1. #1

    Freestyle mode

    i think it would be pretty cool to have a free style mode were you can make your rider do tricks and you are ranked by how many points you get before the time runs out
    Share this post

  2. #2
    That do sound very cool, but that would make the game a completely different game that it is today. Would be more like Motorcross Madness.

    They could make it as a sequal. Triacl 2 Trick Edition. Where you take backflips with fmx tricks. Superman, can can, no hander and so on. Would be very fun, but theyshould make a better 3rd person view then.
    Share this post

  3. #3
    sebastianaalton's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    2,455
    Personally I would like to see both Flip and Wheelie mode fused together as Freestyle mode in the next Trials game. Every flip would give you certain amount of points, and if you do many in row, there could be a rising multiplier (just like in Tony Hawk's Pro Skater). Wheelie should also have a rising multiplier, because currently you are not rewarded any way by doing big wheelie distance at once, you get equal score by doing same distance in smaller parts. Of course there should be other ways to get points: Airtime (with rising multiplier), front wheelie (harder than back wheelie so more points), air tricks around the vertical axis (by using second analog thumbstick - you have to land straight or you fall), etc, etc. Each trick should give different score, and if you manage to do many tricks in a row, you get rising combo multiplier of course.

    The trick names should show in the screen:
    "5 meters of wheelie to a double backflip - 2500 points (x2)"

    This mode would be much more fun than Wheelie and Flips alone, and the players would have to be creative in order to get high scores.
    Share this post

  4. #4
    Originally Posted by sebbbi
    Personally I would like to see both Flip and Wheelie mode fused together as Freestyle mode in the next Trials game. Every flip would give you certain amount of points, and if you do many in row, there could be a rising multiplier (just like in Tony Hawk's Pro Skater). Wheelie should also have a rising multiplier, because currently you are not rewarded any way by doing big wheelie distance at once, you get equal score by doing same distance in smaller parts. Of course there should be other ways to get points: Airtime (with rising multiplier), front wheelie (harder than back wheelie so more points), air tricks around the vertical axis (by using second analog thumbstick - you have to land straight or you fall), etc, etc. Each trick should give different score, and if you manage to do many tricks in a row, you get rising combo multiplier of course.

    The trick names should show in the screen:
    "5 meters of wheelie to a double backflip - 2500 points (x2)"

    This mode would be much more fun than Wheelie and Flips alone, and the players would have to be creative in order to get high scores.
    yea thats what i meen and addind tricks like 2k3 said but not to akme it a different game like we could have a arcade mode that we have hill climbing freestyle mode and stuff like that...
    Share this post

  5. #5
    Sebbbi: That sounds like an great id?. Didn't think about it in that way at all.
    Share this post

  6. #6
    sebastianaalton's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    2,455
    Personally I think that we only need 2 game modes: "Time Trial" and "Freestyle". Both of these styles would have their own Tutorial, Easy, Medium and Hard tracks.

    Most tracks would have a few dynamic objects, and some would have plenty (like current Dynamic tracks). I don't think there is a need for deparate Dynamic track category in either of the game modes. I don't see any problem with mixing some dynamic tracks to each category. Currently the problem with dynamic tracks is that we can't rate them in easy-medium-hard scale like we can do with all other levels (making it very hard for a beginner to choose appropriate difficulty track). Fitting dynamic tracks to the easy, medium and hard categories would fix this problem.
    Share this post

  7. #7
    QcChopper's Avatar Senior Member
    Join Date
    Mar 2012
    Posts
    1,924
    Agreed, good idea.
    Share this post