v1.08 and v1.09 will both contain new tracks as usual. After that we haven't discussed how to release the tracks. For our own (non-Steam) version it's easy to add more tracks (we can just copy them to our server and it automatically sends all new tracks to players). However for Steam version, we must send Valve a new updated game image every time we want to change the game content. This makes releasing new tracks a bit ackward. I am pretty sure we are going to release at least one extra (hopefully a bit larger) track pack after v1.08 and v1.09. But it of course depends how much free time we have from other projects (including the possible Trials sequel).Originally Posted by Smackle
INCLUDING THE POSSIBLE TRIALS SEQUEL??? haha im sorry, its probably just me, but to me that sounded as if you guys have already started making it!!! i bet you have!! just trying to pull the wool over everybodys eyes!!! is anyone else with me on that? dont you think that sounded a bit lik 'the possible trials sequel that we have already started, but we will just make you think that we haven't!! lolOriginally Posted by sebbbi
I don't see why you need to send the updates to Valve. Other games seem to be able to handle extra files and content.Originally Posted by sebbbi
For example - save games. When a game wants to save the progress it has to be stored locally... Saving a new track wouldn't be any different. All you are doing is having the game store a file in the local directory, even though it isn't part of the original game image.
Audiosurf specifically has downloadable songs. These songs are downloaded from the audiosurf servers by the game and stored in a local subdirectory of the game. This is done without updating the game image. The concept is the same as downloadable tracks.
In both cases, however, it involves adding new files as opposed to modifying existing ones. If the current architecture requires all the tracks bundled into a single file then I can see why this might be a problem.
Yes, we could use our own server and our own level download mechanism. However we are using standard HTML protocol for all traffic, and on some computers behind very strong firewalls (proxy server connection), Trials 2 SE cannot connect to our server. Steam has a built in feature and server architecture to allow the game to connect though Steam servers if there is a firewall between 2 computers. So it's more reliable way to send levels to a customer. It would really suck if someone bought the game from Stream and the game could not download the full level pack including all the levels not found in the demo version. This is the main reason why all the levels are included in the Steam version directly (and Valve also recommends it).Originally Posted by Smackle
We were thinking about using our own level download server in the Steam version as well, but decided that's it's more safe to use the Valve recommended way to distribute content in Steam system.
I don't know if this has already been discussed but when I want to practice a section of a track, sometimes I get a good result and I would like to try it again but I pass the next checkpoint so I cannot come back to the checkpoint before.
It could be good to have a function like the BACKSPACE but to get back 2 checkpoints before.
My english is not that good, hope you will understand what I mean![]()
How about an ability to play ghost races and view replays from every gamer's profile? Next to result of every track would be a ghost and replay arrow icon showing that replay without having to search the leaderboards.
Say, isn't this somehow possible now? I've been trying, but haven't managed to find such thing in-game.
It may be possible, but they are done with the game. So they will only fix bugs and some minor adjustments.
I just tried to get the 'Speed of Jorma' achievement with 1 fault, and I did get under 18 seconds but I did not get the achievement. It doesn't say you have to do it faultless though.![]()
What about to bringing the Trials series also to the Playstation 3? I'd buy Trials game from PSN right away!
It doesn't need much new: Same things as Trials HD (Different bikes, level editor...) + Some new things:
More surfaces: mud, water, ice and wood and concrete should have different grip.
More camera angles: from up, riders wiew, and those what was in Trials 2 SE.
More musics and sounds: Don't you think that the bike sounds always the same? (Trials 2 SE) + more musics.
Riding outside: mountains, highways, parks, cities, forests and deserts.
These ideas are good for other Trials games too, not only for PS3.
And RedLynx, you're doing such a great job with you'r games. Keep going!