🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    Will the division let you aim down sights like ghost recon future soldier did

    I am really looking forward to this game. one thing that worries me is if I can ads (aim down sights) or not. future soldier was a third person game but it let you either hip fire third person or ads in first person as long as you held the left trigger. I say this worries me because the action in the gameplay vid only shows third person. it looks an awful lot like grand theft auto's combat & sighting set up, which, I deplore for it's lack of both feeling of depth & immersion. it just felt cheap & like rockstar games took the easy, shortcut path. I hope this is not the case with the division. grfs was the best multiplayer shooter game I have ever played. ubisoft can make great multiplayer games. it's depth, immersion, strong reliance of teamwork & gunsmith mode made it a super experience & joy to play. I hope ubisoft brings back grfs for the xbox one but I can't wait for the division. can a dev answer this? anyone? will I be able to ads in the division?
    Share this post

  2. #2

    I have no idea, but this is what I think.

    For me, this would be a good thing to have in the game but not necessary. this feature would be cool and players would probably use it, however I will not be upset if it isn't in. i feel like the changing of the camera from 3rd to 1st would just not be fluid and ti would take time for your eyes and mind to adjust. What I mean is the switching between 3rd and 1st would delay your reaction time, so if someone not using 1st person would almost always have the upper hand. I say this because it seemed that the 3rd person view was pretty accurate on the gameplay video, so taking the time to go into 1st person just might cost you your life. I think if they added 1st person sights then they would have to make 3rd person very inaccurate, which would make me unhappy. I like 3rd person shooters, and I like 1st person shooters, but not really when they are intermingled. When I play ARMA 3 or DayZ I away walk around in 3rd person because you get a better field of view. but as soon as bullets start to fly or i need to shoot, I go straight to first person because I don't want my reaction time to be horrible. to me it just sounds like you are a 1st person shooter fan who wants to enjoy division. I Think 3rd person shooters will probably always have this same feeling for you because that's how 3rd person shooter work, If the only 3rd person shooters you like is games that offer a 1st person mechanic then I would say that you are a 1st person shooter fan. Don't get me wrong, I'm not trying to insult you or be hostile in any way, I'm just telling you my opinion and responding to your thread to the best of my ability.
    Share this post

  3. #3
    Kodie Collings's Avatar Member
    Join Date
    Jun 2012
    Location
    Cumbria, England
    Posts
    304

    3rd person movement into 1st person shooting

    I'm with you Dreggsta, I love the GRFS aiming design

    As you and Jester said, 3rd person is better for getting a good field of view while it lets you focus on movement and positioning. Also it allows you admire you're players costume, weapon and other cosmetics. And with the first person shooting it not only increases pin-point accuracy but it also makes the weapon sights useful. But most importantly about going 1st person it makes the game immersive - probably the biggest key factor of any RPG.
    Share this post

  4. #4
    Originally Posted by river_jester Go to original post
    For me, this would be a good thing to have in the game but not necessary. this feature would be cool and players would probably use it, however I will not be upset if it isn't in. i feel like the changing of the camera from 3rd to 1st would just not be fluid and ti would take time for your eyes and mind to adjust. What I mean is the switching between 3rd and 1st would delay your reaction time, so if someone not using 1st person would almost always have the upper hand. I say this because it seemed that the 3rd person view was pretty accurate on the gameplay video, so taking the time to go into 1st person just might cost you your life. I think if they added 1st person sights then they would have to make 3rd person very inaccurate, which would make me unhappy. I like 3rd person shooters, and I like 1st person shooters, but not really when they are intermingled. When I play ARMA 3 or DayZ I away walk around in 3rd person because you get a better field of view. but as soon as bullets start to fly or i need to shoot, I go straight to first person because I don't want my reaction time to be horrible. to me it just sounds like you are a 1st person shooter fan who wants to enjoy division. I Think 3rd person shooters will probably always have this same feeling for you because that's how 3rd person shooter work, If the only 3rd person shooters you like is games that offer a 1st person mechanic then I would say that you are a 1st person shooter fan. Don't get me wrong, I'm not trying to insult you or be hostile in any way, I'm just telling you my opinion and responding to your thread to the best of my ability.
    I agree 100%. Well I guess one side of me feels it would be great to have in the game, seeing how you can add various attachments to your weapon (I pray OPTICS are included), so it would be kind of pointless if you couldn't ADS...The other side of me would be fine if everything was restricted to third person combat only...meaning most weapon attachments, including optics, would simply be aesthetic and nonfunctional. I kinda don't like this thought, though...

    Since weapon customization is a big part in this game, I almost feel having the ability to ADS with iron sites or an optic must be included. It would allow exploration to be a bit more engaging-- walking around with your friends, spotting something in the far distance, and looking down your scope to get a clearer view of what it could be. Or spotting something on the floor inside a building (an easter egg, maybe?) and ADSing to get a clearer view of exactly what it is. Or just being up high on an elevated rooftop, and ADSing down below for clearer view, even if you don't have a highly magnified Optic. That being said maybe 1.5x should be the 'weakest' magnified optic while ADSing (Holographic Sites, Red Dot sites...) Iron Sites could just be 1x. But as Kodie said, "going 1st person makes the game much more immersive - probably the biggest key factor of any RPG." It would be just that more epic to ADS 1st person while exploring such an open world for that multiplied immersion and realism.

    As far as combat, yes the 3rd person ADSing seemed accurate, which I love, as this game is a 3rd person shooter. I want the 3rd person ADS accuracy to be solid and accurate, and I feel most engagements should be in 3rd person combat. But I would still like the ability to ADS 1st person if you are a bit farther away from the enemy, and are looking to make that precise head shot, maybe even before the enemy knows you're in their hostile vicinity. This would especially be beneficial to sneaky players who would be laying prone somewhere, scoping out the enemy as they approach (even through iron sites)... lining up a head shot to get maximum damage with their first shot, (knowing that it probably won't drop them 100%), but just being able to confidently get max damage before the bullets start flying everywhere.

    So yes ADSing 1st person should take a bit longer to do (unless they go the GRFS route and map 1st person ADS to a different button than 3rd person ADS, which would be fine). ADSing should definitely be in the game, even if it's only sparsely used in close-combat situations and more frequently used outside of combat, during exploration.
    Share this post

  5. #5
    Originally Posted by eyanvenom Go to original post
    I agree 100%. Well I guess one side of me feels it would be great to have in the game, seeing how you can add various attachments to your weapon (I pray OPTICS are included), so it would be kind of pointless if you couldn't ADS...The other side of me would be fine if everything was restricted to third person combat only...meaning most weapon attachments, including optics, would simply be aesthetic and nonfunctional. I kinda don't like this thought, though...
    I cant think of any examples but there are purely 3rd person games that have sight attachments that re functional. in GTA you can zoom in a little right, so if you ad a sight yo your gun, then that would allow you to zoom in farther, if you had a RDS or a HOLO with no magnification then i assume the crosshairs would tighten on your screen and you would have better accuracy, and sniper scopes would function just as every sniper scope in every game does. If this is what you mean by ADSing in 3rd person then i guess this post is irrelevant.

    as far as immersion goes, I'm almost positive that i'll be immersed either way. Yes 1st person gives you the feeling you are there, but for me, controlling a character in an HD enviroment immerses me whether I'm 1st or 3rd. Take Dayz for example again. As we all agree many people play as 3rd person until in combat. And most people are still imersed in the game. So why is this? I think its because it's the closest thing we have to a simulator of what we would do in that situation. People (sometimes) make choices in Dayz that they would have made in real life,which is what I think immerses the player. in my opinion the environment, and what the enviroment makes you do are the key elements of immersion.

    EDIT: just looked at the gameplay footage: watch this vid at about 4:14 in and you see what the zoom will most likely be like VIDEO
    Share this post

  6. #6
    What I mean by 3rd person ADS is exactly what they are doing in the video- ADSing with crosshairs appearing. Shooting without ADSing in 3rd person should result in extreme inaccuracy (proper blindfireing), with NO crosshairs until you actual ADS (in 3rd person). I would NOT prefer GTA's aiming technique, where you can ADS in 3rd person, then add a 1x optic, and ADS even farther with tighter crosshairs. I would prefer if you actually ADS in 3rd person (like in the video), then also being able to zoom in even farther (depending on your optic) in 1st person, even just using iron sights, just like in GR:FS. This 1st person zoom can even be mapped to an alternate button than 3rd person ADS.

    Yes I will still be heavily immersed in the game, as I mentioned before that part of me can live without the 1st person ADS. BUT going from your example with DayZ- "most people are still immersed in the game because it's the closest thing we have to a simulator of what we would do in that situation. People (sometimes) make choices in Dayz that they would have made in real life, which is what I think immerses the player." I completely agree. You always see people ADS in 1st person when scavenging inside building to look at items on the floor or hard to reach places. People are always ADSing in 1st person while outside, when they spot something in the far distance and want a better view of it. When approaching some large encampment, they always ADS in 1st person to scan the area before moving in to investigate.

    They use that 1st person ADS in and outside of combat. This sort of feature multiplies that sense of immersion within the game, because like you said, people tend to do things they would do irl. IRL, you will always make use of your optic when scanning a large area ahead (like an encampment), or looking at something in the distance which you can't quite make out without looking down your sight.
    Share this post

  7. #7
    ScoutViking's Avatar Member
    Join Date
    Jul 2013
    Location
    Malmö, Sweden
    Posts
    154
    Threre was a discussion about this in the q&a thread early after E3. We certainly didnt get very far and was mostly speculations but as eyanvenom remarked on the video there will probably not be a ironsigts zoom. however during the discussion we also said that megan is carrying a "sniper" rifle. belive it was a m40 rifle or somehing similar. and the fact that the SCAR picked up by Nick is moddable with sights i would suggest you could add say a holografic or acog scope and when aiming you pop into the sight.
    As i said this is in no way confirmed but seems likely since having sniper rifles ingame an not being able to "scope in" woul be a complete waste.
    Share this post

  8. #8

    Meh....

    Originally Posted by ScoutViking Go to original post
    Threre was a discussion about this in the q&a thread early after E3. We certainly didnt get very far and was mostly speculations but as eyanvenom remarked on the video there will probably not be a ironsigts zoom. however during the discussion we also said that megan is carrying a "sniper" rifle. belive it was a m40 rifle or somehing similar. and the fact that the SCAR picked up by Nick is moddable with sights i would suggest you could add say a holografic or acog scope and when aiming you pop into the sight.
    As i said this is in no way confirmed but seems likely since having sniper rifles ingame an not being able to "scope in" woul be a complete waste.
    Sniper rifles without a doubt will be able to zoom in through their magnified optic- there is absolutely no exception to this.

    While considering lesser magnified optics, let's say anything ranging from the ACOG's 4x to the EOTech's 1x Holo, I would still prefer to actually aim down sight through the optic. But if this feature is not in the game, I'd be OK...I just wouldn't see much of a point of adding 1x-4x optics to your weapon if you couldn't aim through them, UNLESS it worked similarly to GTA:

    No Optic while ADS:

    No visible zoom, or VERY little over-the-shoulder zoom in (while still in 3rd person)

    1x Optic while ADS:
    Zooms in a bit farther over-the-shoulder (while still in 3rrd person)

    4x Optic ADS:
    Zooms in even farther than 1x, over-the-shoulder (while still in 3rd person)

    6x -> Max Magnification Optic ADS:
    Restricted to sniper rifles & DMRs. Actual looking through the optic (1st person)

    I'd be OK with a formula like that...but I'd still like the game to feature actual 1st person ADS like GRFS. Only thing is that MASSIVE would have to replicate all of their weapons' authentic iron sights, which may not be something they are willing to put time into. Completely understandable. I'd be fine either way, as long as adding an Optic did more than just an aesthetic addition to your weapon.
    Share this post

  9. #9
    GRFS had a great aiming system and I would really like to see the same system utilized in The Division. I was great to be able to use hip aiming and sight aiming as needed. If they do integrate sight aiming (can't imagine why they wouldn't) I hope they do not use an aiming system similar to the latest Army of Two game. The game featured only one trigger for aiming that was tied to your weapon's sight. If they weapon had no sight, you got hip aiming. If they weapon had a scope, you got only a magnified view. It was pretty disappointing to not be able to choose which one you wanted to use in different situations.
    Share this post

  10. #10
    Originally Posted by M_A_G_N_E_T_A_R Go to original post
    GRFS had a great aiming system and I would really like to see the same system utilized in The Division. I was great to be able to use hip aiming and sight aiming as needed. If they do integrate sight aiming (can't imagine why they wouldn't) I hope they do not use an aiming system similar to the latest Army of Two game. The game featured only one trigger for aiming that was tied to your weapon's sight. If they weapon had no sight, you got hip aiming. If they weapon had a scope, you got only a magnified view. It was pretty disappointing to not be able to choose which one you wanted to use in different situations.
    I agree with this. Even if I had an optic on my weapon, I would not want to be forced to ADS in 1st person every time I aim; I would still like to be able to ADS in 3rd/hip ADS and have the ability to aim down in1st person through the scope, just like GRFS.
    Share this post

Page 1 of 6 123 ... Last ►►