View Poll Results: Do YOU WANT M&E, KIM, WIN MODE, AIMBOT BACK?

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  • YES

    9 32.14%
  • NO

    19 67.86%
  1. #1
    StrayDog_RR's Avatar Senior Member
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    Do YOU WANT M&E, KIM, WIN MODE, AIMBOT IN SPLINTER CELL 7?

    I don't. Remove these 2 useless commands (Mark command, Execute command.) and bring back something useful...
    like the jump and the roll.

    Xbox One commands for SC7:

    A = Interact/Multiple Interaction
    B = Crouch/Hold for Roll
    X = Hand to Hand/Hold for Grab as Humanshield
    Y = Jump
    D-Pad Up = Vision Mode
    D-Pad Left = Fast gadget switch
    D-Pad Right = Fast weapon switch
    D-Pad Down = Holster Weapon
    LB = Selection Wheel
    LT = Aim
    RB = While aiming depending on your weapon: OCP/Gadget Launcher/Grenade Launcher/Throw hand-grenade (Flashbang/Sleeping nade/Frag nade etc.)
    RT = Fire
    LS = Cover
    RS = Sticky cam control

    What do you think?
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  2. #2
    Dome500's Avatar Senior Member
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    Hehehe

    As if the roll was usefull.... Half the time I got stuck in cover when rolling, the agent was all the time rolling over his rifle and I didn't find it that useful.

    Anyway, we have been over this a lot of times. I know all hardcore SC players, even the Panthers, nowadays pride themselves in being able to pull of the things M&E does without the use of M&E manually by themselves, but Ubisoft seems to like it and it is unlikely they will remove it.

    Do I like it ? No
    Do I use it? No
    Do others use it? Some do.
    Is it realistic? No
    Do I think it is too easy ? Yes.
    Do I think the keys/buttons could be used in a better way? Definitely
    Do I mind it being there? Not necessarily.
    Do I think they will remove it ? No

    A shame the Xbox One hasn't more buttons on the controller/gamepad.

    Anyway, M&E and KIM is a thing we need to accept and learn to live with.

    Non the less I agree that the controls should be better next time, and active sprint seriously has to go (separation of sprinting and jumping over obstacles. The idea was good, but the number of fails is too high (accidentally kicking in doors, jumping over objects and over ledges or over railings, using a zip-line, etc.).
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  3. #3
    sgt_brent's Avatar Senior Member
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    Don't use M&E/KIM. They take away from the game.

    But ---- They offer the game some replayability if you're a completionist. Those achievements keep me going back and trying things I generally never would in a normal playthrough.

    The roll should be back. Love that. The jump hasn't really felt like It's too much of a problem for me. I'm content with not having it. Jumping and climbing is more available than ever without free-jump.
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  4. #4
    Yes Radroach we need the jumping and rolling back. It's a dire need for it and crucial to the realism they want to add in SC. Save the sliding for military shooters. Spies roll. Screw M&E, KiM, contextual A button.
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  5. #5
    Gagtag1's Avatar Senior Member
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    Why don't we..... Go back and "Add" every feature they've taken out since SAR. Then... get rid of M&E. Or hell, keep it in, but remove Marking from perfectionist mode.

    Bring back the OCP...
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  6. #6
    i just love that picture, double team!
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  7. #7
    Originally Posted by Singham2011 Go to original post
    i just love that picture, double team!
    you mean my picture? Thanks!
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  8. #8
    KenTWOu's Avatar Senior Member
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    Originally Posted by Gagtag1 Go to original post
    ...but remove Marking from perfectionist mode.
    Make it optional, because marks are very useful in co-op when you're trying to explain your plan to your partner, especially using text chat.

    Originally Posted by Gagtag1 Go to original post
    Bring back the OCP...
    Basically It's cheat, so don't bring it back.
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  9. #9
    I think that it's funny that each time Ubi tries to innovate, they end up spending a bunch of money and getting mixed feedback. When they could easily just improve on what they were already doing really well. For example, PT ---> CT. OMG everyone loved it even more than PT and it probably took less money to make than starting all over again.

    But, you know, why would Ubisoft take the fan's opinions into consideration? That would be just silly and productive.
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  10. #10
    Dome500's Avatar Senior Member
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    Originally Posted by Scanty-Chunk Go to original post
    I think that it's funny that each time Ubi tries to innovate, they end up spending a bunch of money and getting mixed feedback. When they could easily just improve on what they were already doing really well. For example, PT ---> CT. OMG everyone loved it even more than PT and it probably took less money to make than starting all over again.

    But, you know, why would Ubisoft take the fan's opinions into consideration? That would be just silly and productive.

    Well, Toronto at least did partially.

    Zack wrote as good as everything down, and I mean everything. Problem is however, it is not his final decision what goes in and what is ruled out.

    Did you know? There was a concept and even an animation for the Split Jump prepared. The final decision however was that because it only worked in close hallways it was not worth it.
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