Hello!
The trouble is: If you stop during wheelie without touching the ground with the front wheel, roll back a little and start wheelie once more, total distance is a little more, then stopless ryde. Just watch top 3 replays on Wheelie1 and Wheelie2 to see what I am talking about.
And I think it would be fair to reset all scores on wheelie tracks after fixing it, even though these are my best score tracks![]()
This happens because the wheelie distance is not calculated by the distance the back wheel center point travels. It's calculated from the bike center point, and if you are accelerating up and down all the time, the bike center point moves much more in up/down direction, increasing the wheelie distance.
The wheelie distance should be of course calculated by measuring the distance the back wheel center point travels. This change would fix this exploit.
sebbbi, thanks for quick reply, now it's clear!
And another question, sometimes, when you fall of some obstacle wheelie distance keeps growing in the air. Maybe it is so because back wheel touches vertical surfase, but in fact it's not a wheelie. But it is really not so critical. To illustrate it, see my replay on wheelie-2 time around 2:30.
Wheelie on vertical surfaces is also a wheelie. The surface angle does not matter. If you are dropping down and you keep your back wheel touching a wall during the whole drop, you get wheelie distance from the whole wall. However it's much harder to do wheelies on vertical surfaces, as there is no force drawing you towards the wall (on horizontal surface, the gravity keeps the bike backwheel on the ground).
Got it!
Thanks once again for support and for wonderful game!![]()
Waiting for the new patch!
If we change the wheelie counting logic, we have to remove all wheelie track high scores. Nothing has yet been decided.Originally Posted by spleenharvester3234
Are we going to lose the achievement too?
I actually never felt much in love with the Wheelie tracks.
It was kinda... painful to get it.![]()
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