1. #11

    Re: Level Editor

    will u be able to download some1 elses tracks?
    really hope
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  2. #12
    sebastianaalton's Avatar Trials Developer
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    Re: Level Editor

    Originally Posted by fmdajopz
    will u be able to download some1 elses tracks?
    really hope
    Yes, you can download tracks from all of your Xbox Live friends.
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  3. #13

    Re: Level Editor

    can i download a track from a friend and share that track whit another friend?

    And how big will a user created track be? (in mb)
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  4. #14
    QcChopper's Avatar Senior Member
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    Re: Level Editor

    Originally Posted by kellemann
    can i download a track from a friend and share that track whit another friend?

    And how big will a user created track be? (in mb)
    You can only share your OWN tracks with friends, but once they download it, it stays on their storage device, they just can't share it, so we'll all have to be friends.

    Tracks are about 10 Kb, if I remember right.
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  5. #15

    Re: Level Editor

    User created track files are 8kb max, which is not very much, but certainly enough for good looking tracks. Tracks also have 1000 object hard limit. Depending on the track layout, the size limit sometimes (but not always) comes before the 1000 object limit.
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  6. #16

    Re: Level Editor

    how long and high can you build a track in comparison to Trials 2?
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  7. #17
    QcChopper's Avatar Senior Member
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    Re: Level Editor

    Originally Posted by Jorma
    Originally Posted by sebbbi
    Originally Posted by QcChopper
    How much size does the user created tracks take?
    User created tracks take at most 8KB each. One hundred user created tracks take less than a single megabyte.
    This is partly wrong. Each track is saved as a separate container which comes with some overhead. This means each user created track will take 64-72k even when the data chunk is limited to 8KB. 100 of those will take about 7 MB.
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  8. #18

    Re: Level Editor

    Originally Posted by Jorma
    Each track is saved as a separate container which comes with some overhead. This means each user created track will take 64-72k even when the data chunk is limited to 8KB. 100 of those will take about 7 MB.
    This is still right. Track data takes 8kb, but the size of the file in the storage device is actually about 72kb. This file includes your best replay and highscores too.
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  9. #19

    Re: Level Editor

    Originally Posted by Jorma
    Originally Posted by Jorma
    Each track is saved as a separate container which comes with some overhead. This means each user created track will take 64-72k even when the data chunk is limited to 8KB. 100 of those will take about 7 MB.
    This is still right. Track data takes 8kb, but the size of the file in the storage device is actually about 72kb. This file includes your best replay and highscores too.


    It contains replay data and highscore data, but thats not sent with the track?

    so total being sent over xbox live is a maximum of 72kb's ... most of which is blank data because the track is only 8kb's?
    Or is the other data sent too, but other profiles/Friends cant view/use that data?
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  10. #20
    sebastianaalton's Avatar Trials Developer
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    Re: Level Editor

    Originally Posted by KurtCobain
    It contains replay data and highscore data, but thats not sent with the track?

    so total being sent over xbox live is a maximum of 72kb's ... most of which is blank data because the track is only 8kb's?
    Or is the other data sent too, but other profiles/Friends cant view/use that data?
    Track data itself is 8kb. This data is sent to the player's own online Xbox Live server storage. Each player has only very limited storage per game, so we are not sending any extra data there. And storing your own top score there wouldn't help much as other players cannot modify your own personal Xbox Live server storage in any way (there is no way to use this space to save leaderboards or top scores).

    The track files you have in your hard drive and memory units take 72kb's. In the track files there's your top replay, top score and unlocked medals stored in addition to the track data (and a Trials HD Xbox Live dashboard icon, as it's required for each saved content file on the hard drive).
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