From what was shown of the Division at E3, the graphics look better than pretty much any game on the PC right now. I really don't think that Next-gen consoles can get to the graphical fidelity of high end PC's so I call ******** on this game being played on a PS4 or an Xbox One at E3, and if I'm wrong, then dammit Ubisoft you are AMAZING.
But please, confirm that the game will look exactly like it did graphically at E3 on next gen consoles.
I'm pretty sure they said it was in-game graphics.. And considering that they're not releasing it on PC (yet) then by process of elimination, i think we can assume it was a console!Originally Posted by Piripon Go to original post
I'd add that I thought I saw an Xbox controller being used for the play-through, but we all know that that means nothing as to what hardware they're using!
interview from E3 with David Polfeldt confirming it was runninng in real time, in engine, live.
at the ubisoft press conference the playthrough was with a ps4 controller, he does not say if it was a dev kit or a PC with ps4 controller.
there was a behind close doors demo too showing the app and demo running, ubisoft please release some footage from the E3 behind closed doors demo.
Here's the problem with PC gaming, yes the hardware is great and often superior to the consoles but there are so many hardware variables a game can never squeez out all the power because every single PC is different. Yes that was running in real time on a PS4, expect the game to look even better than that at launch on both the PS4 and Xbox One. PCs will eventually surpass consoles but in the beginning years of a cycle programmers can take full advantage of the console hardware without worrying about the different subsets you have on PC, there's probably over a million different hardware configurations on PC. Also many of the games released currently are hampered by the fact that most needed to be able to run on current gen consoles, expect leaps in graphical fidelity across the board.Originally Posted by Piripon Go to original post
What you said about variations is very true, but considering the next gen consoles have the equivalent of a mid range last generation gpu in them, Pcs have technically already surpassed them months before they are even out. Not to mention the ability to combine 2 or 3 gpus in sli or crossfire more than doubling the power. Throw in expanding ram and 5ghz cpus and you will blow the consoles away. Of course were talking high end pcs but they are still much more powerful capable of much more fps and much higher resolutions than ps4 and x one.Originally Posted by Paranimal Go to original post
Maybe I'm just getting old...
But I'm not really sure I need too much more from my hardware. I look at a game like Skyrim on the 360 (came out what? Two years ago?) and think "do I need my games to look better than this? With more content (especially when you consider content is only limited by the size of your hard drive)?" The answer I come up with is... Not all that much.
Unless there's a paradigm shift in the way we play games (something different than sitting in front of a screen), evidence of which I've yet to see. I think hardware may peak in a lot of ways with the PS4 and One (for practical purposes). There'll always be bigger, faster and "better". I'm sure there'll always be those who chase it. But I have a hard time imagining I'll care for too much longer.
An example is how I stopped caring about the size of multiplayer matches once it hit about 16 players. I personally feel a 4-6 player team of people I actually know and like is the sweet spot (co-op or adversarial)... 16 will do that with a buffer. I think we're nearing a point where I'll feel similarly about many aspects of gaming tech.
Don't get me wrong. There's still room for improvement. Improvement I'll appreciate. I just think, for me, this next generation of consoles will max out my desire for visuals, amount of content and computational horsepower. My hope is that developers will start focusing more on gameplay, story and variety once/if this theoretical "peak hardware for practical purposes" I speak of is reached.
There's always the chance they'll use the extra power in ways I can't imagine... But how big does your map get before it becomes superfluous if not a diminishing return?... I'm not sure how much the ability to make your fog from individual water droplets is going to offer?... Or how detailed the wood splintering from a piece of cover when shot needs to be?...
Seeing what I've seen with games like The Division just reinforce all of this for me. If Skyrim was a hint, The Division is a big neon sign that says "WE'RE ALMOST THERE!".
But I'm also the type to scoff at something like 4K TVs. Give me 1080P at 60 FPS and I don't really care if they can improve on that until we start talking holodecks.
YMMV.![]()
I believe this is console gameplay by the way it has PlayStation buttons on the screen sometimes. I'm really looking forward to this game, best looking game up to yet for me, lets just hope that it lives up to its expectations.Originally Posted by Piripon Go to original post