1. #1

    Height competition

    Was just thinking how cool it'd be to have a small level with just one ramp at a distance, build up your speed, and try to get as high as you can...whilst still on the bike - no bailing!!






    ....or maybe bailing too, if you get a good spin on you could fling your man upwards!!

    ...

    is it just me, or did that sound rude?

    Share this post

  2. #2
    nope
    it doesnt sound rude becuse that makes no sence

    but as a mini level its sounds cool
    Share this post

  3. #3
    Good Idea, but it should be as they do it in real life then. Shouldn't be too hard to implement a height sensor in the game

    And you have to land it to get it to count
    Share this post

  4. #4
    RedLynxANBA's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    1,796
    Was trying to do that kind of thing in dynamic-4 with lots of boards, but it didnt work that well. But as game mode could be cool. Like counts total amount of meter jumped in y axis.
    Share this post

  5. #5
    sebastianaalton's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    2,455
    Originally Posted by ANBA
    Was trying to do that kind of thing in dynamic-4 with lots of boards, but it didnt work that well. But as game mode could be cool. Like counts total amount of meter jumped in y axis.
    Both height jump and distance jump game modes would be fun to have (and dedicated levels to these game modes containing big ramps).
    Share this post

  6. #6
    yup

    i think it would be cool to have mini games in it, so you have that and long jump and stuff like that


    (sorry sebbi posted about 10 seconds before me)
    Share this post

  7. #7
    RedLynxANBA's Avatar Trials Developer
    Join Date
    Mar 2014
    Posts
    1,796
    Well same kind of "minigames" like wheelie and flips.
    Share this post

  8. #8
    QcChopper's Avatar Senior Member
    Join Date
    Mar 2012
    Posts
    1,924
    ^agreed^ those 2 types of minigames (high jump and long jump) would be awesome, and levels shouldn't be too long to make so we could have 2-3 of each in no time
    Share this post

  9. #9
    I think it would be great idea. Also, new maps are always welcome
    Share this post

  10. #10
    You could always do the height one like they do in real life with a moveable bar?

    Would be good to try and clear one without tipping the bar. Should be too hard to do with the dynamic objects.
    Share this post