1. #1
    Woof603's Avatar Senior Member
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    Oct 2002
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    822

    Settings for Zotac GTX 580

    Any help with settings for max and quality for the above card would be appreciated.

    Thanks,

    Woof 603
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  2. #2
    Assuming we are talking about good ole IL2 1946 ... and not Cliff's ...

    Here's my OpenGL section of conf.ini, running on a GTX580

    [Render_OpenGL]
    TexQual=3
    TexMipFilter=3
    TexCompress=0
    TexFlags.UseDither=1
    TexFlags.UseAlpha=0
    TexFlags.UseIndex=0
    TexFlags.PolygonStipple=0
    TexFlags.UseClampedSprites=0
    TexFlags.DrawLandByTriangles=0
    TexFlags.UseVertexArrays=1
    TexFlags.DisableAPIExtensions=0
    TexFlags.ARBMultitextureExt=1
    TexFlags.TexEnvCombineExt=1
    TexFlags.SecondaryColorExt=1
    TexFlags.VertexArrayExt=1
    TexFlags.ClipHintExt=0
    TexFlags.UsePaletteExt=0
    TexFlags.TexAnisotropicExt=1
    TexFlags.TexCompressARBExt=1

    TexFlags.TexEnvCombine4NV=1
    TexFlags.TexEnvCombineDot3=1
    TexFlags.DepthClampNV=1
    TexFlags.SeparateSpecular=1
    TexFlags.TextureShaderNV=1

    HardwareShaders=1

    Shadows=2
    Specular=2
    SpecularLight=2
    DiffuseLight=2
    DynamicalLights=1
    MeshDetail=2
    VisibilityDistance=3

    Sky=2
    Forest=2
    LandShading=3
    LandDetails=2

    LandGeom=3
    TexLarge=1
    TexLandQual=3
    TexLandLarge=1

    VideoSetupId=17
    Water=4
    Effects=1
    ForceShaders1x=0

    PolygonOffsetFactor=-0.15
    PolygonOffsetUnits=-3.0

    Left out the resolution bit, as well, you probably run on a different resolution.

    As for Nvidia control panel:
    Anisotropic filtering: on
    AA- FXAA = off
    AA Gamma correction = on
    AA -mode = Override
    AA setting = 16x CSAA
    AA Transparancy = 2x (supersample)
    Texture Filtering Neg. lod BIAS = clamp
    Texture Filtering Quality = High Quality
    Threaded optimization = Auto
    Tripple buffering = on
    Vertical Sync = on

    Whether this is best? Dunno, I like it on 1680x1050 resolution.
    Looks good, performance is good ... Cities/Built up areas are still frame killers though.
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  3. #3
    Woof603's Avatar Senior Member
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    Oct 2002
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    Thanks for the quick reply, FoolTrottel.
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