🛈 Announcement
Greetings! Assassin's Creed forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game.
  1. #1
    Ubi-Valentin's Avatar Community Manager
    Join Date
    Oct 2013
    Posts
    459

    [What's New?] #6 - Advanced Settings

    Hello Assassins,

    Is something troubling you in the new interface or in the controls? Do you feel that something's missing? Have you tried playing with the advanced player settings? Our Game Design Team has some advice to help you build the interface that suits you the most:

    On AC4, the keys are given to the player. You can customize your own game mode with Game lab but you have also now the opportunity to customize your own experience (new controls options and each element of the interface).

    Let's get started.
    First, go to the Options and data menu, then select the Options choice.

    Controls Panel
    • Precise aiming assist (by default “ON”): by setting it to “OFF” you will deactivate the assists when you are holding the precise aiming button such as the stickiness of the camera when you are aiming at a character with the cross-hair or the automatic camera move following the current aimed character when you are not using your camera stick.
    • Jump assist (by default “ON”): by setting it to “OFF” you will always jump at the same distance and your jump length won’t be modified. When “ON” this automatically tries to compensate your jump to meet your target (but will never go beyond the distance you could normally reach).



    Interface Panel
    • We have done an “ADVANCED” preset for the interface parameters, feel free to customize it to have the best experience or to use the cinema preset to do great videos!
    • Target’s Player name (by default “OFF”): This is a change compared to AC3, now the Target’s Player name is hidden by default you have to active it
    • Target’s Pursuer (by default “OFF”): Same as above, you now have to active the target’s pursuer info. Even when it’s activated, it isn’t displayed when you are the only pursuer on that target because the number indicated is the number of other players chasing the same target.
    • Game mode HUD (by default “ON”): I advise you to keep it set to « ON » because in Free-For-All modes it will hide your number of pursuers when set to “OFF”.
    • Game mode presentation (by default “ON”): As soon as you know well the objective of a mode you can deactivate it in order to be more efficient at the beginning of the session.
    • Scoring (by default “FULL”): If you master the scoring system you can reduce the time before knowing your Kill or Stun score by setting it to “TOTAL” (only the total of Kill/Stun will be displayed, not the multiplier or other bonuses which can be added to it)
    • Persistance time (by default “3”): The scoring is a important part of the game so you often open the player list to check your ranking. Spend some time to define the number of seconds of player list display in order to be the most comfortable for you. If you set this option to ‘0’ as soon as you let go of the scoreboard button it will fade away again.
    • Teammate’s Player name (by default “CLOSE”) : By default your Teammate’s Player name will disappears hidden if they are far from you but you can also set it to “ALWAYS” to always track their position. That is really useful to better communicate and build team strategies.”
    Share this post

  2. #2
    SixKeys's Avatar Senior Member
    Join Date
    Jul 2010
    Location
    Finland
    Posts
    11,767
    Originally Posted by Ubi-Valentin;9358853[COLOR=#000080
    • Jump assist (by default “ON”): by setting it to “OFF” you will always jump at the same distance and your jump length won’t be modified. When “ON” this automatically tries to compensate your jump to meet your target (but will never go beyond the distance you could normally reach).


    I'm a bit confused: is this that thing that happens when you've locked on to your target and the game makes you jump towards them instead of in the direction you're pointing? (Like when you're trying to get an Aerial and instead of jumping on a crate, you jump down on the ground where your target is if you've locked them.)
    Share this post

  3. #3
    Ubi-Valentin's Avatar Community Manager
    Join Date
    Oct 2013
    Posts
    459
    @sixKeys : Correct, this is what we're talking about
    Share this post

  4. #4
    SixKeys's Avatar Senior Member
    Join Date
    Jul 2010
    Location
    Finland
    Posts
    11,767
    Awesome, glad this option is back.
    Share this post

  5. #5
    Jump Assist option is a very very good change. Does it have any impact to free-running? Such as going from Acro perch to acro perch?
    Share this post