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  1. #1

    The Division 64 bit?

    I know this is a bit soon to be asking the question, but I see many good games that are released that could be run much better on high end PCs if they come with a 64 bit client. I am terribly excited that Division is coming to PC and I beg the Devs to release this bad boy with 64 bit capabilities so we can run it like it's meant to be played!

    Thank you.
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  2. #2
    It would be good to have but being 64bit executable is not actually that beneficial regarding performance. But there aren’t any major disadvantages either. It mostly affects how the memory is used and i doubt that the division is taking over 4 gb of ram. The gpu requirements are probably around 1.5-3 gb but this does not need a 64bit game.
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  3. #3
    The console games I work on are developed on PC and compiled in 64-bit for quick development and testing purposes before being compiled and deployed to our console dev kits. This is even when gen3 consoles only have 512MB of RAM (PS3 is 2x256MB) too. I would be surprised if The Division didn't have 32 & 64 bit compiles as that's an extremely easy tweak to tailor the game to two PC platforms. If they stick with one compile for whatever reason, I hope it's 64-bit as well.
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  4. #4
    luciusnetheril's Avatar Banned
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    Originally Posted by codeX- Go to original post
    The console games I work on are developed on PC and compiled in 64-bit for quick development and testing purposes before being compiled and deployed to our console dev kits. This is even when gen3 consoles only have 512MB of RAM (PS3 is 2x256MB) too. I would be surprised if The Division didn't have 32 & 64 bit compiles as that's an extremely easy tweak to tailor the game to two PC platforms. If they stick with one compile for whatever reason, I hope it's 64-bit as well.
    Oh yeah, it certainly is not that much of a problem, yet nevertheless there are countless games that come to PC on x32 for no reason other than them being multiplatform.

    Of course in the last year or so the number of such games reduced, but it still scares me
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  5. #5
    Originally Posted by luciusnetheril Go to original post
    Oh yeah, it certainly is not that much of a problem, yet nevertheless there are countless games that come to PC on x32 for no reason other than them being multiplatform.

    Of course in the last year or so the number of such games reduced, but it still scares me
    Yeah, a big hurdle in console gaming can be the UI graphics eating up too much memory. We've frequently had to optimize UI textures and animations to fit within an allocated memory budget, and that has nothing to do with the memory required by the game code - it's just media memory that needs to be loaded and ready for display. I would love for everyone to buy gen4 on launch day and never have to worry about that aspect so stringently on gen3 again. Frankly, for the 2006-ish timefame that gen3 came out, and I remember thinking this back then, why only 512MB of memory when most average computers had 2-4GB to play with? RAM was also cheap then, and an extra $30 could have gone a LONG way.
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  6. #6
    FPS-Art1st's Avatar Member
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    if they release it with triple-screen support il get it for both pc and ps4 x)
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