There's Anny Bonny and Mary Reed, too.If I didn't know the survey was legitimate, I'd say it was fake. Guess whoever proofreads the surveys was either on vacation or had a wee bit too much egg nog.
Should be interesting to see where the series goes. Seems another naval game is in the works or perhaps the questions were meant more to gauge how a naval series would fair. If the next AC has naval included again, then that narrows down the era for the next game drastically.
The cities over multiple eras would be interesting for sure. That'd certainly open up jumping through multiple protagonists, but doing so also makes me a bit iffy. What if that results in a shorter story? People complain about Haytham stealing a fourth of AC3 from Connor. If they do the multiple eras in a game and can tell the story well for all of the protagonists that appear in that game, then maybe it won't be so bad, but there will always be someone that gets the shaft.
amen broOriginally Posted by LoyalACFan Go to original post
Yep. A similar survey was going around sometime after the release of ACR and that one also asked players how they felt about Uncharted. What is Ubi's obsession with that game?Originally Posted by LoyalACFan Go to original post
I doubt it's obsession, they most likely added it becouse it sells while being linear as ****.Originally Posted by SixKeys Go to original post
Perhaps that it's wildly successful?Originally Posted by SixKeys Go to original post
It's easy to market 'splosions and one-liners, and Uncharted is chock full of both. Plus, mission design has been one of the most consistently bashed elements of AC3 (so bad that they put in a feedback function in the sequel) so I think they're trying to gauge how players feel about linearity. The thing I think they're overlooking, however, is that while Uncharted is linear, most of the gunfights are actually very dynamic, forcing you to explore your environment and figure out how best to take on your enemies and evaluate individual threats (at least on the hardest difficulty setting, which is my preference). Whereas AC3's particular brand of linearity consisted of "run to checkpoint, press Square, watch cutscene, repeat."
They don't want to keep it in AC, they want to make a whole new franchise focused on it. Take it out of AC, build on it, and reuse it in a pirate IP.Originally Posted by MadJC1986 Go to original post
If you're willing to make a list and description of every single mission in the game, be my guest.Originally Posted by pirate1802 Go to original post