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  1. #11
    I wish more people would post here so we can see some ideal load outs that we'd wish to be possible for the game!

    Also, maybe having various Pistol Grip colors to choose from as well?
    Different style and colored Iron Sights
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  2. #12
    I'll add to it. (Wow this ended up being more than I'd expected)

    Barrel Mods- Heavy/long/short/sawed-off (for shotguns?!)

    Trigger mods- select fire/ 2-stage/ match trigger.

    Stocks- Folding/recoil-absorbing/telescoping/none

    Magazines- Extended/dual/drum/incendiary/Armor Piercing/Slugs/buckshot (for shotguns?!)

    Naturally, each of these components/mods would improve a weapon's characteristics in one way or another, or potentially have a negative effect. Example being, removing the stock significantly improves player maneuverability, but bullet-spread/recoil increases more quickly or is more erratic with sustained firing.

    As far as other attachments go (sights/grips/rail attachments/etc etc). You guys seem to have covered those bases pretty well. I definitely agree that Flashlights/lasers should be toggle-able in one way or another (preferably on the D-Pad). Also, maybe a deployable bipod or gri-pod for more accuracy while behind stable cover.

    Honestly, the GRFS loadout system was pretty damn sweet. If Ubisoft-Massive could take that system & improve upon it, I think we'd be doing great as far as loadouts go.

    Regarding the firearms themselves, I want everything.. literally everything.

    Pistols- Revolvers & semi-auto. Somethin like the Taurus Judge would be badass. All different calibers. Hell, give me a .22 to start the game with.

    Tons of different rifles- Bolt-action/lever-action/semi-auto/full-auto..

    Shotguns- pump-action, double-barrel, semi-auto.

    LMGs & SMGs

    Grenade Launchers, Rocket Launchers

    And imo, anything fully auto or explosive shouldn't be easy to find. I want to have to grind and grind and grind to find this stuff. It makes it that much more satisfying when you finally get that last component or mod you were looking for to complete your ideal loadout.


    Regarding my "preferred loadout". Honestly, I don't know yet. The majority of the fun I'll be having in the game is from exploring NYC with my friends, looting as many weapons and mods/components as I can, to see what I like the best; to see what setups work the best for each different scenario that I encounter with my squad. Maybe I want to be the guy with the LMG laying down suppressive fire one day & the next I want to run'n gun with an SMG.

    Lastly, as I was thinking of all of this and writing all of this down, the more and more I realized that a lot of this is dependent on some sort of FPS-ADS system similar to that of GRFS. Especially so when I was thinking about the pistols / shotguns (w/ slugs) / Bolt or Lever-action Rifles.. Anything where shot-placement was absolutely critical.

    As an avid FPS/TPS gamer, this game (imo) would be exponentially more successful if it were to incorporate an optional FPS-ADS system. The CoD/Battlefield games are getting old & played out. Implementing that FPS-ADS would work wonders on grabbing a large chunk of that market.

    Anyways, great thread eyan & sorry for getting off-topic at the end there. It's been a reoccurring thought as I continue hyping myself over this game and had to stress it again as, a good deal of what I came up with relied on such a feature. Now if only a Dev could let us know whether its in the game or not and to what extent
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  3. #13
    -Love the idea of varying barrel lengths to install (short, medium, long)

    -Trigger mods, ehh, I'd rather they just leave the guns' realistic fire modes. I feel like most people just stuck to full auto in GR:FS, but it was a great addition to the game.

    -Various stock styles (or none at all), great idea!

    -Don't know how I forgot to mention bipods! Maybe even 2 or 3 different styles as well? Like the T-Pod, grip pod or a normal bi-pod

    -I kinda like the idea of starting out with a small caliber weapon, like a .22. I also love the idea of maybe starting with semi-auto guns and primarily finding these throughout the game, while the full-autos and explosives being much harder to obtain or create. DEFINITELY makes it much more satisfying when you are finally able to create, buy, or find one in the world. Plus, I don't want everyone's Shops in the Social Zone to be filled with guns that basically everyone is fairly easy to find without much effort...so full auto guns should be rare AND expensive if found, while semi-autos a bit more affordable.

    -EXACTLY-- Most of the customization would require ADS in Third AND First person, similar to GR:FS. I just don't see a point in half of these attachments being in game if we couldn't.

    What about specified ammunition? Maybe certain calibers will be easier to find (.22, 9mm) while 7.62, 5.7, .50 etc. would be more rare. 5.56/2.23, .45, and different sniper rounds should be fairly moderate. I'd also love to see stuff like the .300 blackout as a very rare round maybe!
    I have a feeling the Dev's will NOT get into this type of detail because the majority of the player base probably would not be too adept towards this kind of stuff...let alone know which type of round their gun fires. But I feel like this works well in Day-Z, and I'm POSITIVE the Day-Z fanbase has their eyes on The Division. All it would require is text while viewing a gun's info, stating what type of ammunition it fires. This would be a freaking awesome addition and add an even deeper level of playing, trading and exploration.
    One can hope =)
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  4. #14
    Regarding the trigger mods/components, I agree that the most useful will be full-auto. However, assuming ammo is scarce, I'm going to want to conserve ammo by going with the 2-stage or select fire triggers and making my shots count by utilizing semi-auto fire. (It should go without saying that, that's going to require an FPS-ADS feature).

    As far as specialized ammo goes, I totally agree that there should be specialized ammo. IRL, 7.62 doesn't work with 5.56 & most .223 rifles can't (or at least shouldn't) chamber 5.56. Then we've got pistols, .45, .40, .22 (long & short), 9mm etc etc...

    Despite my agreement, I feel like Ubi-Massive is going to take the route that facilitates gameplay, non-specialized ammunition. This just makes me think of FallOut:NV and their solution was to give the player the ability to breakdown & craft your own ammo. That could be one way to help implement specialized ammo. Also, it is possible that vendors/shops could carry each type of ammo. To further facilitate this, as each emergent event is triggered, the engine could recognize which weapons the player has obtained/has on hand, and it could grant a percentile chance to generate certain types of specialized ammo, which would make this feature more feasible.

    At the end of the day, this game should be heavily over-toned with relatively realistic RPG elements, as well as FPS undertones with a sort of FPS-ADS feature.
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  5. #15
    What do you think of a Wearing Out system to your gun and it's parts? Each part of you gun (stock, body, attachments, barrel) could have a total life span bar, which very slowly dwindles down via an in-game life meter depending on how often you use it. This can be monitored while observing your weapons(s) in Inventory (this can work for melee weapons too, a sort of life span). Once the meter is very low/in red, its max damage model could roll towards the lower end of it's damage range, while spread also increasing for the gun. Maybe even slightly decrease it's rate of fire as well (+/- 50 rpm)? This way you'd continuously have to find new or healthy parts for the gun, or an entirely new model of it itself. (electronics and optics' life spans can require a new battery after it's life meter' empties.) Hmm...this makes me think there should be certain bullet types or internal gas systems which promotes the gun to roll towards its higher end of its damage model...the gas system should wear out over time as well along with any other internal/external feature (Gun Smith GR:FS part-expand feature would be amazing!)

    I think this can increase the life span of the game and keep people playing because they will want to constantly ensure their weapon is performing at top-notch levels at all times. Also, interactions within the Social Zone would be continuously dynamic within the game. You will have a reason to keep scavenging/selling/trading/buying, even if you find each part of your own final loadout. I never liked the feeling in games where I finally unlocked my favorite gun and each of its weapon attachments, then kinda just sitting stale in a way because you've accomplished a huge personal goal in the game.

    This can gently urge players to consistently find/trade/stock on different parts, even after you get your final weapon set-up together. This can promote continuous sales of various parts and guns in the Social Zone, and not have a very limited inventory selection because everyone already found their favorite gun and attachments.

    I hope MASSIVE implements a system like this so the game can stay alive, and be less static after we ultimately find our favorite guns and their attachments (which could be relatively quick, due to personal exploration AND Social Zone stores). This can be a great aspect to the game and make it a bit more hardcore
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  6. #16
    Originally Posted by HitMan00 Go to original post
    M4A1 with grenade launcher
    Laser sight
    Silencer
    Red Dot Scope
    Her name is Sue.
    What is the point of having both laser sight and red dot scope
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  7. #17
    Scar-1
    Laser sight
    Silencer
    Extended clip
    Extended barrel

    Tech camo
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  8. #18
    Originally Posted by CuffMcGruff Go to original post
    What is the point of having both laser sight and red dot scope
    Laser sight for spotting/painting an area or an enemy, and increasing hip fire accuracy?
    Red Dot optic for more pin point accuracy while ADSing. And what is a SCAR-1? I've only heard of the base SCAR-16 and SCAR-17 models.
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  9. #19
    Originally Posted by eyanvenom Go to original post
    Laser sight for spotting/painting an area or an enemy, and increasing hip fire accuracy?
    Red Dot optic for more pin point accuracy while ADSing. And what is a SCAR-1? I've only heard of the base SCAR-16 and SCAR-17 models.
    http://www.fnherstal.com/uploads/pics/scar1.png
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  10. #20
    Looks like a SACR-16/SCAR-L. Nice!

    What do you guys thing of the Wearing Out System that I mentioned a few posts ago? i think something like this can create an awesome dynamic in the game!
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