Think alot can be done with the current rulesets! Its just about how you interpret them!
Was reading in another post by sebbbi that tracks are unlockables! in the Unlockables bit...lol! maybe thats why the strange number?, but your right, 39 + 12mini-games = 51.... guess we'll have to wait and see!
Oh yes... the Skill Games tracks are also separated like this:Originally Posted by KurtCobain
Beginner:
Giant Ball Inside
Ski Jump
Rings of Fire
Easy:
Delivery
Down the Stairs
In Flames
Medium:
Target Hunt
Hill Climb
Giant Ball Outside
Hard:
Infernal Pinball
Flip Hunter
Loose Screw
note: added all unlockables to the info sheet.
All the game achievements have been officially revealed!
http://www.xbox360achievements.org/g.../achievements/
Strike! 15 G
Get a strike in a midnight bowling event.
What is that?
All achievements look... easy enough
Except for the "Marathon" one... Is that the Extreme difficulty tournament?
Can you disclose which tracks are included in this, are there any Extreme tracks or does it end with hard ones? Anyway, that particular achievement will probably be unlocked by approx 0.05--0.1% of all players![]()
I'm guessing the achievements list would have been influenced by the complaints made against certain achievements in Trials2SE being too difficult.
It's good that there aren't any like 'top dog' and 'top score', which can become harder to get as time goes on, but it would have been nice to have more than 12. Will it be possible to add more achievements in updates if you choose to?
12 achievements with a total of 200 gamerscore is the default and required xbox live arcade achievement count. Downloadable content can add 3 new achievements with additional 50 gamerscore.
So it's regulated... fair enough.
In that case, these achievements I think have a good range both in difficulty and mechanism by which you get them.
It's a secret... but I am pretty sure you will find the bowling alley and get all the ten bowling cones down eventually...Originally Posted by QcChopper
Yes it's the extreme difficulty tournament, and it has 24 tracks... you have to pass them all in a row without a single fault to get that achievementOriginally Posted by QcChopper
Agreed. And we didn't want any achievements be based on leaderboard score. Getting your top score to the #1 of any leaderboard is a reward on it's own. With only 12 achievements to use, we wanted to use them in a better way.Originally Posted by Lestropie
All Xbox Live Arcade games have exactly 12 achievements (worth 200 total gamer score). This not not something we can change. Extra 50 gamer score can be added by 3 premium downloadable content achievements (http://en.wikipedia.org/wiki/Xbox_Live#Gamerscore). So it's possible that we release 3 new achievements later in our track packs for example.Originally Posted by Lestropie
EDIT: Oops, didn't notice Jorma just posted most of the same info I did![]()
It reminds me of the Tutorial-1 in Trials SE, I was deliberately trying to knock down the 10 cones at the finish line, which were conveniently placed like bowling pinsOriginally Posted by sebbbi
Oh and as for the Ultimate Tournament, are there any extreme tracks in it? ( I sure hope not...as Hard seems difficult enough for a 24 track, 0 fault marathon)
EDIT: whenever I put "(" followed by "I", it gives this:
very annoying, it happens to me often btw.
Ultimate Endurance tournament includes all the hard tracks, but no extreme tracks. Still it's very hard to beat with zero faults as you can't restart tracks to clear the faults.Originally Posted by QcChopper