1. #1
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    2,455

    Too easy for pro players?

    Some pro players in the chat wondered if Trials HD was too easy for the most experienced players. Here I list some reasons why I think exactly the opposite:

    1. Extreme tracks: The new extreme difficulty allowed us to go a little bit over the top with the difficulty. Nobody has still managed to pass the hardest extreme track Inferno II faultlessly (my record is 3 faults and Jorma's is 18 faults) and we have played the game very extensively for half a year now. I have played over 500 hours of the game already, and still that track is challenging for me (in comparison I have only played 80 hours of Trials 2 SE).

    2. Tournaments: In tournament mode you have to play a set of tracks in a row (one after other) and you get a combined score (faults and time) of them all. We have 8 different tournaments in the game. The hardest one called "Ultimate Endurance Challenge" is over 20 tracks long and includes all the hard tracks. With a fast perfect speed run you can pass the tournament with a time of around 16 minutes. It's really really hard to keep your perfect pace up for 16 minutes in a row without doing a single fault in that time.

    3. Two pro level bikes: We have five different trials racing bikes (and three special skill game bikes). Two of the best trials racing bikes both have equal engine power. Scorpion has more stability and more top speed. Phoenix has better acceleration, more powerful brakes, is more responsive and is lighter. Both are really different to ride and require different ways to tackle various obstacles in the tracks the fastest way possible. While most good players will only master one of these bikes, all the pro players need to master them both. You never know which bike is faster in each track unless you separately optimize your ride perfectly using both of them for each track.

    4. Downloadable content: Trials HD has been programmed to support Xbox Live downloadable content packs. These packs can include new tracks (and new track objects for the editor), new tournaments and new achievements. If we notice that the built in tracks, tournaments and achievements are too easy, we will surely add more harder ones in the forthcoming track packs.

    5. Level editor: If everything else fails, you can always create your own super hard tracks with the level editor or download super hard tracks made by your friends.
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  2. #2

    Re: Too easy for pro players?

    Originally Posted by sebbbi
    2. Tournaments: In tournament mode you have to play a set of tracks in a row (one after other) and you get a combined score (faults and time) of them all. We have 8 different tournaments in the game. The hardest one called "Ultimate Endurance Challenge" is over 20 tracks long and includes all the hard tracks. With a fast perfect speed run you can pass the tournament with a time of around 16 minutes. It's really really hard to keep your perfect pace up for 16 minutes in a row without doing a single fault in that time.

    Wicked! Too bad i dont have a Xbox
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  3. #3

    Re: Too easy for pro players?

    Originally Posted by sebbbi
    5. Level editor: If everything else fails, you can always create your own super hard tracks with the level editor or download super hard tracks made by your friends.
    First off - really looking forward to the release

    My question though is how sharing the user created tracks will work in practice?
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  4. #4

    Re: Too easy for pro players?

    Originally Posted by Scotsman
    Originally Posted by sebbbi
    5. Level editor: If everything else fails, you can always create your own super hard tracks with the level editor or download super hard tracks made by your friends.
    First off - really looking forward to the release

    My question though is how sharing the user created tracks will work in practice?
    Check out this post: http://www.redlynxgame.com/forum/vie...hp?f=28&t=1499
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  5. #5

    Re: Too easy for pro players?

    Originally Posted by 2k3
    Originally Posted by Scotsman
    Originally Posted by sebbbi
    5. Level editor: If everything else fails, you can always create your own super hard tracks with the level editor or download super hard tracks made by your friends.
    First off - really looking forward to the release

    My question though is how sharing the user created tracks will work in practice?
    Check out this post: http://www.redlynxgame.com/forum/vie...hp?f=28&t=1499
    Cheers
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  6. #6
    RedLynxANBA's Avatar Trials Developer
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    Mar 2014
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    1,796

    Re: Too easy for pro players?

    2. Tournaments: In tournament mode you have to play a set of tracks in a row (one after other) and you get a combined score (faults and time) of them all. We have 8 different tournaments in the game. The hardest one called "Ultimate Endurance Challenge" is over 20 tracks long and includes all the hard tracks. With a fast perfect speed run you can pass the tournament with a time of around 16 minutes. It's really really hard to keep your perfect pace up for 16 minutes in a row without doing a single fault in that time.
    I want to see hows so freaking good that can pull the UEC with zero faults and platinum time! And in last track also would be fun to see heart rate
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  7. #7

    Re: Too easy for pro players?

    1. Extreme tracks: The new extreme difficulty allowed us to go a little bit over the top with the difficulty. Nobody has still managed to pass the hardest extreme track Inferno II faultlessly (my record is 3 faults and Jorma's is 18 faults) and we have played the game very extensively for half a year now. I have played over 500 hours of the game already, and still that track is challenging for me (in comparison I have only played 80 hours of Trials 2 SE).
    Inferno II you say?
    Well i don't like the sound of that
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