understand what this means. Could you explain please. Thanks
    a.k.a. physics
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  2. #22

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Thank you! Maybe I can finally experiment with making a car again without the danger of it self-destructing every time I pass the trigger.
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  3. #23

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Letol I know how you feel. lol
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  4. #24

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Also make sure you turn on "LOCK TO DRIVING LINE" for the ramp.

    This makes sure the vehicle doesn't turn left or right and go off the track.
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  5. #25

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    YEAH!!

    That's what i do

    Been a while since last post eh
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  6. #26
    Jarr3tt88's Avatar Senior Member
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    Jan 2013
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    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Originally Posted by shotaneric
    Also make sure you turn on "LOCK TO DRIVING LINE" for the ramp.

    This makes sure the vehicle doesn't turn left or right and go off the track.
    hmmmm...I wonder what would happen if I DID go off track =-o Unexplored territory! I bet there is some squirrels.
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  7. #27

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Thanks man helped alot!
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  8. #28

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Originally Posted by shotaneric
    Also make sure you turn on "LOCK TO DRIVING LINE" for the ramp.

    This makes sure the vehicle doesn't turn left or right and go off the track.
    This is good advice for 99% of the time.

    However, I have 1 map where the ramp isn't locked to the driving line, so the cart starts to veer ever so slightly as it goes over it's required obstacle, and once the rider is ready to move off the cart, he actually bounces off and over the front left wheel of the cart, because the entire cart has shifted slightly and the wheel is now on the driving line (which wouldn't happen if I had locked the main ramp to the driving line). I think this effect turned out pretty cool, and adds the feeling of an extra dimension.
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