Last fall I bought the AC and the AC 2 games, this March the AC 3 game. Furthermore I subscribed to the XBOX live after 4 years offline gaming.
To sum it up, AC is very addictive, but not very entertaining and the reason are the optional goals to achieve 100% synch. Actually, it's very distressing and even if you finally get all the optional objectives there is no satisfaction, just a little feeling of relief.
I was looking forward to a gaming weekend and finalising Assassin's Creed III. Actually, I got the main story done except for the Original Gamer achievement and I was not rewarded with the Completionist achievement, because my recruit assassin Jamie decided to finish at 90% as level 11 assassin. So, I downloaded the Tyranny of Washington a week ago to move on and leave the frustrations behind. I thought I could finish it today, but since I just threw my controller out of the window, I don't know how I could still manage that. It's always the same, doing the same missions 1000 times and still not getting the 100% synch. This time it's the eagle flight lessons in Part 2 of the Tyranny which completely cracked me up.....
This series is so hard and even if you get everything done you get slapped in the face with a glitch.
Assassin's Creed with Altair is undeniably crap. I just bought it because I kinda liked the Ezio series and I wanted to get the achievements which were more or less easy to get inspite the terrible controls and unforced open conflicts with guards. Madness came, when I killed the last Templar and only got 59 counted for 60 and no achievement.
Assassin's Creed 2 was quite enjoyable except for Revelations which looked like an arabian blueprint of Brotherhood, so I quit the game pretty soon.
AC 3 is the only game I really tried hard to do everything perfectly and collect rewards and achievements, just to found myself beaten by the game unsportsmanlike with glitches and frustrating missions. It's like lottery and you hardly win in lottery, do you?
Why can't this game not be a little more fun like Fable or Resident Evil? Those games are adorable even without synchronization bars and still are pretty consistent in their stories.
Blasphemous. The Assassin's Creed with Altaïr is the only good one.Originally Posted by Beisoiz Go to original post
I think you have a good point here. If I wouldn't have focussed on the side missions (which are not really connected to the story) nor to the synch achievements, I would have finished the game in a couple of hours. So, I'm stuck and moving slowly forward since 3 months.Originally Posted by pacmanate Go to original post
I think you have an unhealthy approach to achievements which hurts your enjoyment of the game. The only real reason to play videogames is to have a good time. Therefor you should only do the activities you enjoy. Forcing yourself to play on very hard difficulties or hunt achievements only make sense if you think it's genuinely fun. The way you describe it makes me think you don't think that. So the simple solution is to ignore the 100% requirement and move on. It will be tough for the first couple of missions, but after a while it will feel natural. .
Bit hard to ignore the Red crosses and text that come up during the mission. Not to mention after the mission when it reminds you again.Originally Posted by Sushiglutton Go to original post
That was actually pretty easy with AC 2. I haven't achieved 100% and moved on from mission to mission.Originally Posted by Sushiglutton Go to original post
But in AC 3 you are always reminded of a failure... it is really annoying to get alarmed if you fail achieving he optional objectives....... but in the end came the slap in the face with the Completionist glitch.... maybe that was also a reminder of letting it go and moving on.......
These optional things that don't prevent me completing the game story are spoiling my fun !! ..........................
Solution - Practice more by playing the game & experimenting with all your abilities/techniques . Because TBH there aren't any really difficult sync objectives in any AC game .
The whole reason they exist is replay value - if you missed them first time around.
Am I the only one who doesn't see the the problem with the red crosses? I mean, I can find fault in the design of the optional objectives themselves, but the red crosses - they make sense to me. You've failed an objective - you get to see what objective you have failed and you get to choose whether reload from last checkpoint or, well, move on. And then at the end of mission you see how many of the objectives you've failed. Not taking into account that optional objectives can be stupid and/or hand-holding you into a certain style of playthrough that you may not want to follow, the red crosses - that's, well, that's useful information.Originally Posted by pacmanate Go to original post