1. #1

    Bike damage

    After almost obsessing over the trailers for weeks now, I was thinking about the bike and people who are gonna be great at the game. On the latest trailer from gamespot I think it is, there are a couple of times where the bike takes a heavy hit but still continues (especially the bit where he lands full weight and speed on the front wheel at a angle). I know it showcases the physics that the bike will break if you land too hard, ie big drop and landing wrong, but what about general damage?
    Does the bike get weaker at certain points on the bike? It would be a cool feature to add if not and make part of and extreme or simulation mode, or even certain tornaments where the bike has to last the entire rounds, growing weaker as bad landings take there toll. Or even develop wheel buckles! Its almost like the new wheelie mode, lose screw!
    Imagine if you will, 3rd round out of 5 on a tornament and your having to be that bit more steady because your front forks are about to snap or the suspension has gone due to the previous rounds bad landings or abuse, and having to sacrifice a fault to reset your bikes strength or continue but with a slower time! Maybe not even notifying the player about damage and letting he/she judge for them selves about the damage they have already caused resulting a a poor performing bike...gamble! Flipping too many times pulls your rider off with centrifugal force etc etc!

    I guess another reason I thought of this is watching the more pro players on trials 2 and the sheer brute they put the bike through! Trials HD could have a natarul balance between skill and stamina for the bike and rider! I'm sure I saw on the trailer the rider hit his head with 'juice' coming out but still continued riding!

    The physics in the game and trials 2 are amazing, but rider and bike interations should have the same physics rules too...Surely a real rider can only hold to a certain amount of 'G's' before being thrown off?

    With me knowing nothing about developing, but assuming damage and stress points have already been added to the bike etc, its shouldn't be that hard to tweak them for a new mode or add to an existing mode?

    Something for the future maybe?!!! Or am I just taking it way too serious and thinking Forza and taking away the Fun part of the game?


    PS..Sorry for the spelling mistakes, its late
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  2. #2
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    Re: Bike damage

    Slowly cumulating bike damage doesn't work that well in practice, as it becomes very unclear to the player why the bike breaks down suddenly after a unnoticeable small impact (most players do not remember all the old impacts at track beginning). It's really frustrating if the bike seems to break "randomly", especially on tracks with huge drops that cannot be avoided. So in Trials HD the bike only breaks to pieces if a very heavy impact affects one of the bike parts. Bike parts do not accumulate damage.

    Technically speaking, the game already counts the accumulated damage to each bike part, and each rider part. These counters are used in some skill game modes (for example "Down the Stairs", where you try to break as many bones are possible from the rider's body).
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