1. #31
    RedLynxANBA's Avatar Trials Developer
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    Mar 2014
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    1,796

    Re: ANBA's track garage

    Oh no Im gonna get deleted arent I?
    I usually dont delete people that has Trials in bio or gamertag And i say to all also that i can add later back.

    GrypheonSteele
    Thanks!
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  2. #32
    QcChopper's Avatar Senior Member
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    Re: ANBA's track garage

    Escaping ramps was very nice, here's my best run:

    http://www.youtube.com/watch?v=JxhEiBPxN3M
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  3. #33
    RedLynxANBA's Avatar Trials Developer
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    Re: ANBA's track garage

    45x - Combines skillgame with normal. Fast to play. No actually ultra fast.

    What do you guys think? Pura physics, ultra simple
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  4. #34

    Re: ANBA's track garage

    I've just sent a message to you ANBA, I'd love to try out your tracks. Maybe you could have a play on mine?
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  5. #35

    Re: ANBA's track garage

    Originally Posted by ANBA
    45x - Combines skillgame with normal. Fast to play. No actually ultra fast.

    What do you guys think? Pura physics, ultra simple
    Wicked, evil track! I never thought I would get platinum and seemed stuck at 6+seconds.
    Finally nailed the start and had a sweet run and got a 5.378!!! One of if not THE best short track I have played. And for once a physics track that I like
    Thanks Anba.
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  6. #36

    Re: ANBA's track garage

    you go anba... love the title. anba's track garage... stylish! love 45x man love the ultra fast half wheelie to get that platinum.. as far as the guy about ingame platinums being hard... they are but as you play more and more youll learn all the tricks, the wheelie tap, the bunny hop, high speed bunny hop, *** lifting bunny hop, baby weight shifts and position management, youll start gettin them medals. i play trials every single day and i still only have all golds but for 2 of original content and some platinums... not many but i love this game. thanx anba for you and your red lynx teams hard work. you guys work where its 15 below zero...
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  7. #37

    Re: ANBA's track garage

    HI dude i played your new skill game, loads of fun btw,and it got me thinkin it would be good if there was a skill game that measured distance travelled like in 'in flames' or 'wheelie' but without blowing up or wheels dropping off. then you could have a track like yours but with no finish line and it would be a 'how far can you get' challenge
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  8. #38
    RedLynxANBA's Avatar Trials Developer
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    Re: ANBA's track garage

    yep true. That would enable lots of different setups for these kind of skill games.

    Btw my list is allways full. But if people want to play my tracks, then just send message and i make room/senf FR.
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  9. #39

    Re: ANBA's track garage

    Thanks for making room for me while I downloaded your tracks. Looking forward to checking them out!
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  10. #40

    Re: ANBA's track garage

    45x is short but tricky to work out. got the start nailed but the last one gets me everytime. always flips me up too high. im convinced i dont need to slow down. all i can say is thank ?@<> there aint one more or id be all over the place lol
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