I had a vision yesterday![]()
What about performing various tricks, while in the air?
Yeah... like that
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I think being able to use either the front or back brakes independently from each other.
It would add to the realism loads, and it would help the physics somewhat.
Just a small point,, but I'm noticing it a lot here in these boards.
"Capture your own face and put it into the driver. "
Please don't be offended, I offer this to help our overseas bretheren with their English
Driver = Car, Lorry Train.
Pilot = Aeroplane, Boat
Rider = Cycle, Motorcycle, Horse
There, I feel better already xD
i think they should not change the controls , like front and back weel brake with a button and moving up en down .
I think the controls are right now and we dont need more buttons.
I dont care about multiplayer but a level editor would make it a lot more fun and a greater replay value
what about team coloring... evry team member wears teh same outfit... and the creator/leader of the team paints the outfitthat could be nice
Both team and country clothing/bike coloring have been discussed. But it seems the best choice is to let every player to personally select his own driver/bike colors. This way a team could also select a color combination and ask all the team members to select those colors.Originally Posted by seanleyla
I (and certainly some other beginners) would appreciate this:
It drives me mad when I am required to go away of PC while Im playing Trials. I am really unskilled, and therefore while playing hard levels I just have to go away, next time I start playing Trials, I have to start the level from the very beginning, which annoys the hell out of me. Starting that over and over is so annoying.
On behalf of beginner players, I would kindly like to ask you to implement a feature which would enable us, after quitting the game to either the main menu or to Windows and then starting it again, to continue playing from last checkpoint of the last track we had played. So in the main menu there would be options like "Start race" (as now) but also something like "Continue last checkpoint" or similar. Meaning that if I click that button, I would spawn on the last checkpoint which I had passed before I last left the game to menu or operation system.
Another option how to use this feature is that you quit the race and go watch some pro replay from the Records page. That will help you with approx. arrow key usage, if you are hopeless, and after that you can get straight back to game and the last checkpoint you passed before. I really need this, because after many faults I was feeling ... as if you need to go back, but at the same time you want to stay here. If I quitted the game (and I did it) to watch a replay (which helped me) then I had to start the level again (which annoyed me and I didnt manage to do the first part of it again, and I quitted the game totally and came to write this post).
I don't consider this as cheating, but as a help for less experienced players such as myself. Could make the game more enjoyable.
What do you think about this?
(just modified my posts from http://www.redlynxtrials.com/forum/viewtopic.php?t=321)
That's a very good feature request. In v1.08 the game remembers the track you had open when you quit the game, so you don't have to find it anymore. The feature you suggested is a natural progression to this already implemented feature. However it's a bit harder to implement, as the game has to save the whole game state and the so far recorded track replay to hard drive. When you "load" the game, it has to simulate the replay to the saved point (his has been already implemented for ghost racing). It's not that big task to do actually, but requires at least one work day of coding and certification testing.
Also there is a slight problem with cheating. You could drive the beginning of a track perfectly and then quit the game and copy your continue data file to another directory. Then if the end of the track does not go perfectly, you can just copy the old continue data file back and try again. This way you can get the best result of each checkpoint and basically "save" your progress every time, and "load" your progress if anything doesn't go perfectly. I would anticipate many hardcore players using this feature to improve their best scores by repeatedly "saving" and "loading" their runs to perfection one checkpoint at a time.
That would be a problem then. This would probably need a complete re-coding so that parts of a track you passed are saved, but not into a file you can find and move somewhere else (well, I dont really know if this is possible, so sorry if I am saying nonsense).
Maybe you could consider my last post from this thread instead?
http://www.redlynxtrials.com/forum/viewtopic.php?t=321
I am planning to translate Trials to my language when the new patch is done. However, Slovak language does not contain an exact term for "Wheelie" for example, and some other words. I am also not going to officially translate the names of tracks and achievements, because that would confuse people. Therefore, I would really like to have one more sub-menu in the "Help" section named "Dictionary" or similar, which would only contain text as all the other Help topics. I could then write there all the descriptions of the special terms, as well as approximate translations of the track and achievement names (they would be officially in English, translated only here) and maybe some author notes.
Two possible ways around this.Originally Posted by sebbbi
The first is that when you quit the game and save your progress, it is effectively the same as pressing backspace - I.E, you gain a fault. That way the best you can do is a really fast run with exactly as many faults as there are flags (or possibly less, but it will be greater than 0). This means you will never get into the top of the scoreboard due to so many faults. You will probably still easily manage to be the fastest with that many faults.
The second is to store the progress server-side. The server is already used to storing so many runs, but I can imagine that this will result in a much more work to implement. Even if you do it this way, I think that a quit should count as a reset.