I could go on with you for days why Far Cry 2 was still the superior game.Originally Posted by KrAzY1337 Go to original post
The only fun and freedom I have in Far Cry 3 was when the island was full of outpost. It gave me a good first impression. But after clearing out the island, there are no enemies left. And all that is left is racing missions, hunting this animal with this weapon, trying to get pointless high scores on arcade-style Trial of the Rakyat missions (which doesn't fit the narration at all, unless Jason took a massive amount of drugs upon arriving to the Trial and start hallucinating the entire thing). And when I get bored of those, then on to rescue mission where I'm stuck in a boat running in a straight line.
I remember the meticulous amount of planning I put in Far Cry 2. One of the "mission" in FC2: I took a routine phone call from the radio tower about somebody I have to kill. I took a brief visit to the armory, grab a silenced MP5, a flamethrower, and a silenced pistol. I take half an hour on an outpost memorizing each guard's patrol routine, then I move in with a silenced MP5 and took them down in a mere 5 minutes of intense silences. But I had no idea about this one guard, and he literally startled me with his shotgun blast before calling in the reinforcement. I picked up a rusty AR-15 on the way. 3 minutes later, I found myself stuck behind a rock with 30 rounds of AR-15 ammunition left, pinned down by a sniper, while jeeps and gunmen are closing into my position. So I set fire to the nearby area with the flamethrower, watch as the fire close in and engulf the enemies. I moved in behind them, quickly putting the rest down with accurate fire from my AR-15. Then I walk into the still burning ground and execute the wounded.
That's the beauty of Far Cry 2. There were no missions, only targets to be destroyed, and 50 km of ground as your "stage". People just doesn't seem to understand that and decide to throw the game away after a couple hours of playing. I would have enjoyed FC3 more if it removed the "mission" mentality.
I never had a hard time clearing out outposts in FC3, even on Master. All it takes was trusting in the braindead AI to not being able to spot you (and most of the time that trust was well placed), stab a couple of guys in the face before shooting the boss guy in the knee once and he falls over and die... Sometimes I trip an alarm, but I threw a grenade and shoot at guys a couple times and they die. It gets laughably worse when I can just "hit y for full health anytime", and have like 8 rockets and a thousand rounds of machine gun ammo. FC3's stealth was a joke, and so were the enemies.
There were no escallating firefights, there were no "Oh **** I'm pinned down behind a rock with no ammo" moments, there were no picking your fight wisely, there were no trained mercenaries who could pick you out of the dense grass if you're not careful, there were no memorable moments of death and destruction in the silence African nights that makes you question existence itself. (I had this moment once: Mortarted the crap out of an entire outpost. I walked down among the fire and the bodies. I look up and see the stars and the Milky Way stretching across the African night sky, while everything is burning around me; the background music plays a deep bass and string. Pretty dope feeling, makes me wondering if there is a place outside all of this death and destruction that we humans have been wired to love so much)
Far Cry 2 was so far ahead of its time it's mindblowing. People just don't understand the game's vision, and Ubisoft chickened out. Understandably... making video games is expensive. But I always hold on to my love for Far Cry 2, and I hope just maybe some developers will read and understand. My perspective only represents a large group of people who would like Far Cry to go back to a simpler time.
First off, this is a wishlist topic, not a place of opinion saying which is superior to what and full of arguing. Secondly, there are wishes on the list that features what were present in Far Cry 2 that happened to be absent on Far Cry 3. You also did not necessarily need to establish your explanation of your own playstyle. You are missing the point of this topic.
I suggested a wish where enemies are able to retaliate against captured outposts. Is this a feature not what you wanted? Suggest something, don't argue.
Try starting Far Cry 3 again from the beginning on Master. Progress your character as you do not have fully unlocked abilities in the skill trees via tattoos. You're saying Far Cry 3 is easy when you yourself emphasized how easy it was when your description seemed like you had everything unlocked and purchased beforehand due to playing an easier difficulty setting (Could be Warrior aka Hard) long before Master was even added. I am not going to argue about this regarding whether something is easy or not. I would much prefer a far more difficult game too, and I would also handicap myself through the options menu by disabling certain features that is likely to assist me.
Also, you elaborated that you yourself supposedly represent a large group of people who would like Far Cry to go back to a simpler time. I, myself, began playing Far Cry since the release of Far Cry Instincts since 2005. I played the original Far Cry on the PC and yes, I have played Far Cry 2. There are many players that played the older Far Cry games that even complained what Far Cry 2 had brought. For example, the lack of weapon placement in multiplayer in Far Cry 2 in exchange for a class based multiplayer game. This was very much criticized by players of an even older generation of Far Cry players.
Lastly, this is a wishlist. If it's what you want, you suggest it and I will consider adding them to the list. If it's an argument, then you are not being productive.
Yeah sorry... I sometimes let my love for the game rant on a little.But I couldn't care less about the multiplayer of any of the game. I got FC3 when it was on sale and I played through the game on Master. It was pretty uneventful and sedated.
But ok... If suggestions are what you want, then suggestions I have:
-I don't mind having respawning outposts. But like you suggested, I'm also fine with enemies spawning in certain spawn points and try to take back the outposts. And maybe they would even reinforce the outpost more, the more time it gets taken down.
-Enemies deathsquads when you reach a certain reputation level. They would spawn in the far side of the map from the position you're in, then move in to hunt you down. This keep the action fresh and unexpected. Enemies should be able to lay mines and traps for you. And at higher reputation level, there would be special enemies that are on par with you. They can sneak up on you, snipe you from afar, lay traps for you, hit and run, etc...
-Generally tougher, more perceptive AIs. I would like my enemies to be trained soldier instead of drugged up idiots who can't tell a grenade from a champagne bottle from 2 feet away. AIs should be more organized instead of trying to charge you head on. They should be able to form squads that utilize different tactics and weapons. They would retreat if the situation gets out of hand... only they would come back from behind you when you least expect them with more guys with more guns.
-Alarms are a nice concept, but makes it more organic. If you suspect there's someone moving about (base on the amount of your friends that suddenly drop dead), even if you don't see him, you SHOULD still ring the alarm instead of waiting for a tiger to spring out and chew on your head.
-Remove linear missions, crafted challenge and timed challenges. Give us a more organic game with organic "mission" designs. (meaning just targets and we can approach them however we want to)
-No more cheap kills. Backstabs are cool, but... come on!If there is going to be stealth killing, make it more noisy and messy as you would struggle to keep the guy-whom-you're-shoving-a-nine inch-knife-into-the-kidney quiet; as a challenging mini game, maybe? Enemies should pair up and check up from each other from time to time. So if you're skilled enough to silently slit a guy's throat, you should be able to do the same to his angry twin in... say... 3 seconds? Before he calls the cavalry on you?
And seriously no more ninja knife throwing.
-Options from the get go to remove all HUD, minimap, enemy and mission indicators. This should be standard in every game in the series from now on.
-I mentioned a reputation/infamy system... This should prevent you from running away from the consequences of dine-n-dash. When you have high infamy(killing a lot of people), alarms would response much quicker and with more troops, targets would change hands to prevent you from getting to them so easily, enemies would be more alerted from then on, it gets harder for you to buy guns and ammunitions, etc...
-Animals... hmm. I guess poisonous snakes would be cool... You can slip one into an outposts to make silent kills without raising your infamy or alerting anyone.
That's it so far...
Well I am going more into PC editing soon (ordering my PC tonight) for the main reason that I want to be able to have no restrictions, I also think we should be able to edit characters we place (add voice and dialogue so they can be used as quests) and add basic triggers to interact with objects (collectibles) and this will push single player maps more!
I for one can't wait for my computer to FINALLY edit maps with different Dev Kits!
Here are most of my opinions on what Far Cry 4 should have (taken from http://forums.ubi.com/showthread.php...d-Improvements )
- SHARING MAPS - -
Sharing maps were one of my main problems with Far Cry 3 and I want to know why there was no option to search for a map by The Author, I can't see it as being a complicated thing to do, but
it was made to be too complicated. Here are some features I want to see in regards to downloading maps from the Database.
- More Map Search options
Search via Author
Search via Friends
Search via Most Popular (download count, not number of plays) & options such as most popular in the past week, month, 3 months, year.
Search via Tags - This is something I want to see, I want to see you have the option to tag your own map (like you can on YouTube and other sites)
Search via Singleplayer maps
Search via Game mode
- - MAP DESCRIPTIONS - -
Ok, here is something I want to see, especially if we can make SP maps like on FC3. I want to see an option where you can add a description of your map (no more than 200 letters, which is a little more space than sending a tweet) This would be great to give a player space to say if there map is a co-op map (I will come back to co-op map making points later) and to let people know what is going on with the map, or what it is about. Of course, have a language filter in place so all offensive words are blocked out (a little like these forums have)
- - SINGLE PLAYER MAPS - -
Option to add dialogue and triggers - Ever seen Trials Evolution's map editor? you don't need to make it as complicated as that, but the option to have triggers and objectives would be nice (with space to add a sentence for each objective so the player knows what they need to do) and also have some triggers which allow you to interact with AI (just link a trigger to the AI, whether it is a main objective trigger or a side-quest trigger) where you can click a button and the AI gives you a quest. This would make map editing on Far Cry much more than just map editing. With Far Cry 3's SinglePlayer editor, people found it pointless and didn't make maps for SinglePlayer (I am struggling with finishing mine because the only way I can make people want to play it is by making the world I am creating look as Beautiful as possible) If people had a dialogue to follow, they wouldn't rate it from which map looks nicest, it would be rated by the players for Looks, Storyline Quality and Immersion overall. I would definitely make more SP maps than MP maps if we had these options.
More Objects dedicated to the Singleplayer maps - When Far Cry 3 came out, there were different objects which would have been great to create "safe zone's" with, doors. Unfortunately these doors which you could open were removed after the first update, which got quite annoying as I was planning on using the doors for safe zones, but the point is people could benefit from more objects solely for Singleplayer, such objects as Doors and other physics objects.
Dedicated area for playing Singleplayer maps - Ok, going into the Editor to play a singleplayer map isn't the most fun thing, people could observe the map first and find out where all the enemies were before starting the map, which killed immersion for when you wanted to "surprise" the player and other things. Having a seperate lobby to play singleplayer maps either alone or with 1 other player would be brilliant and people couldn't then spawn where they wanted, know where all the enemies are and other things related.
Option to give a starting weapon - This is horrible in my map I am working on at the moment, the enemy is too easy to kill with an AK! I would like an option which gives the editor a choice out of the weapons for which the player will begin with, for my map at the moment, I would be referring to the fact I want my players to start with a pistol and find better weapons as they progress, but I cannot do that on Far Cry 3.
Option to change settings - I want to be able to remove the HUD so the player doesn't know exactly where enemies are and I also want to give my enemies more health, along with the option to respawn my enemies over a period of time, this would be great for creating a more challenging singleplayer map.
Option to change difficulty settings for singleplayer maps - Another setting, I want to challenge my players in the map, I wan't to have a say in what happens if someone wanted more of a challenge, so if someone wanted to play on a hard dificulty, I could have it set so on hard there are no other weapons in the map or no vehicles to escape in.
Option to leave specific feedback on Singleplayer maps - Again, when playing someone elses singleplayer map, I want to see people giving feedback such as difficulty of the map so if it is challenging even on normal difficulty then the overall dificulty would be Hard, so players know what sort of challenge is coming there way (although I know some people would rate it as easy even if it is not so it is a 50-50 choice on doing this)
There are more options but I can't think off the top of my head.
- - MULTIPLAYER MAPS - -
- Option to change map backgrounds - Have backgrounds other than just sea, maybe hills, City, Favela and other concepts so people can make a background much easier and save more points, it also gives the player a better idea of what type of map they are playing on.
- Vehicles back - I know I know, this is talked about too much but I have to give my say, I don't miss vehicles too much but deep down, I want to see them return
- Same character for Map Editor and Multiplayer - People who wanted to make escape maps couldn't because of the fact that the character was different in Map Editor than it was for Multiplayer so jumping, sliding and other features were different. I wan't to see it the same this time.
- More to grid limits and Overall object limits - With the next gen consoles coming soon, I expect to be able to put much more in my maps. Look at how detailed maps are on other games, We should be able to recreate a full map from another game without hitting too many objects. Grid limit needs to either a) go or b) have the option to add MUCH more into each grid.
- - LOBBIES - -
- The lobbies for this game is the Most important for me, I want to see them working like they did in Far Cry 2! this needed its own title.
- No automatic map search - If we want to get into any random game and didn't care which one, we would just click "quick match" so having the option to choose the EXACT game we want to join needs to come back, I remember on Far Cry 2 going into Multiplayer and seeing this nice list saying who the host was, what the map name is, how many players there are and the ping on the match. This is how I remember my perfect way of finding a game, especially when it is another way to get your name shown as good hosts would always have a full match. I saw it as the more you host, the more you were respected. I want this system back! It was great.
As already said, Lobbies are the most important thing for me, I barely played Far Cry 3 due to the bad lobby system, and I know I am not the only one who felt that way.
- Map rotations MUST return - We need to be able to set up a custom rotation of maps in which we can host, hosting maps on Far Cry 3 is a pain, bring (image below) back!
- - MULTIPLAYER - -
- Option to "edit" the looks of the player - Man I haven't seen this option in a game in a long time, but Far Cry 3 was just so boring at the end cut scene when you saw 3 identical looking people torturing one person. Having your own players looks would make this better and would maybe remove some thoughts that the team are lazy. With the next gen consoles coming, I expect to see more social options for multiplayer, especially when the MP portion of the game was the downside to Far Cry 3. Not to mention NEXT-GEN consoles
- Wave goodbye to the tattoo editor - Has anyone in the forums ever even made a tattoo in the game? or even better, has anyone even been into the tattoo editor? I see the feature as pointless, especially when you only get to see the tattoo half the time.
-Give the community their choices - take as much from the community for multiplayer as possible, Far Cry 3 did take ideas from the community, but only for the singleplayer portion it seems.
Listen to the opinions and feedback, you NEED to do this, especially after the feedback FC3 MP got.
- Bring a buddy with you: I liked FC2 buddy system, but this time I suggest that the buddies must be companions.
- Badass "Buddy to the rescue scene": I also suggest to bring back the feature to be saved by a buddy, BUT ONLY IF IS WITH YOU.
- "Companion Wheel": A nice feature from F:New Vegas which you can choose a lot of options/orders to give to your buddy like "Hold the position" "Follow Me" etc.
- Bikes: I also would like the return of bikes (ehmm I didn't played FC:IP, but it had bikes isn't it?)
- Variable Speed for stealth: The stealth system must be improved... FC3 was so easy. I suggest to add variable speed for make the stealth system better. Speeds: Slow, Normal (noisy only when the PC is close), Fast (Noisy from a 5/6 MT distance)
- Make the tranquilizer guns (already added by Krazy) less lethal
- Non-lethal and lethal attacks: It could be a bit non-sense but I would like to have the option to knock out or kill an enemy while i'm stealthy.
- Blood on the ground and dropped weapons will make the enemy suspicious
- FC2 Machete: Stupid suggestion I know. But I loved the FC2 machete than the FC3 one
- If Outposts will have alarms that can be deactivated, the enemy must investigate.
@Krazy the thing that pissed me is that if you upgrade your health perks you don't even need the needles. You can simply use the health animation 2 times for get the full health, that's why I dislike health perks.
Thanks for the suggestions, K4Anarky2011 and DapperHayden007. I have been designing maps in games such as StarCraft, I could emphasize more about triggers in-depth from StarCraft II. As a matter of fact, because of games such as StarCraft and WarCraft III, games like DotA 2 and tower defenses came into existence by their popularity.
I did suggest mercenaries for hire in specific classes, especially medics reviving you. As for the companion wheel, I merely used a simple method taken from Rainbow Six Vegas and order around with the d-pad but not too similar. The ATV is in Far Cry Instincts Predator, but Quad Bikes had existed in Far Cry 3. The non-lethal and lethal attacks awfully reminds me of those returning features for Splinter Cell Blacklist. I will add the rest and I will add more.Originally Posted by xRaDRoacHx Go to original post
Should the player heal three times to get full health? Meaning players will heal two bars per health animations than three bars when getting the health perks. Or should the player heal six times than two or three to get full health? Of course not counting Endorphin Boost adding four additional health bars.
Here I am, emphasizing triggers based on the original Starcraft, but as a first person shooter game if it ever existed in the map editor:
Select what player will activate the triggers: (For example if this is Far Cry 3)
- Team Rakyat
- Team Pirates
- Team Privateers
- Jason Brody
- Callum
- Leonard
- Mikhail
- Tisha
- Allied AI
- Enemy AI
- Animals
- All Players
Let's have a simple trigger where the main character, Jason Brody, explodes a bridge.
Player:
- Jason Brody
Select condition (Prerequisite to trigger certain events, select one or more conditions)
- "Player" brings "At least/At most/Exactly" "Quantity" "Item" to "Region". (Let's say "Jason Brody" brings "exactly" "1" "bomb" to "bridge1".
- "Player" is currently "Located At/Located away from" "Region" ("Jason Brody" is currently "located away from" "bridge1".
- "Player" activates "item" ("Jason Brody" activates "C4")
Select trigger
- Kill "Quantity" "Characters" at "Region" (Let's say Kill "Everything" "All characters" at "bridge1".)
- End scenario in victory for "Player" in "Mission" (End scenario in victory for "Jason Brody" in "Explode the Bridge!")
- Display "Text Message" "Mission title here"(Display "SUCCESS" "Destroy the convoy at the bridge!")
Ops, 'sorryOriginally Posted by KrAzY1337 Go to original post![]()
Ohh, I thought that IP had 2 wheels bikes, I was very wrong. It would be great if they release a FC collection with FC1 and the other games released on Xbox and FC:IPThe ATV is in Far Cry Instincts Predator, but Quad Bikes had existed in Far Cry 3.
Yep, just wanted to suggest something on the most easy stealth system. At least they need to add a "suspicious status".The non-lethal and lethal attacks awfully reminds me of those returning features for Splinter Cell Blacklist. I will add the rest and I will add more.
For me the needles needs to be the only way to get health in the next game. When the player will be near death then health animations all the way. Like in FC2.Should the player heal three times to get full health? Meaning players will heal two bars per health animations than three bars when getting the health perks. Or should the player heal six times than two or three to get full health? Of course not counting Endorphin Boost adding four additional health bars.
They can also make health perks. But like I said they need to get back to FC2 system, or it will be easy like the 3rd. In the 3rd using needles and healing animation was the same thing for gain health bars.