Yes!!!Originally Posted by silvermercy Go to original post![]()
This really belongs in the AC4 Features that we would like to see... but i cant seem to find it.
In AC3 Connor was able to throw targets into breakable objects (example: in the bar you could break chairs, tables, barrels and slam the foe into the bar)....Loved this feature.... but would love to see more of it. Throw someone over his head into a breakable table, over a bar, through windows in the streets, or into Polls/posts... throw people face first into walls, Would like to pick up chairs and break them over someones head or back if they are not paying attention. Break torches would be cool feature with a small explosion that would hurt people in the direction of the swing. (bottle could work too... temporarily stun people perhaps.)
Things to throw like Knives, Skulls, Bottles, Torches, sand, Octopus, Slap someone with a fish, bombs (should make a comeback)
Could we add a fire spit feature...would be epic. force someone to slip on whale oil (used to light torches), Beard pull with a swing throw feature would be cool.
Ezio threw stuff ?? which Ezio ? Auditore ?Originally Posted by Sidizen Go to original post
Yea, more quicktime events. Exactly what I wanted.Originally Posted by Mani60Cent12 Go to original post
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO O!Originally Posted by monster_rambo Go to original post
I would like more interactive things. It wouldnt be that hard to do. You already have a pickup option for muskets, why not just apply it to beer bottles, a broom etc.
Scope, really. I don't know about you, but if environment objects are all to be picked up and used, I would love them to be implemented properly, not like in AC2/ACB where it's just a mace animation set with the same sound effects (because I guess they just made the broom a mace class object). And that's extra scope. Additional sounds. Additional animations. Additional properties (for example, objects like bottles break - and in a 'just a counter animation' way you don't even have to set that up as a property, it's just part of animation, but now you have to take that into account if it's a useable object). And a number of other little things, that when you sum that all up, that's not exactly so little work anymore.Originally Posted by pacmanate Go to original post
Indiana Jones and the Emperor's Tomb has a very good combat system that's based on all kinds of environmental objects. I mean, you can pick up a chair there, break it over somebody's head, and then pick up the chair's leg and use it as a club. And that's really cool. But scope wise, AC games are MUCH MUCH bigger than Indiana Jones and the Emperor's Tomb, so... Yeah.
And there's the core weapons combat system that AC has yet to perfect (although I think that AC3 combat system is so far the best, still room to work with), that I think should be a much higher priority.