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Senior Member
Settings for Zotac GTX 580
Any help with settings for max and quality for the above card would be appreciated.
Thanks,
Woof 603
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Moderator
Assuming we are talking about good ole IL2 1946 ... and not Cliff's ...
Here's my OpenGL section of conf.ini, running on a GTX580
[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1
HardwareShaders=1
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=4
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0
Left out the resolution bit, as well, you probably run on a different resolution.
As for Nvidia control panel:
Anisotropic filtering: on
AA- FXAA = off
AA Gamma correction = on
AA -mode = Override
AA setting = 16x CSAA
AA Transparancy = 2x (supersample)
Texture Filtering Neg. lod BIAS = clamp
Texture Filtering Quality = High Quality
Threaded optimization = Auto
Tripple buffering = on
Vertical Sync = on
Whether this is best? Dunno, I like it on 1680x1050 resolution.
Looks good, performance is good ... Cities/Built up areas are still frame killers though.
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Senior Member
Thanks for the quick reply, FoolTrottel.