1. #81
    QcChopper's Avatar Senior Member
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    Re: QcChopper's insane creations (3 different ones )

    Oh btw L0rd Melchett, in Fogged Up Night, if those three barrels leap in your face it's because you land too far on the beam or your weight isn't on your rear wheel, I get this one about 8 times out of 10. I hate lucky obstacles too so I made sure to keep the luck factor at a minimum.
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  2. #82

    Re: QcChopper's insane creations (3 different ones )

    You mentioned you only like making extreme maps, you reckon you might have a map idea for us that suck at the game lol dont get me wrong i think your extreme maps are amazing but me + phoenix bike dont go so well together its a bitter/love relationship. I read what you said about detail in your maps and as regards to realistic environments your the best at that area for sure. Omg trees! I believe remember shouting out lol. Unfortunately with outdoor areas theres not alot you can do to detail it, i mean what else in the sky is there other than clouds and stars. Any word perhaps red lynx on some new objects for the editor?

    I appreciate your feedback on my maps and im sure everyone else does here also so i thought id throw in my word or two for yours=)
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  3. #83
    QcChopper's Avatar Senior Member
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    Re: QcChopper's insane creations (3 different ones )

    Thanks AK and congratz on winning the contest. I sure would love some more objects for maing outdoors environments, as for easy tracks, I don't think so but let's not rule anything out.
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  4. #84
    QcChopper's Avatar Senior Member
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    Re: QcChopper's insane creations (3 different ones )

    I just uploaded the release candidate of my track Sunrise Climb, not much has changed since my object limit was already maxed out but I added a much rquested checkpoint and I tweaked the next obstacle. Hope you all like the changes, this is probably the final version.
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  5. #85

    Re: QcChopper's insane creations (3 different ones )

    Gotta say. Your tracks are look great. I suck at this stuff and can't get very far, but I'm loving them.
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  6. #86
    QcChopper's Avatar Senior Member
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    Re: QcChopper's insane creations (3 different ones )

    I just uploaded the release candidate for Fogged Up Night, I listened to criticism and removed the cameras at the beginning, I let the old version up, please compare and comment on which you like best, I also adjusted medal times and tweaked the last obstacle so it's 33% more sneaky, all other obstacles have been left intact, except one at the beginning, but it doesn't change anything because it's non-rideable rocks that were moved.
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  7. #87
    noobaroniNcheez's Avatar Senior Member
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    Re: QcChopper's insane creations (3 different ones )

    Fogged Up Night was insane!! That beginning rock section was ridiculous! Really fun and challenging track. Haven't had a chance to play your others yet as i've just got home from a 11 or 12 hour work day and i'm pretty tired, but i'm really looking forward to playing your others after i get some sleep. Awesome job!
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  8. #88

    Re: QcChopper's insane creations (3 different ones )

    Hey QC,

    Just played with Sunrise and Hardkore a bit. I can't finish either of them quite yet, but I'm close and getting better, so I'll keep these for further exploration. I like the look and feel of these, especially Sunrise. Cool gondola, by the way!
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  9. #89
    QcChopper's Avatar Senior Member
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    Re: QcChopper's insane creations (3 different ones )

    I just uploaded an updated version of Fogged Up Night sine I learned that my objects limit was overloaded due to many many rocks glue together in my cloud formation so I could add new obstacles so check it out if you liked the previous versions.

    EDIT, I screwed up so if you downloaded RC2, please get RC3, RC2 is unfinished and I uploaded the wrong version accidentally, sry.
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  10. #90

    Re: QcChopper's insane creations (3 different ones )

    Greetings Qc-

    I want to start by saying thank you for sharing your tracks, they are an absolute blast to ride. The overall attention to detail and careful consideration of object placement you put into designing your courses is much appreciated and very impressive to say the least. Such considerations during design result in very challenging technical tracks set in atmospheres/environments that are fun to ride in, and will continue to be for months to come (thinking mainly about Fogged Up Night, love the dusty aspect of it; and the warm feelings I get when I climb rocks amidst waterfalls on Sunrise Climb).

    While your courses might not be for the super-casual riders, the gluttons for punishment among us enjoy the challenges you continue to deliver. I say that regardless of how many times I might cuss you over the placement of a particular object while I'm riding and racking up faults at a rate much higher than I care to publicly admit My first attempt at Hardkore earned me a big slice of humble pie and a warm beer (it sat at my side unattended while I tried unsuccessfully to reach the first checkpoint

    Being the rookie to the Trials series that I am, I am particularly fond of your two latest creations (mentioned above). Fogged Up is simply a solid course from checkpoint to checkpoint. More specifically,I really liked the opening rock gap, absolutely loved the transition of the setting to the burning roof towards the end, and found great joy in the clever use of the cement tube structure as catapult launcher!

    As for Sunrise Climb, the waterfall gap stood out to me most on my first run through. Then basket ride down to the end was another fun contraption to ride on too, took me a few attempts to get through it but I eventually figured it out. There were portions of this track where I had some difficulties due to the camera angle though (think it was set more behind the rider than to the side). I've seen several comments on the boards from longtime Trials riders on the PC regarding the omission of some camera angel(s) from the current version, perhaps the view I am thinking of is the effect you were going for at parts of Sunrise?

    I'm not qualified to count on your other two tracks at present because I can't make it to the first checkpoint in either at this point. If/when my skills lend me to accomplishing such I will be sure to give you more feedback. The most recent creations offer some steep challenges that I know I'll go back to over and over again over the months. Thanks again for sharing Qc and I look forward to seeing what you come up with in the future.
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