This is my personal achievement rating list from the easiest to the hardest.
1. Every Bone Broken:
Just collide to a obstacle with full speed. Make sure the driver head hits the obstacle first. Everybody gets this during their first night with Trials 2.
2. No Pain No Gain
All players who do not really hate Trials 2 and dump it right after the purchase will get this eventually. 10 hours of playing is just the start in learning this game. No extra effort or skills needed.
3. Intro of Speed
There are actually two techniques of passing "Basics of Handling" faster than 3 seconds. One results in 2.98 time and the other in 2.96 time. In both techniques you start with accelerate and lean forward pressed. Then you release lean forward with correct timing. In the first technique you lean forward again in the end, and in the second technique you first lean forward a bit longer time and then immediately lean backward and release the backward leaning quickly afterwards. Just watch the replays or ghost to get the timing right, and the achievement is yours.
4. Top Score
Same as above, but pass "Basics of Handling" with the technique that gives you 2.96 time. It has quite tricky timing, but the track is really short and there aren't many keypresses.
5. Top Dog
Same as above really.
6. Balls of Jorma
Construction Work is one of the easiest levels in the game. When you drive it will full throttle and no brake it becomes a bit trickier. The hardest obstacles are the jump after the first checkpoint, and the metal ramp just before the end. Everything else is really easy.
7. Saku's Pilot License
Where's the Ground is a easy difficulty track, and easy to pass without any faults. With standard driving you get around 2-3 seconds less air time than needed for this achievement. Concentrate on the jumps, and do the switch jump motion before jumps to gain more height (lean forward, full acceleration, quickly tap lean back immediately following by lean forward before the jump). This should be enough to get the achievement.
8. Pilot's License
Same as previous, but with slightly harder track. Big Jumps is one of the easiest medium difficulty tracks, so it's not a problem really.
9. Bad Vibes
If you want to get this achievement as soon as possible, it basically means that you must learn to drive Full Speed Ahead flawlessly, and then intentionally fall down after the last checkpoint. Don't worry, the track is listed as Hard-1, but it's actually slightly easier than the hardest medium track. Alternatively you can use any other hard track that suits you driving style better.
10. *****
The level is easy, but with no leaning back or front allowed, the handling of the bike becomes very hard. Remember to drive slowly, there is no time limit. I recommend doing Promising Student before this achievement, as this achievement becomes much easier when you have solid bike handling skills.
11. Wheelie Man
140 meters of wheelies translates to scores of 75 and 65 in the wheelie tracks. When you get the technique down, it's pretty easy to get this achievement. Watch the replays of other players to investigate their button presses.
12. Promising Student
Every Trials 2 player will get this achievement sooner or later. While it's much more time demanding that all the achievements listed before it, it's surely worth the effort. This achievement should be on every new player's goal list.
13. Speed of Jorma
The track is easy, but the 18 second time limit is a real killer. Watch the replays of the best players to learn their driving technique, and you should pass this.
14. Maracas
There are many techniques to get this achievement. The easiest is to drive to the last ramp of the Jumpy Ride level, and do one flip at the time, while falling back to the ramp. Reaching 10 flips is not a big problem with this technique.
15. Acrobat
Basically you get this when you pass Flip-3 level without any faults. Otherwise this achievement is easy.
16. Newton
This achievement is frustrating to get, as the physics levels are a bit random. Fortunately there are only 4 levels to pass flawlessly, and none of them are exceptionally hard.
17. Real Talent
Passing medium 1-7 without faults is not that hard, but can take some time. Passing medium-8 (Final Exam) without faults is the hardest part of this achievement, as Final Exam is a bit harder than the first hard levels.
18. Beer Case
The good old Hard-5 level! Now the level is a bit easier as the new physics is much more stable and the bike doesn't break apart so easily. I personally find this level easier than many other hard levels. Maybe it's because I have played it so much already.
19. Voltman
This is the harder version of the Acrobat achievement. Passing all flip levels flawlessly should be a piece of cake for you when you start trying to improve your scores. The easiest way to get this is to get 22-22-16 flips in the flip levels and pass them without faults. The hardest thing is again the Flip-3 level, so try to get some extra flips in the other levels, so it's easier to reach the total of 60 flips.
20. Speed Boost
While Promising Student is a easy achievement to get, it's much much harder to pass all the easy levels flawlessly in a tight 6 minute time limit. To get this achievement, I suggest competing against the ghosts and replays of the best players in all the easy levels. You can be around 2-3 seconds slower in every level and still get the achievement. However this is not as easy as it might sound.
21. Been There
Passing all hard levels is pretty... hard. Especially passing Inferno.
22. Grace of Patience
Trials 2 Second Edition was released last week, and we already have players with 20 hours of play time. If you play the game this intensively for a whole month, you get this achievement. During this time you most likely have also unlocked all the easier achievements. However the hardest two are in a different league.
23. Inferno
Inferno is the hardest track in the game. If you can pass all the other hard levels without faults you are ready for this challenge. Easiest place to do the 6 flips is the first obstacle. However first you should have learned to pass the first obstacle every time without falling down. This is something that only few players will ever learn. If you feel frustrated, compete all the other achievements first and top some high score lists.
24. Superhuman
The hardest part is to pass Inferno with 0 faults. Passing other hard levels with 0 faults is really just a practice lesson for the real test. If you get this achievement, you are one of the best Trials 2 players ever. I really can't give you any advice on this one, as nobody has yet got this achievement.
got n idea
add up teh ones you have and see what ya number is thats you skill number
bonus for true fan???
i am hitting it with a solid
72
+6 (balls of jorma)
+13 (speed of jorma)
+15 (acrobat)
+17 (real talent)
+16 (newton)
+9 (Bad vibes)
?? (true fan)
=
147
(The max you can possibaly get is 300)
Bestest !Originally Posted by sebbbi
Yeah, you don't have to "handle" the bike conventionally in that level, but you have to know how the bike reacts to different landings on different slopes. Beginners do not know this.Originally Posted by sipe
300 - (22+24) = 254 + true fan
1 fault on Inferno, just a question of time for Superhuman...
Not in my personal ranking list, as I cannot ever get it. Programming the graphics engine is not enough to get the award, sadlyOriginally Posted by Skyth![]()