1. #31
    the physics look completely different on the new version! very stiff suspension?
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  2. #32
    QcChopper's Avatar Senior Member
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    @ sebbbi:

    Ok maybe I was a little too quick to dismiss It'll be my next goal, as you pointed out but I think this one could take a few days, instead of hours lol
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  3. #33
    so sebbbi what do you think of my review idea then? does it sound good?
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  4. #34
    sebastianaalton's Avatar Trials Developer
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    Originally Posted by b3anh3ad
    hey sebbi i have an idea, but im not sure if i'll be able to do it just yet. anyways, i have just started writing reviews for a website called acegamez, dunno if you've heard of them or not but heres what i was thinking. when trials 2 is released if i ask the main guy of the siteif it's ok, would you like me to review it? it might make a few more people find out about it. just an idea but if you would like me to do that, let me know and i'll ask the big boss lmao. by the way check out my review of switchball on xbox 360 at http://www.acegamez.co.uk
    That's a very good idea. All reviews and all publicity for the game is a big plus. However I'd recommend you to wait until next week, so we can get the Trials 2 SE website and demo launched.
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  5. #35
    Originally Posted by sebbbi
    Originally Posted by b3anh3ad
    hey sebbi i have an idea, but im not sure if i'll be able to do it just yet. anyways, i have just started writing reviews for a website called acegamez, dunno if you've heard of them or not but heres what i was thinking. when trials 2 is released if i ask the main guy of the siteif it's ok, would you like me to review it? it might make a few more people find out about it. just an idea but if you would like me to do that, let me know and i'll ask the big boss lmao. by the way check out my review of switchball on xbox 360 at http://www.acegamez.co.uk
    That's a very good idea. All reviews and all publicity for the game is a big plus. However I'd recommend you to wait until next week, so we can get the Trials 2 SE website and demo launched.

    yeah thats what i was going to do, i was going to wait until se is released before i write anything, but yeah i'll ask and see what i can do.
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  6. #36
    QcChopper's Avatar Senior Member
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    I just re-upped the Inferno track video, in proper quality this time... Here it is:

    EDIT(video not available anymore)
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  7. #37
    wow!! that tracks looks incredibly difficult but really fun!!! im ready for the SE!!!
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  8. #38
    Excellent work guys!

    Nice colour scheme on the forum, looks a bit dirty like it should ^^

    When you have released SE you can come over here and chill a bit, we have some nice saunas and a big river, I'll buy you some beer

    Now just spank jorma some so he stops playing and finishes the homepage

    Cheers!
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  9. #39
    i hope you guys know each other or that is worrying lol
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  10. #40
    QcChopper's Avatar Senior Member
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    @ Lasor:

    Yep, it's really insanely tough, the only one to have crossed the finish line is sebbbi (he designed it) and me to my knowledge. It will be interesting to see how many people will be able to beat it when the update will be out for some time and many people are online. I am sure many, MANY people will complain that it's too hard. But this is really the kind of track that takes time to apreciate. Just the first obstacle on my first few tries sometimes took 50-100 times each time and I rarely ever fall more than 10 times on Hard tracks , Later the 3 planks in the air must absolutely be passed without losing any momentum or you're toast. Don't let my first try succes in the video fool you. I got "lucky". Usually it takes me a few tries also. Let's not even talk about landing on those two trusses, pleaaase

    If it weren't for the ability to watch people's replays, this track would too hard, period. I have sebbbi to thank for the way to pass the first obstacle because I was relying on lucky bounces before I saw him do it.
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