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The graphics look pro, but the first obstacle really is the only obstacle that I want to not be level with the rest of the map, so after you back flip onto the tire and jump onto the ledge, seems your using that one dynamic obstacle I like also the wobbly riding surface, the only thing I would take out is the tire with the 2 ramps.
But if you can think of anything else that would be good, draw it in for sure.
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Platforms ontop of the pillar of barrels might be good there also, coming down off a elevated ledge down ontop of those wobbly platforms might be kinda tricky, and for copy factor instead of the tire, switch it up with those balance beams the redlynx team likes, and I like too
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you like this?
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explain how the beginning works, but i do like bringing back the fall down onto the inferno things, those need to be in another level.
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you wait for the tire to drop down the ramp, and then it goes off the blue ramp and knocks the peice of wood into a ramp so then you go up the ramp and launch slowly and carefully over the barrel so you land on the two poles(inferno similar ones)
you get what I'm saying?
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yeah I get it now, pretty cool, but where is the rider sitting this whole time?
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like at the beginning? if so, underneath where the tire rolls down
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okay, I do like the beginning with the new style drop down platform, and the inferno pillars, but I also like my back flip onto the ledge beginning ^^
both good.
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lol i know, i like the backflip idea too, im just trying to come up with ideas see how they look. i like your new idea on the 2nd part. looks good, if you have any other ideas throw em' out and ill try to add it in.
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