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  1. #11
    Originally Posted by FR_Player-One Go to original post
    Because you're not building on an empty map, maybe. I can build cars within the limitation, and grid limits, of the console version.
    I'm not saying you can go crazy and build some incredibly detailed vehicles lol but if the map is empty at first you have a pretty good freedom for using smaller objects and lights.

    It may not speak much for you PC player, but all my vehicles takes less than 2.70% (or around) of the global object memory for console (100%). As far as I know, the most incredible built car I've seen is the one made by MK_ULTRA 2020 on his map Rich Man$ World and it takes around 12% of memory space (grid limit is 10%).
    Just to say, you still can build good looking vehicles, cheap regarding memory, and for you, framerates and performance.

    Well for me it was a matter of physical space of the object. As the sign is thiner I can use it in better ways than the large generator, and as it was glitchy, I just tend to not use it much.
    Alternative for ? Completer vehicles or just the windows ?
    The big problem on pc (on console too) isn't really the total amount of objects or memory but all the complex lighting and shading you get when you compile a lot of objects in a small space. Performance can be great when your map has 9000 concrete pillars but when you have 10 pillars and a bunch of lights and reflective objects performance is actually worse. So all my skyscrapers run better than a single one of my busses, which kind of limits what you can do.

    I was talking about windows and 'glass' surfaces in general. Do you know any other?
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  2. #12
    Truly inspiring!!! On consoles, the grid limit is 10%. So having two cars in a grid each of 2.5% your already on 5%. Thats half. And a grid is large when walking around that.Even so on PC it appears you have to be careful too.
    On the las Vegas map, the most expensive vehicle is the city bus. its a little over 1% But a large piece of cover. And its detailed enough
    You can have some highly detailed vehicles in a grid on a nature map!
    But on a Urban map youve got to make sacrifices..And be very careful how you space things out
    Or you gonna have highly detail vehicles in a low detail area. So creating a good-looking custom car is one thing. Implementing it proper on a Multi-player map is another. But awesome models, just awesome.
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  3. #13
    FR_Player-One's Avatar Member
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    Originally Posted by MauroRobert Go to original post
    I was talking about windows and 'glass' surfaces in general. Do you know any other?
    I'm sticking with the signs in general, but I guess we can use black board as well, but they are bigger and the draw distance is medium.

    Originally Posted by Ksmic2013 Go to original post
    Truly inspiring!!! On consoles, the grid limit is 10%. So having two cars in a grid each of 2.5% your already on 5%. Thats half. And a grid is large when walking around that.Even so on PC it appears you have to be careful too.
    On the las Vegas map, the most expensive vehicle is the city bus. its a little over 1% But a large piece of cover. And its detailed enough
    You can have some highly detailed vehicles in a grid on a nature map!
    But on a Urban map youve got to make sacrifices..And be very careful how you space things out
    Or you gonna have highly detail vehicles in a low detail area. So creating a good-looking custom car is one thing. Implementing it proper on a Multi-player map is another. But awesome models, just awesome.
    Yes you need to make sacrifices and be very careful. That's why I'm trying not to add 2 high cost vehicles in the same grid and prefer using another one cheaper instead.
    But after all it just bothers me while creating the maps, that's my problem, not the players, and I can deal with it ^^. And anyone using my Vehicles template is free to delete objects and details to gain space, just as I am. I just tried to balance the level of details and the cost to get a "standard" quality to work on.
    Yet I think I had a correct result in my urban map #Red District, even if there is some areas less detailed, that was predictible of course.
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  4. #14
    For those on pc all my custom vehicles can now be downloaded and used in your own maps



    http://www40.zippyshare.com/v/76067402/file.html
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  5. #15
    LFino's Avatar Member
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    I got the blue selfmade tank from MauroRobert in my new Editor Mod as one simple object.

    For more Informations klick HERE (English Forum) or HERE (Original Thread, German Forum)
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