Hi people ...
Well .. I am here pra talk about some ideas that I had ...
Brakes> are very sudden, slowing at a time and with an adherence incredible!
Tip: Should you have a way to regulate the force of the brake, leaving him stronger or weaker. And should reassess the adherence, the bike should slide further in sudden braking ...
I think that not only should the brake settings, but many parts of the motorcycle. For example Suspension, Engine
Suspension> More Hard or more soft ...
Motor> More acceleration or more speed...
And about the tracks ...
I do not know if there is any Track "outdoor" because only play in the demo version of the game ... But if had no Tracks "outdoor" I think it would be interesting to make some ..
For example: a level climbing a mountain; a level in a forest where you have to go through trees, rocks, rivers and holes. This would be very fun!
And.. Should have more bikes! like GasGas, Honda, Yamaha... U can use and "soap mark" lol =] like red bike, blue bike, etc ^^
Sorry about my bad english... Im brazilian ^^
If any one has better ideas please share it with us! ^^
Cya..
I like the id? about breaks, gas and such. There should also be an own key for brake and one for revers. Sometimes I nearly screw up just because I back too much when I try to brake.
I'll take the liberty to answer your questions, may devs correct me if I'm wrong:
1st of all, forget about the bike tweaking, the bike controls are fine and changing them would mean resetting all highscores. The controls are final, other aspects of the game might be tweaked but don't expect the way the bike handles to change because many tracks might not handle like they should afterwards. Tracks are built around the bike controls, not the other way around. Tweaking controls at this time would be a huge step backwards.
About outdoors environments, what you are asking is basicly a whole new game, we'll probably see this happening... in a whole new game, it won't be in this one.
I'm pretty sure you can forget about the real name brand bikes also... I want bikes of different colors though, it would be a welcome addition.
I don't like the idea with customizing brakes, engine, suspension etc. I like it the way it is now, because all have to play with exactly same bikes, so all start from the same line. Only skills matter.
Bike engine/suspension/brake tweaking, paint job customization, different bike models, real bikes and bike part branding have all been discussed about. All of these features are high on the list of things to do for future Trials games.Originally Posted by QcChopper
I am currently programming a terrain graphics rendering engine for another game we are developing. This means that in the future have the technology to implement outdoor tracks in our Trials games as well. However outdoor graphics requires much storage space. A downloadable web release for a game with detailed outdoor scenes impossible if we intend to keep the downloadable package size near 100MB (and we are aiming at outdoor rendering quality comparable to Crysis and similar AAA titles).
we are aiming at outdoor rendering quality comparable to Crysis and similar AAA titles
WHAT!!!!!
thats amazing!!!1 cant we get just a large download?
Crysis will not look that special 1-2 years from now. Of course we have to aim for similar quality for our future projects.Originally Posted by Skyth