1. #1
    Shahkulu101's Avatar Senior Member
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    Jannisaries and Jäger's Should Be Regular-tier Guards.

    Killing a group of Jäger's or jannisaries is somewhat challenging, tactical and satisfying. This is how all combat in AC should feel, on the regular. Occasionally if we are forced to, or stupidly decide to fight elite-tier guards we should be presented with a challenge only surmountable through skillful mastery.
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  2. #2
    SixKeys's Avatar Senior Member
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    God no. I always blew through my entire supply of rope darts when fighting Jaegers because that was the least annoying way to take them down. Add to this the new "feature" they added in AC4 where the assassin seems to have ADD and won't stay focused on one enemy at a time, but will keep bouncing back and forth even if he's just an inch away from finishing his first target.

    There should be more of a balance, somewhat like AC1 where very often you would have a couple of regular guards led by an elite captain. There were lots more elites around in that game. They shouldn't replace all regular guards with Jaeger/Janissary-level enemies, just make their numbers more balanced.
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  3. #3
    SirZeel's Avatar Member
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    Originally Posted by SixKeys Go to original post
    God no.
    You're a pu**y.
    [I thought the exact same words but decided to not post because I feared I'd look a filthy casual]
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  4. #4
    Shahkulu101's Avatar Senior Member
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    Originally Posted by SixKeys Go to original post
    God no. I always blew through my entire supply of rope darts when fighting Jaegers because that was the least annoying way to take them down. Add to this the new "feature" they added in AC4 where the assassin seems to have ADD and won't stay focused on one enemy at a time, but will keep bouncing back and forth even if he's just an inch away from finishing his first target.

    There should be more of a balance, somewhat like AC1 where very often you would have a couple of regular guards led by an elite captain. There were lots more elites around in that game. They shouldn't replace all regular guards with Jaeger/Janissary-level enemies, just make their numbers more balanced.
    The easiest way to kill Jäger's was to disarm them and mash for the kill. The elite captains in AC1 were easy to defeat with a one hit counter kill - always thought they were overrated. Even Jägers are easy, jannisaries are the only groups that have ever stifled me. And in ACR with Ottoman patrols there was commonly at least one jannisary in there, like how you describe AC1.

    I just think that having predominantly elite guards in the game is a good way to increase challenge level while not straying into the hardcore avenues.
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  5. #5
    SixKeys's Avatar Senior Member
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    Originally Posted by Shahkulu101 Go to original post
    The easiest way to kill Jäger's was to disarm them and mash for the kill. The elite captains in AC1 were easy to defeat with a one hit counter kill - always thought they were overrated. Even Jägers are easy, jannisaries are the only groups that have ever stifled me. And in ACR with Ottoman patrols there was commonly at least one jannisary in there, like how you describe AC1.

    I just think that having predominantly elite guards in the game is a good way to increase challenge level while not straying into the hardcore avenues.
    I didn't mean the elite guards in AC1 were hard, the Templars were easily the hardest enemies in that game (and even them not so much once you mastered countering). I was referring to their numbers. It could be my memory is just playing tricks on me, but I seem to recall there being more captain archetypes around in AC1 compared to the other games. In later games it's mostly agiles and regulars with a few brutes here and there. We could get rid of agiles and brutes entirely and just have regulars and Janissary-level elites as captains, spread evenly around each location.
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  6. #6
    dxsxhxcx's Avatar Senior Member
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    they need to work in the fluidity of combat before consider this, if you play on a defensive stance (relying mostly on counter attacks) deal with these kind of guards all the time would make the combat boring pretty fast...
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  7. #7
    Shahkulu101's Avatar Senior Member
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    Originally Posted by dxsxhxcx Go to original post
    they need to work in the fluidity of combat before consider this, if you play on a defensive stance (relying mostly on counter attacks) deal with these kind of guards all the time would make the combat boring pretty fast...
    They could include streak combos that don't necessarily kill the enemies, and make them able to be interrupted by guards. So we would have to retain the flow somehow by countering their attacks. However they should make it more dynamic i.e you have to react differently depending on how your opponent is attacking - example: if two attack at once there is a VERY BRIEF counter window and we must press a sequence of 3-4 specific buttons to successfully keep our 'streak combo'.
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  8. #8
    SixKeys's Avatar Senior Member
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    Originally Posted by Shahkulu101 Go to original post
    They could include streak combos that don't necessarily kill the enemies, and make them able to be interrupted by guards. So we would have to retain the flow somehow by countering their attacks. However they should make it more dynamic i.e you have to react differently depending on how your opponent is attacking - example: if two attack at once there is a VERY BRIEF counter window and we must press a sequence of 3-4 specific buttons to successfully keep our 'streak combo'.
    Wait, what? Are you suggesting AC should turn into Tekken?
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  9. #9
    Shahkulu101's Avatar Senior Member
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    Originally Posted by SixKeys Go to original post
    Wait, what? Are you suggesting AC should turn into Tekken?
    Okay maybe just a couple of buttons for taming two enemies at once - that would make sense since you are technically countering two people. It's weird that double counters require less effort than standard ones.
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  10. #10
    dxsxhxcx's Avatar Senior Member
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    Originally Posted by Shahkulu101 Go to original post
    They could include streak combos that don't necessarily kill the enemies, and make them able to be interrupted by guards. So we would have to retain the flow somehow by countering their attacks. However they should make it more dynamic i.e you have to react differently depending on how your opponent is attacking - example: if two attack at once there is a VERY BRIEF counter window and we must press a sequence of 3-4 specific buttons to successfully keep our 'streak combo'.
    the problem isn't the flow of the killstreaks (while your idea could make things interesting if implemented right), but the lack of fluidity outside that situation (enemies taking ages to do something), did you already try to rely only on counters instead of mash the attack button until you kill everyone in a big fight? I already faced situations where I believe even a mentally challenged person could multitask while he waits for the enemies to attack him, that's how bad the fluidity of AC's combat is/can be, and to make things worse this issue has been around since AC1...
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