From what I have read, after scouring through the inter web, all that has really been stated is that there are thousands of weapons. I love the sound of it but at the same, I am sort of withdrawn. The last time the words " thousands of weapons" was thrown around for a game like this was the Borderlands series. What they meant was 4 or 5 of the same gun just slightly different. I am just wondering is, say for instance, the M4. Will the M4 base model count as one. Then say the M4 with an Acog counts as another. M4 with a suppressor... and so on. What I am hoping is more along the lines of single base models and you can put whatever optic, laser, suppressor, grenade launcher, kitchen sink that you want on it. Plus I am hoping with every inch of my being that the M1A SOCOM 16 is in it. I nearly died from pure joy when I found out it was in FarCry 3. I just want to be able to roll how I roll if you know what I am saying. If anyone has any info to ease this troubled veterans mind it would be greatly appreciated.
Agreed 1000%!!!
A gun is not a different gun, just because it now has a torch on it!
Go to the "What we know about the division currently" thread for, (you guessed it!) all the info we know so far.Originally Posted by roribeedm Go to original post
Edit:
I know it's getting a bit overused within modern "shoot 'em ups", but I love the design of the KRISS Vector! Like you, that would be my go-to weapon if I had a choice! That and an M1911 (both .45's so easy to sort out ammo!)
I just the M14 style rifle platform. The action itself has not been changed at all, (except of course for making it magazine fed) since the design first was introduced on the M1 GARAND. And the .308, or 7.62 x 51, is an amazing round. Beautiful stopping power combined with excellent range: still used in the Sniper Rifles like the M40 A4,5 that the military uses. I love the 1911, dont get me wrong, I just dont like single stack. 7 rounds just isnt enough. I will stick with my USP 40. 40 is another amazing round that alot of law enforcement are changing to. Velocity and range of a 9mm with just shy of the stopping power of .45. I just hope for some type of M14.
Yeah, agreed. But the Vector isn't marketed towards long range encounters. It still packs a good punch considering the caliber, but I'd always carry smoke (not willy pete) with me, for use against snipers!
As for pistols, you're right about the small magazine, however I would only use it as a last resort. And as for snipers, I've never really been drawn to sniper rifles. I more enjoy the concealment part of the recon / sniper class. However, if I had to choose, I would probably go for the L96.
Agreed. There's nothing more satisfying than really feeling that thud as you drop someone with some real firepower!
Edit:
I'm a little concerned about the amount of guns that will be available in the game. Don't get me wrong, I love a game with lots of variety, but if there are thousands of guns just littering the streets, it's going to be a little bit unrealistic. Not only that, but it will take away from the 'supply and demand' of the Black Market, and if everyone is armed to the teeth, there'll be no point in fighting for the weapons being extracted!
So yeah, I know it's a secret government organisation and everything, but it's also a "sleeper cell" group, so they're not going to have access to the governmental armoury.
An MK14 EBR would result in me ignoring the existence of any other weapons.Originally Posted by LWSNIDER123 Go to original post
Variety in game does not equate to frequency in game. In fact, variety in-game means frequency of *specific* weapons becomes much lower if the rate of a drop happening is unchanged.Originally Posted by c-swain Go to original post
If you play for 30 minutes and find 1 drop, would you rather that drop be 1 of 20 guns or 1 of 2000? 1 of 2000 is far more realistic and fun to me.
Content in the form of true weapon model variety (not just different configurations) is relatively cost-efficient for developers to produce. You need someone to generate some attributes in databases for the weapons vitals, in addition to the spawn tables to tune rarity for performance/demand. You'll need artist(s) for modeling, texturing, and animation. Many animations can be reused (reloading a pistol is the same if the magazine release is in the same spot, all pump shotguns work virtually the same way, etc). You'll notice that once the expandable framework is created, the actual work of creating content is not difficult at all, especially for the real-world system in a game like The Division. If a tool is created for data entry for the weapon's attributes into the DB, negligible work is needed by DB admins or software engineers to implement new content.