View Poll Results: Do YOU WANT M&E, KIM, WIN MODE, AIMBOT BACK?

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  • YES

    9 32.14%
  • NO

    19 67.86%
  1. #11
    StrayDog_RR's Avatar Senior Member
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    Originally Posted by KenTWOu Go to original post
    Make it optional, because marks are very useful in co-op when you're trying to explain your plan to your partner, especially using text chat.
    I prefer the mini radar from double agent, it acts like the sonar and it's not in real time, It was more balanced IMHO.... marks just sucks.
    Also in perfectionist the M&E was really useless.

    Basically It's cheat, so don't bring it back.
    So, it's a cheat because it's unlimited? The M&E is a real cheat. *cough* aimbot *cough*
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  2. #12
    StrayDog_RR's Avatar Senior Member
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    OP updated with my own control settings for the X1... what do you think?
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  3. #13
    Originally Posted by xRaDRoacHx Go to original post
    I don't. Remove these 2 useless commands (Mark command, Execute command.) and bring back something useful...
    like the jump and the roll.

    Xbox One commands for SC7:

    A = Interact/Multiple Interaction
    B = Crouch/Hold for Roll
    X = Hand to Hand/Hold for Grab as Humanshield
    Y = Jump
    D-Pad Up = Vision Mode
    D-Pad Left = Fast gadget switch
    D-Pad Right = Fast weapon switch
    D-Pad Down = Holster Weapon
    LB = Selection Wheel
    LT = Aim
    RB = While aiming depending on your weapon: OCP/Gadget Launcher/Grenade Launcher/Throw hand-grenade (Flashbang/Sleeping nade/Frag nade etc.)
    RT = Fire
    LS = Cover
    RS = Sticky cam control

    What do you think?
    no way. that control scheme is not the best... Conviction had it right... it had the best control scheme hands down as far as movement. which is what you want when your playing as a spy. its just as easy to click the right analog stick to aim as it is to pull the left trigger. actually its easier because it lets you aim with just your thumb as opposed to aiming with your thumb and left index finger. which lets you use your left index finger for something useful, Gadget, going into cover.

    thats probably my biggers tiff about this game is the lack of control variety...
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  4. #14
    Jazz117Volkov's Avatar Senior Member
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    I'm not voting on principle; this question is bullsh!t.
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  5. #15
    oO_ShadowFox_Oo's Avatar Senior Member
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    Originally Posted by Scanty-Chunk Go to original post
    I think that it's funny that each time Ubi tries to innovate, they end up spending a bunch of money and getting mixed feedback. When they could easily just improve on what they were already doing really well. For example, PT ---> CT. OMG everyone loved it even more than PT and it probably took less money to make than starting all over again.

    But, you know, why would Ubisoft take the fan's opinions into consideration? That would be just silly and productive.
    Sales dropped between PT and CT
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  6. #16
    SanityAgathion's Avatar Senior Member
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    TBH M&E/KIM >> Bullet Time in Max Payne (so many nice acronyms yay!) I like those and I do not want them removed; not from the perspective of "I am a hardcore SC fan" but rather as another tool to use - or not use. I personally use it sparsely as I prefer toying with NPCs and take relationships with them to closer and more personal level.

    ...wait what was the question? To remove or not remove or ...? :confuzzled:
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  7. #17
    Dome500's Avatar Senior Member
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    Originally Posted by oO_ShadowFox_Oo Go to original post
    Sales dropped between PT and CT
    But not much.

    It's SAR => CT/PT => SCC => DA

    Blacklist might end up somewhere around SCC.

    PT might have sold a little more then CT but CT is considered the more innovative and favorite game.
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  8. #18
    Or you know, just give us the old control scheme back entirely. A lot on these forums ask for pretty much a CT2, but we get a SCC2. I just want good controls and a roll. SAR-DA had it perfect. And yeah, give us NV, Thermal, EMF, and use the mini map tracker from the PDA in DA.
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  9. #19
    KenTWOu's Avatar Senior Member
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    Originally Posted by xRaDRoacHx Go to original post
    I prefer the mini radar from double agent, it acts like the sonar and it's not in real time, It was more balanced IMHO.... marks just sucks.
    You can't mark enemies on mini radar, so you can't explain your partner really fast that your next target will be that guy near a watching tower...

    P.S: Also, no KIM? Seriously? No knock-out in motion? xRaDRoacHx, are you kidding?
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  10. #20
    StrayDog_RR's Avatar Senior Member
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    Originally Posted by SanityAgathion Go to original post
    TBH M&E/KIM >> Bullet Time in Max Payne (so many nice acronyms yay!) I like those and I do not want them removed; not from the perspective of "I am a hardcore SC fan" but rather as another tool to use - or not use. I personally use it sparsely as I prefer toying with NPCs and take relationships with them to closer and more personal level.

    ...wait what was the question? To remove or not remove or ...? :confuzzled:
    I don't want it in SC7.
    BTW you're forgetting, Dead Eye (Red Dead Redemption) and Point Shooting (Hitman Absolution).

    Originally Posted by king of ur hill Go to original post
    no way. that control scheme is not the best... Conviction had it right... it had the best control scheme hands down as far as movement. which is what you want when your playing as a spy. its just as easy to click the right analog stick to aim as it is to pull the left trigger. actually its easier because it lets you aim with just your thumb as opposed to aiming with your thumb and left index finger. which lets you use your left index finger for something useful, Gadget, going into cover.

    thats probably my biggers tiff about this game is the lack of control variety...

    Well I've just tried to make a control scheme without the Mark command and Execute command... I've maked the control scheme more or less based on the legacy games.

    Originally Posted by KenTWOu Go to original post
    You can't mark enemies on mini radar, so you can't explain your partner really fast that your next target will be that guy near a watching tower...
    Never used marks for coop. Me and another mate played the coop full ghost... obviously.. abandoned city was... *sigh*

    P.S: Also, no KIM? Seriously? No knock-out in motion? xRaDRoacHx, are you kidding?


    I'm a perfectionist.
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