1. #1
    SixKeys's Avatar Senior Member
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    Jul 2010

    Least favorite things about your favorite game(s)

    We all have our reasons for favoring one game over the other. Sometimes they're personal reasons, sometimes it's just about preferences. What one person sees as the game's weakness may be seen as a strength by someone else. So let's not have this thread derailed by "you're wrong because the combat/story/protagonist in that game was awesome!" etc.

    What are your least favorite aspects of your favorite AC game(s)?

    My two favorites are ACB and AC1.


    -Unskippable cut scenes make replaying missions kind of a chore. I love the dialogue in this game, but damn, Al Mualim will talk your ears off.

    -Lack of interaction with any NPCs. I don't miss being able to buy stuff in shops, but it would at least be nice to have contextual animations when you're standing in line with other shoppers, or be able to do something about the annoying beggars besides punching them and sending them crying for the guards.

    -Vague notoriety system/indicator. Soldiers in the Kingdom are always automatically suspicious of you for some reason, and if you so much as dare to ride your horse at a slightly faster pace, they will somehow know you're an assassin and sound the alert. In cities the eye indicator is often yellow, meaning you're being watched, but it's not always clear who has a line of sight to you.

    -Nothing to do in freeroam after saving all the citizens.


    -The cartooniest villains in the series by far. I can live with the others (I actually like Cesare and Lucrezia), but the French Baron was so over-the-top he got on my nerves. "Haw haw haw! You muzt learn to speak le French!"

    -Ezio's overpoweredness. As I mentioned in another thread, I never buy the crossbow upon replays, it makes the game way too easy. Even then you still have the poison darts, hidden gun and a practically endless supply of throwing knives and smoke bombs. Oh, and medicine.

    -The fact that it's literally impossible to die in battle.

    -Some of the full sync restrictions are too limiting.

    -Armor of Brutus. Seriously, that POS is so ugly I always collect the scrolls and then deliberately avoid unlocking the armor.
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  2. #2
    Dev_Anj's Avatar Senior Member
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    Feb 2013
    Originally Posted by SixKeys Go to original post
    To be fair, those are low skill enemies. But yes, the enemy AI was really bad in that game, and actually every Assassin's Creed game. The health system in the Ezio games was honestly too forgiving, for all their promises of making it more difficult than Assassin's Creed 1. The only real chance of dying came from brutes, spearmen or soldiers somehow cornering you and hitting you quickly with all their strikes.
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  3. #3
    Shahkulu101's Avatar Senior Member
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    Apr 2013
    My favorite is AC4. What I dislike:

    -- The absurd amount of tailing missions. A few are okay and they can actually be pretty fun (siege of Charlestowne) but lord jaysus there was a lot of them. Far too tedious.

    -- I don't like how much small, similar looking islands there. I would have preferred more major locations and lusher, less linear jungles rather than 50 odd little islands. I think they got a little too fixated on the 75 locations thing.

    -- Way too many collectibles - it gets to a point where it's a chore and you don't care how beautiful the game is.

    -- Kenway's fleet. Tedious and mind numbing crap - not to mention each mission can take nearly a day. The fact that an online only feature was required for 100% synch in the single-player is frustrating especially since Kenway's fleet is such a dull feature and it takes agessssss to get the last buried chest.

    -- Social events. I'll leave this to your imagination lol
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  4. #4
    Assassins Creed 3
    Character Development.
    We spent so much time with Connor before he was a badass Assassin...
    These sequences should've been focused on connors personal life (meaning FEELINGS) instead of 'this is how connor grew up to be a bad ***, he was pro at hide and seek and saving fat kids from drowning'
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  5. #5
    Megas_Doux's Avatar Senior Member
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    Dec 2012
    AC I: No side activities, I HATE that.
    AC III Mediocre platforming levels, BAD mission design and NO background music during free roam.
    AC IV No platforming levels, boring antagonists and La Habana being almost not used.
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  6. #6
    I wish that AC 2 & ACB had tougher enemies or at least an unlockable "hard" mode. Also recruiting assassins
    in ACB got tedious. AC 1 could have used more variety, I loved the assassinations but getting the information was
    the same in each city. Oh how I wish Altiar could swim!
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  7. #7
    Assassin_M's Avatar AC Expert
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    Sep 2009
    -AC IV:

    Audio bugs: Rain? ohhhh wait, you can just SEE the rain :| hear it?? that's so 5 minutes ago -_- nothing is worse or more immersion breaking than the sounds of your boots going off, or the inside of a cave sounding exactly like it's outside with no echo, or being deaf to rain.

    Tailing missions: There was just too much of them. I enjoyed them a lot, but they sometimes hindered my want of replying a certain memory because SURPRISE, it has tailing in it.

    Lack of SOCIAL stealth: My favorite Assassination missions are Majd-addin's, Aboulnoqood's, Marco Barbarigo's, Woodes Rogers' and the fat man from Brotherhood. what do these have in common? Parties, executions, gatherings...PEOPLE. AC IV had the best implementation of regular stealth. stalking zones, hiding spots, corners..etc, but completely neglected social stealth, which is a shame.

    Combat: I don't know what happens when they make a new combat system. AC I's combat was so smooth and responsive. the animations were amazing and fast, then came AC II and it became clunky and slow. ACB introduced the streaks and it was easy as F***, but it was responsive, cool and smooth. then ACR made it sooo laggy and slow with the addition of new, long..too long, kill animations.
    AC IV is the same way. after introducing a new system in AC III, that was smooth, fast and responsive, they did the same mistake with ACR. they added flashy kill animations that are so slow and make the combat unresponsive. I can understand the narrative reason for adding such animations, but it makes no sense gameplay-wise.

    Since you posted about AC I, I'll just post about AC III.

    -AC III:

    The horrible mission design: AC III had some of the best missions in the series and the worst ones...missions like the battle of concord, Battle of Monmouth, Haytham's Assassination mission and midnight ride were examples of how NOT to do an AC mission. they were linear, used the worst mechanics in the game (horse) and completely stripped the player of ALL freedom. they were cinematic hotspots that had no business being in a game like AC with such abundance.

    Side missions: again, AC III had some of the best side missions and some of the worst in the series. Half side missions like Assassinations, courier and delivery missions. They felt like left overs. they didnt know what to do with them, so they just left them there. no context, no story and no satisfaction upon completion.

    Story focus: I HATED the fact that the story was "American Revolution the game featuring Connor and the Assassins" instead of Connor being the actual star of this game. the story contrived so many chances for protagonist development or advancing relationships in favor of the events of the American Revolution or the appearance of a completely irrelevant historical character that we never see again after this one scene.

    Lack of ambient music: Nuff said
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  8. #8
    Aphex_Tim's Avatar Senior Member
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    May 2012
    Perdition City
    "DESYNCHRONIZED: You have been detected"

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  9. #9
    SZLISZE's Avatar Member
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    Jan 2014
    Vancouver, BC
    AC III the horse is an idiot at times.
    Wii U must have looked better though, mission wise. Little complaint. Although as with most you have these bodies stuck in buildings by half.
    AC IV: Less story, more world. The best stuff was out of story. I could not believe what Edward could climb and couldn't.
    Things like golden boy, yeesh. Minigames? Who cares?
    In general the worst were dlc, but I am not plagued with that in IV on my system.
    Why do worse gun/swords get unlocked by community events or uplay points?

    I do not like either for making it mandatory to do anything for full sync without out desyncing you for not doing it. It'd be rewriting the past.

    Hated the office job thing. Black Bart could have looked less like me.
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  10. #10
    Fatal-Feit's Avatar Senior Member
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    Nov 2013
    Originally Posted by Aphex_Tim Go to original post
    "DESYNCHRONIZED: You have been detected"

    Definitely this!
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