🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1
    sgt_brent's Avatar Senior Member
    Join Date
    Jul 2007
    Posts
    2,502

    Strictly Combat?

    In recent years, action, shooting and killing has been the dominant display in gaming. With little to no light being shed on stealth and evading hostiles, or at least non-lethal elimination of enemies.

    I would like to see stealth aspects come into play in The Division. With the Police Station demo in mind - I would like to be able to infiltrate that building using stealth with my team-mates. Take out those hostiles silently. Not needing the explosive gadgets or drone firepower would be something I would like to experience in this type of a game.

    I've heard that suppressors would be available for weapons - so I am hoping this silent style of gameplay is something we could accurately chose to employ. How else would you guys see to take on the Police Station? Instead of luring the bad guys outside? Something to make it a special experience to you.

    I have to say - so far, The Division is shaping up to be the first MMO RPG game I will ever dive into. it may also even be the first reason for me to purchase an XBox One.

    Thanks, Ubi_Antoine, for doing what you're doing. You CommDevs are the key to a successful and passionate community - especially when building one for this new game. Good luck, and I look forward to further communication!
    Share this post

  2. #2
    ScoutViking's Avatar Member
    Join Date
    Jul 2013
    Location
    Malmö, Sweden
    Posts
    154
    Im not sure i agree with there not being that much stealth in games today, of the top of my head i can name; Deus Ex, Far Cry, Splinter Cell, Crysis. Deus ex and splintercell even have bonuses for non lethal takedowns.

    Apart from that there has been some discussion on stealth in the Division in the "hand to hand combat" thread elsewhere aswell. and i think the majority of the users on these forums agree with you on that it should be in the game in some form. as do I.

    Because i forsee me playing mostly solo(im a bit of a lone wolf explorer type of player) stealth will be a big part of my gameplay. so i really hope it will be in. But no fancy mechanics like stealthmeters, red lights flashing if youre about to be spotted. keep it simple and skillbased, perhaps gear and stuff can impact but not in a game machanic way. example, black clothes work good in shadows but are crap in snow, and white are the other way around.
    Share this post

  3. #3
    Honestly speaking.. it'll be very difficult for a squad based shooter on stealth gameplay? But if would be really great if an options were given. I'm not really sure how much control we have over the squad mates?
    Share this post

  4. #4
    Schweddy_Balls's Avatar Junior Member
    Join Date
    Jun 2008
    Location
    Austin, Texas
    Posts
    17
    I can't provide a link or anything but I thought I heard stealth is an option in the game. I am just not sure to what extent. IIRC the object is to get the city back online and the combat/violence is secondary meaning you may not always be in a situation that calls for it. As for squad play, I really hope if you are limited to 4 player squads, you can team up with another 4 player squad to help toward the same goals. Basically you can work together for the greater good.
    Share this post

  5. #5
    Yeah but I still remember playing Fuse and trying the stealths with friends. It never worked. None of them were patient enough for it. I could do it solo but as a group finding gamers with the patience to pull it off seems nigh impossible. Someone always gets bored or impatient and rushes things.
    Share this post

  6. #6
    You know this game is coming out for PS4 and Comp as well right?
    Share this post

  7. #7
    sgt_brent's Avatar Senior Member
    Join Date
    Jul 2007
    Posts
    2,502
    Originally Posted by ScoutViking Go to original post
    Im not sure i agree with there not being that much stealth in games today, of the top of my head i can name; Deus Ex, Far Cry, Splinter Cell, Crysis. Deus ex and splintercell even have bonuses for non lethal takedowns.
    Even Splinter Cell - whose forum I have spent over 2000 posts on - has a modern emphasis on shooting and killing. Yes, the bonuses for non-lethal are there, but the bonuses for headshots are there, too. They're PR motto was "Your Rules. Your Way."

    The rest of those games you mentioned also have that modern emphasis on shooting and action. Far Cry does stealth pretty well, mind you. And that would be the type of option I would like to see in The Division. Some access for players to be stealthy, and at least silently get to a spot that offers the player(s) complete and immediate control over the situation - as opposed to shooting and shooting until all are dead, or start to pull back.

    @archav3n - Squad based stealth gameplay is awesome. GRFS does it pretty well (despite being a crap game IMO).

    I'm not saying I want to be able to complete the entire game without killing a single person...... I'm saying that since it is open world - we should have the ability to approach a situation with whatever tools and actions we want. Whether it's sneaking in a back door and taking out enemies from the inside out, using CQC moves - or planting C4 on the building and completely wreaking it........... Those options should be available (in a perfect world).
    Share this post

  8. #8
    Originally Posted by archav3n Go to original post
    Honestly speaking.. it'll be very difficult for a squad based shooter on stealth gameplay? But if would be really great if an options were given. I'm not really sure how much control we have over the squad mates?

    I would disagree. I have played a few MMO's (I can't think of any other squad based setting, besides partying up) where there is a stealth player in the squad. Obviously if you are saying all 4 members be stealth based then I agree. Though I can definitely see there being a stealth guy in the group, so while the other 3 draw attention the stealth gun run into the object or go set a trap/ eliminate 2-3 people silently. I can definitely see a stealth type of gameplay being viable and useful.
    Share this post

  9. #9
    True but in every MMO I've ever heard about stealth classes were very hard for the developer to balance. They are always OP at least initially. I remember that early in Warhammer the dark elf that stealthed (can't remember the class name atm) could stun you from cloak and kill you before the stun ended. If they are going to do this they need to be very careful with how they implement it.
    Share this post

  10. #10
    Originally Posted by Moorningstaar Go to original post
    True but in every MMO I've ever heard about stealth classes were very hard for the developer to balance. They are always OP at least initially. I remember that early in Warhammer the dark elf that stealthed (can't remember the class name atm) could stun you from cloak and kill you before the stun ended. If they are going to do this they need to be very careful with how they implement it.

    I didn't say it wouldn't take work. I'm just saying it can be effectively integrated. They should have plenty of time for testing and if they do make a mistake and it becomes a bit OP that is why they invented patches haha.
    Share this post