1. #41
    "The patches after the release (v1.05, v1.06, v1.07)"

    Any news on when 1.07 is going to be out yet? you said that as if it was already out
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  2. #42
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by Trailstar
    Any news on when 1.07 is going to be out yet? you said that as if it was already out
    Yeah... server should be down in 15 minutes, and when it's back up, the v1.07 is autopatched to you all.
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  3. #43
    s0ad667's Avatar Senior Member
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    Originally Posted by sebbbi
    Yeah... server should be down in 15 minutes, and when it's back up, the v1.07 is autopatched to you all.
    Yay, that was a pleasant surprise! Of course i already installed and tried it, before posting. Couldn't wait
    Nice update, i loved the maps (actually i would love ANY map, new content is always much appreciated) and hopefully, i didn't have any problems like i read at the technical support section. My computer might be a bit old, but it's a monster

    Oh, to be kinda on-topic, are you planning any dynamic map? We need dozens of them
    One way or another, keep up the good work
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  4. #44
    Originally Posted by sebbbi
    Adding 1-2 months to a 3 month project costs a lot of extra money. A small company like Redlynx has only limited resources, and we never thought Trials 2 was going to be this big. It was supposed to be a small project like all the previous games in the Trials series, but the team worked fantastically together and it become apparent that the game is going to be really good.
    It's the way of the world I guess. Hindsight can be a pain
    Still, look at this way. You've got a LOT of good exposure with this game, and making good games is how small software companies become big ones
    Hopefully the coffers will be be fuller for Trials3 (If it gets the go-ahead and you name it that ) and maybe we can look forward to an editor then as more time/money may be available.
    Well I for one am hoping anyway



    Originally Posted by sebbbi
    At the end of the project we actually made a lot of new levels on our own free time at home, because we didn't have any extra slack time at work. The patches after the release (v1.05, v1.06, v1.07) have fixed the all the bugs we made during the development and implemented some new features we didn't have time to implement during the project (but we really wanted to have).
    I like this approach to development. Keep up the good work.
    If you're going to keep releasing new tracks for the foreseeable future I might have to give-in and invest in a copy
    After all I like variety. New tracks in place of and editor offers that (albeit not as much )

    Seems to be getting patched pretty regularly too

    Anyway. Sorry to steal the thread.
    I'll back out now .

    back on topic.
    I voted for medium..bleh i'm a coward
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  5. #45
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by Erb
    I like this approach to development. Keep up the good work.
    If you're going to keep releasing new tracks for the foreseeable future I might have to give-in and invest in a copy
    After all I like variety. New tracks in place of and editor offers that (albeit not as much )
    Let's see if you can resist the brand new version released later today (US time). It's bigger news than v1.07
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  6. #46
    WHAT! more sweeeeeeet
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