You know how it is for the heavy in Team Fortress 2... There you are, having a great time, getting loads of kills with your huge gun, when a spy comes, specifically targetting you, and one stab kills you! Or the sniper scopes you out, ignoring everyone else, and gets you with a single headshot!
Once he has taken out these pesky enemies, the heavy has to get some extra closure to feel truly even. Being such a Trials 2 fan (a true fan, even), there's only one way to do this...!
Hope you like my little Garry's mod scenes!
They took a lot of time to make! Even the apparantly simple things took hours - like the bodies lying there. I couldn't just drop them on the track, or they broke the wooden material I had chosen to use! So because of that, and to make it more visually interesting, they're posed to look like they are just lying there naturally, but in cool ways. I hope it was convincing enough for you not to tell at first!
Also spent a long time on the bike... You wouldn't guess some of the unusual parts I had to useI think it is recongisably the Trials 2 dirt bike though!
I posted this on gamefaqs too, on their busy Team Fortress 2 board, and told them to check out the Trials 2 demo, so hopefully it will generate further interest!
Heh, thanks guys!
Would be a cool HL2 mod, or a cool trials 2 mod, yeah, but if you knew what that bike was actually made of you might understand why it doesn't work XD
I second that! must have took a long time, looks greatOriginally Posted by photomorti
That's a pretty nice scene. I have no idea how much effort or what kind work creating that scene requires. Can you enlight us a bit ?
True fan committee will remember this and discuss your possible nomination a bit later when your playtime and records suggest true fandom. That's a promising start anywayKeep up the good work.
BTW, 2k3 did a bit similar screen quite a while ago. I wonder why trials brings up this idea
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That is (2k3's) possibly what Inferno was going to look like after someone's first-try/marathon,
if rider's body stayed there, after each pressing of R/Backspace...![]()