1. #11

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    right i have attached the first wheel fine. now i go to attach the ramp tp the wheel by selecting the ramp pressing lb and picking the wheel

    correct?
    Share this post

  2. #12

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    has anybody found an easy way to allign the four wheels? My cart always ends up lopsided :/
    Share this post

  3. #13

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Originally Posted by DammitRab
    has anybody found an easy way to allign the four wheels? My cart always ends up lopsided :/
    Always make sure to use the snap rotation to ensure nice straight objects (LB I think) and if placing the wheel onto the floor enable physics so that it will sit flat.

    Once you have one wheel in place make sure that the camera is directly behind the ramp/cart, use the copy function (Y) and then simply transpose the new wheel to the other side of the cart with the left stick. If you are careful with the stick movement you should be able to keep it all in line.

    Now that you have a pair of aligned wheels [Edit:] use the sub-selection tool (hold LB) to select both wheels [/Edit] and use copy again to create the next pair, this time transposing them to the front or back of the ramp. The key to it all is the camera position so you'll need to be in the advanced mode to manoeuvre it properly.

    Hope this helps.
    Share this post

  4. #14

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Originally Posted by TommyTank
    Originally Posted by DammitRab
    has anybody found an easy way to allign the four wheels? My cart always ends up lopsided :/
    Always make sure to use the snap rotation to ensure nice straight objects (LB I think) and if placing the wheel onto the floor enable physics so that it will sit flat.

    Once you have one wheel in place make sure that the camera is directly behind the ramp/cart, use the copy function (Y) and then simply transpose the new wheel to the other side of the cart with the left stick. If you are careful with the stick movement you should be able to keep it all in line.

    Now that you have a pair of aligned wheels you can glue the wheels together and use copy again to create the next pair, this time transposing them to the front or back of the ramp. The key to it all is the camera position so you'll need to be in the advanced mode to manoeuvre it properly.

    Hope this helps.
    Hmm. Good ****, I hadn't thought of using that "snap" feature. It always just looked like it put them in random positions. Thanks for the tips!
    Share this post

  5. #15

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Hi again, staying up all night and then offering advice is probably not best.

    Now if I want to align something I use the Right Stick Click (Once only), in combination with the snap rotation. With a bit of manipulation of your object you can use the riding line to get everything nice and straight

    Also In my previous post I said to glue the wheels before copying them but really you can just use the multi select (Hold LB), which is much faster and less fiddly.
    Share this post

  6. #16

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Great thread, Thanks for the help.
    Share this post

  7. #17

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Thanks! I was wondering how people made carts...
    Share this post

  8. #18

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    I cant seem to get a a metal axel between the tires. The cart always wobbles. I have tried putting tires to ground to match and be even. I can make a cart without the axel but it looks weird.
    Share this post

  9. #19

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Very well documented tutorial.. thanks for the explanations.
    Share this post

  10. #20

    Re: Tutorial - Hinge - Free rotation hinge (Skill: Advanced)

    Edit. And also all parts needs to be dynamic (Frame and wheels)

    Not sure I understand what this means. Could you explain please. Thanks
    Share this post