The big problem on pc (on console too) isn't really the total amount of objects or memory but all the complex lighting and shading you get when you compile a lot of objects in a small space. Performance can be great when your map has 9000 concrete pillars but when you have 10 pillars and a bunch of lights and reflective objects performance is actually worse. So all my skyscrapers run better than a single one of my busses, which kind of limits what you can do.Originally Posted by FR_Player-One Go to original post
I was talking about windows and 'glass' surfaces in general. Do you know any other?
Truly inspiring!!! On consoles, the grid limit is 10%. So having two cars in a grid each of 2.5% your already on 5%. Thats half. And a grid is large when walking around that.Even so on PC it appears you have to be careful too.
On the las Vegas map, the most expensive vehicle is the city bus. its a little over 1% But a large piece of cover. And its detailed enough
You can have some highly detailed vehicles in a grid on a nature map!
But on a Urban map youve got to make sacrifices..And be very careful how you space things out
Or you gonna have highly detail vehicles in a low detail area. So creating a good-looking custom car is one thing. Implementing it proper on a Multi-player map is another. But awesome models, just awesome.
I'm sticking with the signs in general, but I guess we can use black board as well, but they are bigger and the draw distance is medium.Originally Posted by MauroRobert Go to original post
Yes you need to make sacrifices and be very careful. That's why I'm trying not to add 2 high cost vehicles in the same grid and prefer using another one cheaper instead.Originally Posted by Ksmic2013 Go to original post
But after all it just bothers me while creating the maps, that's my problem, not the players, and I can deal with it ^^. And anyone using my Vehicles template is free to delete objects and details to gain space, just as I am. I just tried to balance the level of details and the cost to get a "standard" quality to work on.
Yet I think I had a correct result in my urban map #Red District, even if there is some areas less detailed, that was predictible of course.
For those on pc all my custom vehicles can now be downloaded and used in your own maps
http://www40.zippyshare.com/v/76067402/file.html
I got the blue selfmade tank from MauroRobert in my new Editor Mod as one simple object.
For more Informations klick HERE (English Forum) or HERE (Original Thread, German Forum)