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BSP Hole
i have found a BSP hole (hall of mirriors effect)
not sure weatehr you guys will use that phrase it is generaly caused whan there is a break in the geometry so there is a gap in the room.
it is in the 1st open door on bear case at the bottom
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Trials Developer
We don't render stuff using BSP in Trials 2. The open door looks "broken" because there is nothing behind it. Graphics artists forgot to put a second room behind that doorway when creating the level in level editor.
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ahhhh fair enough
nice simple fix 
well glad i could help
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Trials Developer
The "effect" looks very similar. Both are caused by the game not rendering anything to that part of the screen (there is nothing to render), so old rendered pixels remains there. All objects and the edges of that "black hole" leave "motion trails" to that area.
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yer my teacher has been shouting at me becuse i had some in my unreal editor map (fixed now) but just the tinyest hole can mess up the whole map.