1. #41
    RedLynxANBA's Avatar Trials Developer
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    Mar 2014
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    1,796
    #1 easy
    #2 Also not so much work and would be cool
    #3 Adding any new whole enviroment set is A ALOT of work for small team. Thats the reason we selected pretty generic warehouse. But agreed whould add nice bonus.
    #4 Sharing is also the issue. Just placing tracks to some dir is not good way to go. So basically if track editor is added it need pretty good sharing system.


    OU and about controls. I personally think that four key control is one of the main resons why trials is what it is. Nowdays games are full of controls, special buttons, combos.. etc In trials you can pull of pretty amazing moves by using just four key controls. and adding ANY additional stunt, jump, forward break, backbreak.. etc will ruin the experience.

    Here's my quick'n dirty wishlist:

    #1 - Leave the gameplay untouched.
    #2 - Custom skins for rider and bike.
    #3 - Sceneries. Outdoor, sportsarenas, urban settings & use the nondescript warehouse for the
    #4 - Trackeditor!
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  2. #42
    perfect!
    1 gameplay n controls etc mst remain as they are as ANBA says it is important that the simplicity is kept
    2 this sounds cool n if it is easy to implement...i liked an idea i read here where u get items of clothing or changes to ur look according to ur achievements
    3 not essential for me but would really add to the look and feel of the game and give options for loads of cool new obstacles and tracks
    4 please! if at all possible give this game a unique dimension
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  3. #43
    Nice to see that this is really paid attention to
    In regard to the track editor, I thought I didn't need to mention the share-factor explicitly. I wouldn't expect you guys to leave that out.
    As for the environments... I'm totally aware of the 'work' fact, just asking for a tad more optical diversity.
    May I add a #5?

    #5 The ability to easily share saved replays. I bet the top players are not only able to finish a track fast but also with lots of style. I'd like to see that and I'm pretty sure they would like to show
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  4. #44
    sebastianaalton's Avatar Trials Developer
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    Mar 2014
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    Re: Wishlist

    Originally Posted by Karmacoma
    #1 - Leave the gameplay untouched.
    #2 - Custom skins for rider and bike.
    #3 - Sceneries. Outdoor, sportsarenas, urban settings & use the nondescript warehouse for the
    #4 - Trackeditor!
    #1: The simple controls are the way to go. However slight physics improvements and better bike collision (all bike parts collide with the track) are needed. A good compromise of realistic physics and fun game play is the key to success.

    #2: Good additions, especially if the custom skins show in online replays.

    #3: Like in the previous Trials games (Trials Construction Yard, Trials Mountain Heights, etc), one scenario per game has been a good compromise of quality, work effort and game download size. All these scenarios are likely to be seen in future Trials games (but not all in the same game).

    #4: In my opinion, an easy to use track editor is the most important feature of any future Trials game. Track distribution system is also very important, as are online high score lists for the user created tracks.
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  5. #45

    Re: Suggestions and improvements for future Trials games

    -On hard levels, it'd be nice if there are 2 or 3 possible ways to make a single jump. I found trying to figure out single, robot-like combinations to be an actual waste of time. I don't even play the harder tracks on the last Trials game anymore.
    -As opposed to some other posts, keeping the track 2D (or on a dynamic, automatic curve) would be good as it is. It's part of what makes it unique.
    -Analog would be better for balance/gas/brake, but further adding or complicating the controls would detract from gameplay.
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  6. #46

    Re: Suggestions and improvements for future Trials games

    parlana they are possible on differend kind of way's the thing holding you back is your own skill level.

    Your not even trying them anymore rofl? practice easier tracks till you have what it takes dude
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  7. #47

    Re:

    Originally Posted by 2k3
    Would be cool with paint jobs on your bike and rider. The game could also be bigger and more difficult if we could change the brakes power, accelertion and such. Then we had to plan more, not just ride. Also levels outside would be nice. It's kinda dark being inside all the time. Also snow would be cool, where you sink down or slide on ice.
    well if they make the game more difficult the begginner riders wont enjoy it and even less people would 0fault tracks like inferno 2. that being the only track i cant get plantinum. i agree we need some outside tracks with scenery not foggyness.snow is a great idea and adds new physics to game.
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  8. #48

    Re: Suggestions and improvements for future Trials games

    Definitely agree with not making it harder! But I feel after playing Trials HD on the 360 that you feel the same way too, as it's a much more fluid and enjoyable ride for us novices. It's (for me) equally as hard as it progresses but it just seems to roll that much nicer. Infact, Trials HD is the only game that would ever make me want to buy a Xbox! If that carries over to Trials 3 it's going to be amazing.

    I would also hope that you carry over the 360 gamepad configs as although it's nice Trials 2 SE uses a pad I still have to be near the keyboard to restart and go to the next track which is kind of annoying.

    Keep up the fantastic work..
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  9. #49

    Re: Suggestions and improvements for future Trials games

    Hi there, sorry had no time to read previous posts, but here some strongly needed features for the next dlc if possible or next Version of Trials from Germany:

    - The possibility to drive custom Tracks of players which are NOT in my friendlist.
    (This really would enlarge the potential of Trials, there would be thousands of tracks to drive, which I now can't
    drive because maybe I don't know that guy...)

    - Multiplayer simoultanlously. At least for 2 Players. How about each Player driving in the front of his screen, while the other player drives in the back? And the Other Player sees himself driving in front an me driving in the back. For Example as can be seen in the Groundhog? forever and Groundhog returns? (don't know the english names - sorry)
    There you can see the former, easier track in the z-axis behind the one you're driving. You could maybe build separate tracks for singleplayer and multiplayer. (Or a cockpitview like multiplayer with the possibility of first person - awesome and third person from top-behind)

    - Possibility to drive with my xbl avatar

    - More customization of bikes and driver!

    - Possibility to log into a friends single-player season as spectator to give help and advice at frustrating points

    - More Settings! For singleplayer, multiplayer and of course the editor!
    This giant hall is cool and you really are nuts whith what you did at level design, but what about a city, mountains, a rooftop of a skyscraper, a ship?, whatever maybe my butt, no matter what, take it on and take it further!

    - Possibility to enable ghosts while driving a track better than switch to the rankings-list watch, try to remember, try it out, fail, bite the table, throw the pad away, coll down, going back to the rankings, detect that your pad is broken from the throw, search next pad, search charged battery, go back to the list, watch, start over again

    That's my 2 cent for now, thanks in advance and greetings from Germany.

    You did a f**king great game, which I love and hate at the same time. Pure Addiction
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