Really? Now i feel betterOriginally Posted by b3anh3adI couldn't get over that there was a finished/polished editor and they didn't gave it to everyone. Glad it's not that way. Lets hope they will release it someday, somehow...
I have a 360 and ps3 and I'd buy it for both. I think that the 360 would be the route to go for you guys, I only say this because people exploit psn games because they allow you to re-download them 5 times so 1 person will buy it then by way of exploitation he can share it with 4 other people.
360 & PS3 name: smeace
There has been so many questions about our future XBox Live Arcade plans, that I renamed this thread and made it sticky so everyone can find it better.
Please keep all questions, speculation and suggestions about possible future Trials XBLA and PSN versions inside this thread. Thank you!
Just wanted to say i would Definitly purchase this game if it were available on the PSN.
Perfect kind of game to be on the PSN, i'm sure it would do very well.
Ive just posted in the official xbox forum about this game because its great, and I purchased it last night and cant get enough of it, I would definatly buy this again on xbox live arcade, I would even pay 1600ms points for thi quite happily
Just wanted to say that it would be really cool to have this on my 360 too.
Would be cool fo you could make it two player. Not sure how it should be done, maybe with a split screen or something. Don't want one of the 1 player first 2 player after.
also it would be nice if we could play with the same profil we have from before. So it would be the same ranking and we dont have to beat the same track on both computer and 360/PS3.
I too have a 360 with a live account. I was actually coming to suggest this very thing before noticing the sticky thread. Seeing the whole achievements aspect of the game immediately made me think of XBox Live Arcade.
Now that they have upped the game limit to 350mb, will that make it easier for Trials 2 SE to be added to the XBLA?!
http://www.gamesindustry.biz/article...-s-david-ederyQ: And you're upping the size of Xbox Live Arcade games as well to 350 megabytes?
David Edery: Yeah, it's a steady progress. We've been listening to our partners, listening to our customers to try and get a feel for what's right. We don't want the size limit to hit the roof because we think there's some value in promoting small pick and play experiences that don't cost USD 20 million, it's good for the ecosystem.