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  1. #11
    I used youtube videos to pause and examine a complex song. There are more resources to use than just your game console. Also if you use a search engine, you can find tabs for free for almost any song in Rocksmith.
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  2. #12
    Originally Posted by pulpsmack Go to original post
    THIS is the answer and one of my top pet peeves with RS: NO tab layout so you can see a difficult arrangement in full before you try to mash it out with your fingers.

    I have no problem with pitching that mode. It needed to go as it was a poor mode of learning, BUT that requires the ability to see the arrangement, which RS hasn't added.
    I agree that mode wasn't ideal, but it was at least something. Whether you froze it in free speed or accelerator, at least you had the ability. Many many times I would sit there staring at the frozen blinking notes and it at least gave me time to ponder, absorb, memorize the sequence. For me that was an absolutely, indisputably essential part to learning. Now, it's not even poorly implemented, it's just plain gone. My opinions may seem a little strong, but for me the total absence of that critical element is enough for me to consider Rocksmith 2014 to be a failure and not worth purchasing until/unless a change is made to the riff repeater implementation. I think the ability to pause and quickly jump to a tab mode would be wonderful. This would only be a good feature if you could exit the tab mode and resume riff repeater exactly where you paused with all of your speed and difficulty settings intact.
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  3. #13
    Originally Posted by Ronbo256 Go to original post
    I used youtube videos to pause and examine a complex song. There are more resources to use than just your game console. Also if you use a search engine, you can find tabs for free for almost any song in Rocksmith.
    I think we all spend a great deal of time trying to acquire guitar skills outside of Rocksmith, but that's not the point. Not only that, Rocksmith has incremental difficulty levels which are one of its most useful features for learning, Unless there is wide availability of tabs for songs at at a multitude of difficulties, then this important learning feature is lost.
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  4. #14
    Z3R0-R's Avatar Junior Member
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    I'd like to play the whole song in Free speed. Set the difficulty and play the whole song. This way I can play at 100% speed until I need to stop and get the fingering down.
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  5. #15
    Originally Posted by stevenkw Go to original post
    I'd like to play the whole song in Free speed. Set the difficulty and play the whole song. This way I can play at 100% speed until I need to stop and get the fingering down.
    I can't argue with that. The thing is, everyone has their own way of doing things. The only reason I didn't use free speed is because I could do much of the same in accelerator during the speed evaluation run. It was a pain to go from free speed to accelerator, so I did it all from accelerator. Other than that, the free speed or some sort of note freeze mode was absolutely essential to my learning, no ifs, ands or buts about it. I've got to have a way to study intricate passages. A great deal of my capacity to play a song came from painstaking arduous memorization, but I loved every minute of it. Now I fear that RS may be utterly useless as a learning tool, and I don't think I'm the only one.
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  6. #16
    Originally Posted by Vector_Shift Go to original post
    I think they took this "Free Speed" mode out because many people didn't like it. I'm a bit disappointed, because I think it could sometimes be useful, but now with previews and missed note indicators, it has lost most of its value.
    What I always wanted was a mode for working through the fingering the way I would when starting to learn something from tab. Just have it *always* stopped on the next note until I play it. Might be hard to implement though, since RS2014 still has some issues with note detection on repeated notes.
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  7. #17
    wingnut6310's Avatar Member
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    I simply slow down the riff so that I can see all the notes as they come by. I even used it to learn Jessica which has a lot of notes coming at you.
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  8. #18
    the Zick's Avatar Member
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    Originally Posted by wingnut6310 Go to original post
    I simply slow down the riff so that I can see all the notes as they come by. I even used it to learn Jessica which has a lot of notes coming at you.
    Yeah, the new riff repeater makes it too easy now. I like watching and listening to new sections right from the riff repeater control panel at first. You can play along at your own pace without even being scored. This is a good place to look at the fingering, jot down the chords or tab it out if need be, then jump in once you are ready. There is no need to stop on each note. Learn to see it in bigger chunks.
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  9. #19
    Actually, I found a solution that is just about ideal for me. I simply use my Hauppauge DVR to record a section of riff repeater. It's a little more work but I have a note trail that I can see very clearly, pause, and even slow down. I guess one good thing about the new riff repeater is that you can miss as many notes as you want and it will continue to play through. That way when I DVR a section I can just set it to 100% difficulty, sit back and watch. Of course, this whole process takes equipment that you might not have so it's less than ideal for some. The key think is the ability to actually stop the action completely. Slowing it down isn't always good enough for me.
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  10. #20
    Vector_Shift's Avatar Senior Member
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    Originally Posted by pgromlich Go to original post
    Actually, I found a solution that is just about ideal for me. I simply use my Hauppauge DVR to record a section of riff repeater. It's a little more work but I have a note trail that I can see very clearly, pause, and even slow down. I guess one good thing about the new riff repeater is that you can miss as many notes as you want and it will continue to play through. That way when I DVR a section I can just set it to 100% difficulty, sit back and watch. Of course, this whole process takes equipment that you might not have so it's less than ideal for some. The key think is the ability to actually stop the action completely. Slowing it down isn't always good enough for me.
    Cool solution. Having this ability in the game is basically what I posted in the feedback thread. I'm sure stopping on unplayed notes would be much easier for them to implement though, since that feature is already present in the lessons.
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