1. #1
    Black_Widow9's Avatar Community Representative
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    3rd Party Gaming Discussion/News

    It has come to our attention that a Thread of this nature is necessary. However shocking though it may be, it comes with some Rules...



    • Obviously only post about 3rd Party games here.
    • If you post screenshots, video's etc a link must be provided to the original source.
    • No posting and running.
      • If you post any content it must also contain discussion about said content.
      • Any posting and running will be seen as spam and we all know how everyone loves Infractions.

    • Any Rumors must be marked as such.



    As always, normal Forum Rules also apply. So now that we've taken the fun out of it, post away!
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  2. #2
    Locopells's Avatar Moderator
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    Does this include other games made by Ubisoft?
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  3. #3
    pacmanate's Avatar Senior Member
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    LAWL and now we have one no one wants to use it.
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  4. #4
    Black_Widow9's Avatar Community Representative
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    Originally Posted by Locopells Go to original post
    Does this include other games made by Ubisoft?
    Sure

    Originally Posted by pacmanate Go to original post
    LAWL and now we have one no one wants to use it.
    I know right. lol
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  5. #5
    catkiller97's Avatar Senior Member
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    SCB was showcased at MCM Expo

    Some details and More than 60 min of Gameplay

    Warning: The sound mixing is pretty bad, there is either really bad mixing between the stage discussion and the game playing over it or a ton of feedback.

    First part, 30 mins: Scott Lee going over the Paladin hub area and all the different options you get, small run up to the start of the Benghazi (first mission in BL)


    Second part, 30 mins: showing off the London night time mission

    Part 3, which is a little longer (40 mins or so) and supposed to be more action-y.

    -Paladin (hub) overview with other NPCs (starts around 4 mins in)
    -customization system briefly shown off, many options to allow different gameplay modes (starts 7 minutes in)
    -certain equipment pieces allow for different gear loadouts; more pistol/2-handed weapon ammo, gadgets, etc, also stealth/armour ratings different
    -also plenty of cosmetic options, e.g. goggle colours, camo styles
    -all upgrades/weapons have physical representations in the Paladin
    -SMI – new menu system shown off, how it links SP/Co-op/MP together
    -pre-order bonus (Upper Echelon suit) is the Chaos Theory suit for those that want it
    -can hop inbetween game modes on the fly, no need to dig through menus
    -14 co-op maps, all SP/co-op/MP maps are original, no reused content (except maybe barrels and crates)
    -taking lessons from older SC games, admits the last few SC games were a bit weak
    -emphasis on mini sandbox-style levels
    -showing an older build from january
    -showing off mission briefing for the first mission (Benghazi, day time mission), some game play, secondary objectives – starts around 19 mins in
    -Sam no longer the lone wolf with the handler; has to lead a team from the start, eventually watch the 4E team grow
    -perfectionist difficulty – stripped abilities, not simply difficulty ramp up
    -cannot execute, no frontal takedowns allowed, no sonar goggles (see through walls), one-shot one-kill
    -can see difference b/w armour types, more stealthy armours look lighter
    -room at 12 min in, can be entered in multiple ways
    -all lights in the game are dynamic – can be switched off by switch, destruction or EMP
    -levels have multiple approaches, in instance of the mill, multiple connected floors, can climb around it outside to approach it differently
    -possible to bypass all enemies, can finish the game with no kills, maybe some segments that might require you to neutralize enemies to proceed (non-lethal a possibility of course)
    -heavy archtype enemy, cannot be attacked from ahead, requires more effort to disable (possibly the same in co-op that requires well-timed mark and executes to kill)
    -forced stealth segment during London mission – cannot be detected, no enemies touched
    -co-op has split screen
    -BL’s story will standalone, written so that old games are not required reading in a sense
    -graphic novel is lead-in into the game for the game


    gaf
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  6. #6
    SixKeys's Avatar Senior Member
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    I'm really interested in the upcoming top-down horror game "Darkwood". They just released a new trailer:



    There's 8 days left on their IndieGoGo campaign and they're still some ways off from their end goal. If the game looks interesting to you, please support them and spread the word.


    Edit: Posted the wrong video, fixed.
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  7. #7
    pacmanate's Avatar Senior Member
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    Wait what is that :| looks like another Slender rip off
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  8. #8
    SixKeys's Avatar Senior Member
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    Originally Posted by pacmanate Go to original post
    Wait what is that :| looks like another Slender rip off
    How is it a Slender ripoff? Slender is basically just walking around until you see something go "BOO!" at you and then it's game over. In this game you explore the forest and meet eccentric characters who may offer you help or at least have something to say that contributes to the atmosphere. There is some sort of story, it seems, though what kind of story is not clear yet. You use tools to fend off the monsters which can be not only avoided (like in Slender) but killed. The game is a sandbox that you can keep on playing indefinitely on survival mode. Each playthrough is different, meaning monsters don't always pop up in the same places.
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  9. #9
    catkiller97's Avatar Senior Member
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    Ubisoft launches UbiBlog




    blog.ubi.com

    Welcome to the UbiBlog

    The internet can be a vast, cold, unwelcoming place. We know. We’ve been there.

    And yet here we are, launching a brand-new blog, at a time when information has a tendency to overload. This is an era when don’t just consume content – we risk being consumed by it.

    But here’s our hope: The UbiBlog will be a warm place, a happy place. A place where our mutual love of games shines through in every single post. Because at Ubisoft, we have a straightforward – and, quite frankly, magical – mission: “to enrich players’ lives by creating original and memorable gaming experiences.” That means not just developing amazing games. That also means talking about those games – both before they come out and after.

    But why now? Our answer is simple: Why not now? As we begin this new console generation, as we stand strong (while remaining ever-flexible) in the face of seismic shifts in the gaming landscape, we want to be there to chronicle it all, to share our love of gaming with you, to be a source and a resource – and to just offer a place to hang out and interact with the content you adore.

    2013 is going to be another phenomenal year for Ubisoft, with Assassin’s Creed IV Black Flag, Watch Dogs, Splinter Cell Blacklist and other triple-A games that we’ll be revealing soon enough. We’ll have an abundance of original and exclusive postings on all these games, while introducing you to our tremendous lineup of digital, mobile and free-to-play releases. We’ll dig deep to offer new insights, and we’ll throw back the curtain to give you an inside look straight from the development teams. We’ve also got a spectacular slate of columnists, both from within and outside of Ubisoft. We’ll share our voices with you, and we’ll interact with you on every story. That’s a promise.

    We’ve placed a doormat outside, the kind that says “Welcome” and, perhaps, has a picture of a smiling sun on it. So wipe your virtual feet and c’mon in. Take a break, kick back, and catch up with all the latest from Ubisoft. We’ll be here, with new content for you every day.

    And don’t forget: comments are appreciated, and the discussion should be lively. Be sure to make your voice heard. Because this is your blog, too.

    Welcome, friends, to the UbiBlog.
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  10. #10
    Thanks for the confirmation
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