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  1. #21
    Originally Posted by SmileBit199 Go to original post
    Here are my reservations. I've just done A TON of research on the multiplayer portion of the AC games.

    1) Map design. I love the art and map design of the AC games from an aesthetic point of view but that gets old quick. Does map design come into play from a strategic or tactical perspective? From what I see, there isn't a whole lot to do inside of a multiplayer map other than chase your victim and flee your attacker. There are a few trailers full of hay and groups of NPC to hide in but I don't see much outside of that. Are there other things to do inside these maps that allow you to outsmart your opponents?

    2) Gameplay. It looks like high level games end up with all the players just sprinting around and occasionally walking for a few brief moments. Is this the case? Is this an issue that UBI is trying to address? The world with all the NPC's walking around seems to turn useless if everyone is just sprinting everywhere.

    3) Teamwork. It looks like the main game mode is one in which you act as a lone wolf. I want team play in my games. I know you kind of addressed this already but what kinds of things are talked about in a team game mode that benefits the player?

    I guess that's it for now. Those are my main concerns.
    Its really interesting to see the game through the eyes of someone new for once

    1) Yeah theres gameplay-variety in the different maps. There are maps that have large areas with lots of free line of sight, maps full of high buildings that suggest a more action oriented "roof-y" playstyle and maps entirely void of buildings with accessable rooftops that are played on one level only. Those play out quite differently. Next to haystacks and NPC groups there are also chase breakers (usually gates closing behind you to cut off pursuers).

    2) This is true for most game modes. Due to the incentive to score high experienced players try to make the most out of the ten minutes given for a match. That means crossing the distance to your target as quickly as possible and only slowing down when you are in its line of sight to get the most points possible. Its also a sure way to avoid pursuers to never stop since you challenge them to keep up with you, causing them to give themselves away easier. Experienced players might try and cut you off when they know the map and estimate where youre headed tho.
    The NPCs come into play when two or more players meet. But as I said, crossing the distance is often done sprinting.
    Exceptions are assassinate, a mode in which it has become general strategy to run around all the time and "bait" other players with obvious behaviour. And in Deathmatch it is wiser to run less since its played in a small arena where you can be sure to be in the line of sight of someone at all times.

    3) The most played modes are lone wolf type games, which lines up well with the spirit of the ac series. There are team modes though which are very popular for clans. Currently those are manhunt (2 teams take turns hunting each other for 2x4 minutes), domination (king of the hill with three zones) and artifact assault (capture the flag). So you will be well covered with team modes. Especially artifact assault is incredibly teamwork dependant and teams working well together will just crush an un-organized team like there is no tomorrow.

    With AC4 comes the option to customize these game modes and create new ones with new rules and restrictions so I would be really excited for the new team modes thet the community will spew out
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  2. #22
    Originally Posted by SmileBit199 Go to original post
    Here are my reservations. I've just done A TON of research on the multiplayer portion of the AC games.

    1) Map design. I love the art and map design of the AC games from an aesthetic point of view but that gets old quick. Does map design come into play from a strategic or tactical perspective? From what I see, there isn't a whole lot to do inside of a multiplayer map other than chase your victim and flee your attacker. There are a few trailers full of hay and groups of NPC to hide in but I don't see much outside of that. Are there other things to do inside these maps that allow you to outsmart your opponents?

    2) Gameplay. It looks like high level games end up with all the players just sprinting around and occasionally walking for a few brief moments. Is this the case? Is this an issue that UBI is trying to address? The world with all the NPC's walking around seems to turn useless if everyone is just sprinting everywhere.

    3) Teamwork. It looks like the main game mode is one in which you act as a lone wolf. I want team play in my games. I know you kind of addressed this already but what kinds of things are talked about in a team game mode that benefits the player?

    I guess that's it for now. Those are my main concerns.
    1) Using you environment strategically plays a big part of all game modes. Knowing the maps, knowing the hiding spots, knowing where blend groups are, knowing how to use line of sight, knowing how to anticipate where your target is heading, knowing where you can get aerial advantage, knowing where chase breakers are, etc. They all play a role. Some map designs are geared to one type of play, while others are geared to a different type of play --- such as one may favor running across roofs and aerial attacks and one may favor blending in crowds on the ground.

    2) Unfortunately, yes, this is true for the most part. Although many players (such as myself) mix this up heavily. Some of my favorite and most tense moments are standing only a few feet from your pursuer, inching close enough to get a stun, without them picking you out of a crowd of NPCs. But some equally fun moments come from running for your life or heading off someone who does. Skillful gameplay, IMO, is a mix of both playstyles - though unfortunately - most players these days run non-stop.

    3) The two dominant team modes are Manhunt and AA. AA is the current most popular version - and it is a high-speed version of capture the flag. Against competitive teams, team work is critical in both modes. Who knows what will be most popular in AC4.
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  3. #23
    I'd say ac3 since it will be most like ac4. They're all so different and the most passionate arguments you're hearing are diehard acb fanboys (lol kidding). Let's be realistic here: if you're looking to learn how ac4s going to be, ac3 is the best option, and maybe acr. Whatever you have to say about quality, lag, competition, or price; it means nothing to a new guys just trying to get an idea of what he/she's getting into for ac4. Acb is fun to go back to after you've played a few months worth if your first ac, but not the right choice to start out with.
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  4. #24
    Originally Posted by SmileBit199 Go to original post
    I don't know anymore. I've talked to a lot of people who said the Assassins Creed multiplayer game is fun for a couple hours and then gets old quick. I'm really looking for a game with some depth to it. I guess I have to try for myself though.
    That's because the game HAS depth to it - so you can't get the full experience within a few hours. IMO the AC Multiplayer really isn't a multiplayer which you can from time to time for a few hours while still getting a good game experience. The game is complex and you need some time to get into it, understand how the different tactics, modes and general ideas behind the MP work, then you can really enjoy it. That's why many gaming sites (as far as I remember) say the AC MP isn't something you can take as a serious multiplayer comparable to COD and alikes - it doesn't suck you into it's AC MP universe right during the first match, since you only scratch the surface of the possibilities during this match. I say: Have a try and see if it's something for you.
    And as someone already said: Picking up ACB and playing a bit of wanted to understand the basics and then move on to AC3 is really the best thing you can do to get into the AC MP universe IMO !

    (and btw don't be surprised to get so many pro-AC MP responses in the official AC forum :P )
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  5. #25
    DomdudeDaGreat's Avatar Banned
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    Originally Posted by SmileBit199 Go to original post
    I think I'm going to get it for the PS4 in a couple weeks
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  6. #26
    I've thought about it a lot and think I'm passing on this game. The game just seems broken. Cool concept but the execution just isn't to my liking. If Ubisoft ever decides to get serious about AC multiplayer, I'll look again.
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  7. #27
    Originally Posted by SmileBit199 Go to original post
    If Ubisoft ever decides to get serious about AC multiplayer, I'll look again.
    In other words never xD Well, if you ever change your mind...
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  8. #28
    AC:B hands down. Although that's mostly because it was the one which had my favourite modes and the mechanics I enjoyed most. AC:3 has a much better balance between abilities AC:R has some other very interesting modes (STA, Corruption), but AC:B had the only working version of Escort; and for a time it had Alliance (RIP in peace).

    No point in getting one of the older games though. You'll either get frustrated with the waiting for lobbies or put off when you're destroyed by the people who've stuck with the game for years (I mean that in the nicest way possible), just get AC:3 or wait for AC:BF.
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  9. #29
    ctyagi's Avatar Junior Member
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    Assassin' Creed 4

    After plaing this i can say this is best
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  10. #30
    ctyagi's Avatar Junior Member
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    Assassin' Creed 4

    AC4 is best
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