1. #31
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by 2k3
    How's the Xbox Live Acade going? Any news?
    Whenever a developer is developing a game to any of the major console platforms, the developer usually can't release any news before a official press release from the publisher. So do not expect to hear anything first here at the forums if a console version is going to be released in the future.

    For our latest released console title Warhammer 40K: Squad Command, the official press release was published around 3 months before the game was shipped to the stores around the world.
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  2. #32
    Okey. I'll just sit and wait patently
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  3. #33
    I got ps3, i really want trails to go on psn
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  4. #34
    will the record be the same for pc and xbox? cause i cant get on xboxlive
    then i dont mind
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  5. #35
    Originally Posted by photomorti
    will the record be the same for pc and xbox? cause i cant get on xboxlive
    then i dont mind
    There has been no announcing about there even beeing a 360 or PS3 version. So no one know.
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  6. #36
    Has also making it available on the Wii been considered? I've spotted in the last week that they have new downloadable games as well as emulated games.
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  7. #37
    a PSP (playstation portable ) would be even better, playing trails 2 everywhere you want!
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  8. #38
    Is there really any excuse for this still not being on XBLA? There's even a community games section for games made with the XNA Development kit.

    Pull your finger out.
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  9. #39
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by Spies
    Is there really any excuse for this still not being on XBLA? There's even a community games section for games made with the XNA Development kit.
    Unlike the real Xbox development kit (XDK), the XNA only supports C# programming language. Our technology platform alone is at least 300 000 lines C++ code. Porting it to C# would take very very long time (a year maybe if we had enough people assigned to the project). Also the physics engine we are using is not ported to C#, and neither is Physx or Havok. PC wrapper C++ -> C# libraries do not work on Xbox 360 (those only work on PC C# code). It has to be native C# code to work on the box. All in all, it would be a huge work to port the game to XNA.

    Even if we had the resources to do all the work required for C# port, we would be left with a poorly running game (C# code runs much slower than C++ code) and the network features would be very much lacking (XNA only supports very limited XBLA features). So user created level sharing for example would be impossible, as would be ghost racing and replay viewing of all the records in every leaderboard entry. XNA is good for hobbyists, but does not offer anything of value for professional game developers (except for a good environment to do prototypes).

    We have been really interested on XBLA for a long time. But XNA is not the way to get there...
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  10. #40
    xbox 360 with a game i like on it?!

    heh i only play rockband 2, but would probably get trials just so i can get to the top on xbox
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