Most of you know that Ubisoft is known for releasing games that get repetetive really quick and lack on variety.
Also many Ubisoft Franchises use the same features. For example the feature were you have to reach certain viewpoints to explore certain areas of the map. This feature is used in *** Creed, Watch_Dogs and Far Cry. There are many more examples and this gets really annyoing and boring.
This Game really needs new features and variety. Atm I cant think of much you can do except walkin through New York and looting different buildings to survive, which would become boring pretty quick. ( Im not sayin it will be like that but its one of those things people should be worried about, especially if the game is from Ubi)
So what are your ideas to give this game a wide variety and motivation on the long run? activities, sidemissions and so on? (hopefully better than in Far Cry)
Im also not really into Online RPGs so idk how they manage this usually.
Personally i would not worry that much, this is a pretty different kind of game running a different engine and focusing on the multiplayer aspects.
But in all games there will set in a tedium of sorts after one has played for a while, but that is where i think the devs have thought differently than others. They have stated that this in not a game build to have sequels but rather to be added to. how they will do this is pure speculation but i hope they continuously add content like "global" events, continue the story, adding gear and weapons, and so much more.
Also this seems to be a game that you cant actually "win", there will always be more parts of the city failing, criminals galore and discontent citizens to contend with.
so not to worry, there is alot of stuff not yet announced in this game. so wait it out and see. also, check the unofficial suggestions thread and see what others have suggested, some good stuff in there.
I didn't read much about The Division and its features although it's my most anticipated game, I rather keep things fresh for when the game releases.
A nice thing they could let us do is build our own safehouses, scavenge throughout New York City for materials to build a safe-house for our crews, customize it the way we want, and so on..
I think it would add a lot of replay value to the game!
I've posted this very statement on another thread but it also goes well in this too.
With the whole open world and free roam concept I think it would be a good idea to have a contest/mass event kind of thing regularly. What I mean by that is like an update in game where there is a big mission and notified to all "Agents" where they can face a massive amount of foes like a gang, cult, or something like that while having an/many objectives. In the end earning a unique/rare item(s). And the difficulty would be seriously hard that you would either need to be really experienced, have a bigger group with you (players>4, saw in game that the limit was 4 players without mobile player, I believe. So that's why I say >4 so double that maybe like 8 max.). Also added to that like a twitter/thread update so when an upcoming event is coming or is happening it would alert the players. I know that this idea would kind of be like a PC exclusive kind of thing cause I know the typical console gamer hates updates. This is kind of a broad idea, but it is a good one and if you guys build up on it I bet it will be better.
That might be a good idea, but I remember when playing Guild Wars 2 when they started throwing content at you every 2 weeks that it soon became more of a hassle than a blessing. Depending on how they do the map in this game it could be different, but with GW2 the maps where the content came out were overflowed and lagged. Then as the weeks piled up you could get behind the content and after awhile a lot of people just wanted the game back rather than constant change and updates.