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  1. #21
    Just stop playing. Slow down the song and watch the notes. Play along when you feel like it. Or not at all and just listen, watch or both.

    Like the other guy said, it doesn't punish you for missing notes and there are very few tracks on this disc that are so progressive that they don't have any patterns.

    Slow it down. If you have to look at the neck all the time and can't focus on the screen, just keep plugging away at 'er. That neck/fret recognition of rarely having to look down will come with time.

    If a chord is giving you trouble, hit pause/start etc. and open the 'Chord Book'. It will tell you which chords you're going to be dealing with in the song you're playing.

    Oh, and always 'Riff Repeat' at 100% difficulty. What's the point in learning 1/10th of a song? Learn how to play it all, slowly at first and build speed as the muscle memory and skills stack up.

    Just sloooooooooow down. You can select an ENTIRE song and slow that whole mother down.

    The best thing that ever happened to my practicing.

    Love you Rocksmith team!!
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  2. #22
    Originally Posted by Vector_Shift Go to original post
    Cool solution. Having this ability in the game is basically what I posted in the feedback thread. I'm sure stopping on unplayed notes would be much easier for them to implement though, since that feature is already present in the lessons.
    I read your post. You got it right. There are a few things about this game that irk me but I don't have time at the moment to get into it. I'l try to address it maybe tomorrow.
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  3. #23
    Originally Posted by Doos Go to original post
    Just stop playing. Slow down the song and watch the notes. Play along when you feel like it. Or not at all and just listen, watch or both.

    Like the other guy said, it doesn't punish you for missing notes and there are very few tracks on this disc that are so progressive that they don't have any patterns.

    Slow it down. If you have to look at the neck all the time and can't focus on the screen, just keep plugging away at 'er. That neck/fret recognition of rarely having to look down will come with time.

    If a chord is giving you trouble, hit pause/start etc. and open the 'Chord Book'. It will tell you which chords you're going to be dealing with in the song you're playing.

    Oh, and always 'Riff Repeat' at 100% difficulty. What's the point in learning 1/10th of a song? Learn how to play it all, slowly at first and build speed as the muscle memory and skills stack up.

    Just sloooooooooow down. You can select an ENTIRE song and slow that whole mother down.

    The best thing that ever happened to my practicing.

    Love you Rocksmith team!!
    I am wanting to slow it down. I said I want the action to stop completely. If that's not slowing it down, then what is?

    Edit: Also I wanted to add something. Slowing the riff down in some cases is inefficient and less than ideal. This is the case when I have mastered all of the riff at 100% speed except for a section of notes at the very end that may be giving me trouble. If I have to slow down the whole riff to 50%, it will take twice as long to reach the part that's really giving me difficulty, and force me to labor through parts at which I may excel at slow speed just to get there. Bad idea, sorry!

    Sometimes learning to play a passage involves sight reading. This requires that the notation not merely be slow, but completely stationary. It is a major step backwards to have completely eliminated this feature from the latest product.
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  4. #24
    Well, for now I guess if that's what you need you'll have to work in conjunction with Youtube videos and tab and so on.. If the pause button doesn't give you enough notes.

    The dev team crammed in quite a few tweaks for the original and if you stick around and keep asking and get enough people to keep asking with you, I'm sure there's a way to implement a 'Stop on missed note' feature in Riff Repeater.

    Good luck in your rocking!
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  5. #25
    First thing I did when I started looking at Riff Repeater was set it to 100% difficulty & try and find the option to have it stop at each note until I played it. As somebody who never played the original Rocksmith, it blows my mind that they apparently had a feature like this and took it out.

    If I had that and the ability to scrub through songs with my mousewheel the system would be pretty much perfect. Yes it's workable without those things, but I just get frustrated knowing how needlessly inefficient the system is.

    Imagine if you could just mousewheel (or controller equivalent) through the song, mark a Start and End point for Riff Repeater, then have it start at 'Stop At Each Note' speed and gradually build up to full speed. You could hone right in on any tricky parts and get them down in no time.
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  6. #26
    Originally Posted by Doos Go to original post
    Well, for now I guess if that's what you need you'll have to work in conjunction with Youtube videos and tab and so on.. If the pause button doesn't give you enough notes.

    The dev team crammed in quite a few tweaks for the original and if you stick around and keep asking and get enough people to keep asking with you, I'm sure there's a way to implement a 'Stop on missed note' feature in Riff Repeater.

    Good luck in your rocking!
    Thanks. Everyone has different ways of learning and what others and myself are asking for are features that would have been trivial to have left in the game. You are right, we need to keep asking, firmly but politely. Stop on missed note would be great, or even step through one beat at a time. Like debug mode for writing code. Step through and inspect those notes.
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  7. #27
    Originally Posted by flamesium Go to original post
    First thing I did when I started looking at Riff Repeater was set it to 100% difficulty & try and find the option to have it stop at each note until I played it. As somebody who never played the original Rocksmith, it blows my mind that they apparently had a feature like this and took it out.

    If I had that and the ability to scrub through songs with my mousewheel the system would be pretty much perfect. Yes it's workable without those things, but I just get frustrated knowing how needlessly inefficient the system is.

    Imagine if you could just mousewheel (or controller equivalent) through the song, mark a Start and End point for Riff Repeater, then have it start at 'Stop At Each Note' speed and gradually build up to full speed. You could hone right in on any tricky parts and get them down in no time.
    Absolutely. You should be able to scroll through the note sequence with the mouse wheel the same way you scroll though a web page. Right now if you have a way to record gameplay to a video file, that might be the best workaround. That's one thing you couldn't do as easily in the old game. In the first Rocksmith if you missed too many notes it would fail you and force you to start at the beginning. In 2014 you can set it to 100% difficulty, sit back, watch, and record.

    Edit: Another point you made that can't be overemphasized is that time is best spent on small sections that give you trouble. You don't want to spend a time endlessly repeating things you already know while you're still struggling with the problem areas. Once you are able to perform the whole song competently, that's when you keep on polishing the stuff you know how to play. That's how I like to approach it. I'll bet a lot of guitar teachers would agree.
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  8. #28
    UbiBlack_Widow9's Avatar Community Representative
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    I have two suggests you can try. Its not exactly what you're looking for but it may help.

    Riff Repeater: You can select the section you want to work on using the Section Start and Section End markers. Then move the Speed slider down to 1%. The notes for that section will loop, along with the slowed down audio, until you resume song or start Riff Repeater. If you'd like to play through the passage at that speed, select Start Riff Repeater.

    Riff Repeater: You can set "View Previous Mistakes" to On, then Riff Repeat the section. The notes you previously missed will be marked with a small "!".
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  9. #29
    I wish riff repeater gave me a little more control over what part of the song I need to practice. Sometimes it's a small part that is giving me trouble and I have to redo an entire riff to get to that one part.
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  10. #30
    Originally Posted by Black_Widow9 Go to original post
    I have two suggests you can try. Its not exactly what you're looking for but it may help.

    Riff Repeater: You can select the section you want to work on using the Section Start and Section End markers. Then move the Speed slider down to 1%. The notes for that section will loop, along with the slowed down audio, until you resume song or start Riff Repeater. If you'd like to play through the passage at that speed, select Start Riff Repeater.

    Riff Repeater: You can set "View Previous Mistakes" to On, then Riff Repeat the section. The notes you previously missed will be marked with a small "!".
    Right that is not an ideal solution for my preferred learning style. The drawbacks are that at very slow speed it might take too long to get to the problem section, and once it gets there I still might want it to stop completely. Just to be fair, I will admit that it would be helpful for my playing to at least occasionally incorporate other than my preferred mode of learning into my repertoire.. So what you're suggesting could be a very productive method of learning a song, and I'll bet some people do that almost exclusively. It would indeed be good for me to become more adept at reading and reacting to notes in real time and just going with it. I'm going to make a point of doing that more often. That said, I still think the game should have a freeze mode.
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