🛈 Announcement
Greetings! The Division forums are now archived and accessible in read-only mode, please go to the new platform to discuss the game
  1. #1

    What a let down.

    Read this form the what we know thread

    Each player has their own Persistent world, when players join a team they will share one player's persistent world for the duration of that team (Not sure which player but most likely the team leader)(Stated in the Gamespot interview)
    All I can say is what a let down. I was hoping this would have a proper persistent world with pvp something to look out for at every turn. Kinda like dayz but without zombies. This is just a coop pve game now. If they split zones in to pve and pvp it will be at the cost of the size of the zones. I thought finally consoles where gona get some proper large shooters like all the ones I love on PC but I guess not.
    Share this post

  2. #2
    Too bad the game isn't for you.

    But hey, look at the bright side, at least you found out before buying it.
    Share this post

  3. #3
    i don't know if it's a bad thing or not,
    not everyone go at the same speed in game,
    for example i do not want see a bunch of pvp enemies come near me and destroy me just because its full open world
    and it will not be very rp if there is 50 people in the same street so it look logical to have separate the world
    Share this post

  4. #4
    Love how you've dismissed an entire generation of consoles and their developers before they've even been released.

    Also you didn't read everything did you? Have you even watched the gameplay trailer?

    " This is just a coop pve game now" - No. No it's not. It has PVP area's called Dark Zones.

    Go read up on everything before creating a QQ post.
    Share this post

  5. #5
    Originally Posted by Rabban666 Go to original post
    Read this form the what we know thread



    All I can say is what a let down. I was hoping this would have a proper persistent world with pvp something to look out for at every turn. Kinda like dayz but without zombies. This is just a coop pve game now. If they split zones in to pve and pvp it will be at the cost of the size of the zones. I thought finally consoles where gona get some proper large shooters like all the ones I love on PC but I guess not.
    they most likely doing it that way so another group or clan wont wait till you killed all the enemys and jump in and take ur supplys and rewards but for some reason im thinking there just playing around with that because if they were in just the leaders world the other groups wouldnt be able to attack them once they flagged themself ready for pvp with the flare for extract so im thinking its a full persistant world with like MMO dungeons
    Share this post

  6. #6
    And what a WONDERFUL thing it is that we don't get that. So we might actually play this thing called RPG(as limited as that becomes on a comp), and not gank-fest galore, where it's more important to kill other players and ruin their fun than it is to actually PLAY the game.
    Share this post

  7. #7
    Originally Posted by DannyBoy2k Go to original post
    And what a WONDERFUL thing it is that we don't get that. So we might actually play this thing called RPG(as limited as that becomes on a comp), and not gank-fest galore, where it's more important to kill other players and ruin their fun than it is to actually PLAY the game.
    What is this "PLAY the game" you speak of...?
    Share this post

  8. #8
    Originally Posted by skebod Go to original post
    Think a few to many people's idea of what this game is has been led astray becuase someone used the word MMO. Where its not its an RPG that has online eliments such as team mates.
    its a mmo lol like if you played DC universe when you went to do a mission inside a bulding it would be like a small duegon for just you and your party but when you leave the building your back into open world outside the building
    Share this post

  9. #9
    Like for example your rush to an alert you run into a building which is your groups own persistant world get your awards then leave the building (minding you no loading screens) then your back into open world where you can be attacked for your supplys food water and weps
    Share this post

  10. #10
    Think about this. Single persistent world. Limited number of locations. Hundreds of thousands of people going for those same points. No one will ever be able to do anything in the game because we'll wind up with event campers. If everyone has their own persistent world each person can go after each objective, not have to worry about "I can never get any good loot because other people are jumping on missions I want to do.
    Share this post