1. #1
    Hantziie's Avatar Senior Member
    Join Date
    Feb 2013
    Location
    Portugal
    Posts
    565

    Sanctuary: The most UP faction?

    Let's face it. It is.
    Reasons:

    - No consistent early game. (Good mid/late game but almost everytime it is too late)
    - No t4- monsters with high stats. (easily destroyed by spells and fat monsters from other factions.
    - 3 Epic monsters. Just 1 is good and it's unique!
    - Doesn't have any counters against OTK.
    - Heroes doens't have any good or game breaking effects.

    I wonder what Devs were thinking when they did this faction. It has a good control potential but it's still too weak! I tried everything with sanctuary, just didn't tried with Ishuma because i dont have it.

    I hope Sanctuary will get powerups in the next expansion... really. I like the Sanctuary idea, but lacks lots of things.
    Share this post

  2. #2
    Yeap, its been discussed time and time again, no 1 denies it. Designers screwed up.

    Can be easilly overbuffed though.

    - Heroes doens't have any good or game breaking effects
    Ishuma is cool, some "lucky" ishumas often gets to t1

    Yukiko is fine too.

    - Doesn't have any counters against OTK.
    Dispells, cosmics.
    Share this post

  3. #3
    They need some love but they are fine vs otk, whether by fortune or spell. And Ishuma is pretty damn good, his board control fits my playstyle well Very unpredictable too.
    Share this post

  4. #4
    Hantziie's Avatar Senior Member
    Join Date
    Feb 2013
    Location
    Portugal
    Posts
    565
    Originally Posted by fertilizer666 Go to original post
    Ishuma is cool, some "lucky" ishumas often gets to t1
    Ye, you said well. Lucky. That's what is this faction is all about. You only can win if you have a good starting and controling the game since the beginning and if your opponent doesn't have destructive spells.

    Originally Posted by fertilizer666 Go to original post
    Dispells, cosmics.
    I tried. It's still hard.
    Share this post

  5. #5
    Its fine as it is. I made 1300 with my sanctuary deck, couldnt go higher due to lack of cards.
    Share this post

  6. #6
    I don't know what your doing wrong but Sanctuary is really good. Amazing board control, amazing abilities, and access to both Defensive and offensive spells. And if destructive spells are killing you there is a really cool spell card called "monsoon". As for getting to T1, there are only a very select few heroes that arrive in that position.

    Out of all factions, I fear playing Sanctuary the most. Maybe that's because I play with Fleshbane. And as for OTK decks, there is not much one can do but hope not to run into one, have the necessary cards to throw their game off, or surrender and don't waste your time playing. Which is what I do because I neither have the cards or the school of magic to deal with them.

    Remember its a game with many options. If something is not working for you try a different route. The possibilities are endless!
    Share this post

  7. #7
    Originally Posted by Hantzz Go to original post
    Let's face it. It is.
    Reasons:

    - No consistent early game. (Good mid/late game but almost everytime it is too late)
    - No t4- monsters with high stats. (easily destroyed by spells and fat monsters from other factions.
    - 3 Epic monsters. Just 1 is good and it's unique!
    - Doesn't have any counters against OTK.
    - Heroes doens't have any good or game breaking effects.

    I wonder what Devs were thinking when they did this faction. It has a good control potential but it's still too weak! I tried everything with sanctuary, just didn't tried with Ishuma because i dont have it.

    I hope Sanctuary will get powerups in the next expansion... really. I like the Sanctuary idea, but lacks lots of things.
    They have one of the strongest T2 monsters in the game with Spring Spirit
    A well used coral priestess on the third turn can change the tide of the battle
    And Ishuma + snow maiden on 3rd turn (assuming you went first) can make a serious dent in the board early on.
    Kappa has awesome stats for a level 3, and can usually survive long enough for you to make them better with Honour

    Other than the one exception of Kappa, they do lack stats, no one can deny that, but they make up for it with the creature's abilities which need to be used well.

    Shanriya priestess, Wanizame, and Kirin can all be really strong, but they're based entirely on positioning.
    When you understand the positioning necessary to take advantage of all their skills, they're all really strong.
    Success relies heavily on outmaneuver. If you don't get a kill almost every time you use it, then you aren't using it well enough.

    Outmaneuver a fattie in front of your shanriya priestess and he's as good as dead.
    Put a couple cheap creatures in zig-zag formation and drop a wanizame in between and he goes from 3/1/5 to 6/1/5
    Outmaneuver your enemies into adjacent positions and aoe them with kirin.

    Naga tide master wouldn't be so horrible if he was immune to retaliation, but as it is now he is completely ****ing useless unless he has an open lane.
    But even though the epics need work, Nyorai and yukiko's shrine really make up for the other two imho.

    Ishuma, Akane, and Kaiken all have access to haven or primal which can counter OTK
    Yukiko can easily get enough in fortune (especially if you put the fox to use) to take advantage of wasteland/cosmic rebalances
    And even if that wasn't the case, lack of OTK counters is much more of a wide-spread issue, not confined to one faction.

    Ishuma's effect is awesome, and Akane's effect might not be useful in every duel, but when you get the chance to use it, it's really good.
    Kaiko's effect would be really good for recycling outmaneuver's, but it's too expensive
    Takana is just plain bad. All around.

    Sanctuary is not the most underpowered faction, because the creature skills doubtlessly compensate for the lack of stats.
    By design, sanctuary requires more planning/strategy/timing but with a well made deck it can wreck **** with ease.
    It's biggest drawbacks are that it's almost required to go up to 5 might, and the positioning is predictable and can be countered/taken advantage of.

    TL;DR - It's not that bad, get Ishuma and L2p



    Did I mention it's not the least bit difficult to make a deck with 90% magic creatures and abuse the **** out of wild spirits? That helps too.
    Share this post

  8. #8
    First of all, Ishuma and Akane are IMHO the best heroes. You could also say that Stronghold is UP because your Acamas deck can't make it to Tier 1.

    Then, think that Sanctuary, as most factions, has a "nuts" draw that pretty much noone can beat :
    (you play 2nd)
    Spring Spirit
    Coral Priestess
    Nyorai
    Naga Tide Master

    If the Week of the Wild Spirits line up and your opponent doesn't play Mass Grave, my guess is that he's going to be real dead real soon.

    Now the issue that you have with Sanctuary is : how do I play without Coral Priestess in my starting hand ? And what if I play first on top of that ? The bad news is that's there is very little you can do. Playing Sunburst sure helps (Ishuma) or even Gold Pile or Ishuma's ability (again !), but chances are that you're not going to make up the tempo deficit you got from playing 1st. Nyorai helps but ... yeah, unique.
    The good news is that if you could play 8 Coral Priestesses, everybody would complain about it being OP. And it'd get nerfed. So, live with it and wait for the next expansion (mid may).

    Also, if you have no Ishuma or no Nyorai or no Akane (and no Tactitian), don't bother playing Sanctuary. It's hopeless. I know, I have 0 Nyorai, only 2 Shanryia Priestess and all my attemps at being consistent when playing 1st have failed.
    Share this post

  9. #9
    Originally Posted by unprepared4u Go to original post
    Put a couple cheap creatures in zig-zag formation and drop a wanizame in between and he goes from 3/1/5 to 6/1/5

    Naga tide master wouldn't be so horrible if he was immune to retaliation, but as it is now he is completely ****ing useless unless he has an open lane.
    I'd skip Wanizame and go straight to Kensei.

    Naga Tactitian, not Naga Tide Master. I guess it's good with Akane (Town Portal !). Just guessing, don't have her.
    Share this post

  10. #10
    DanielKurzempa's Avatar PL Community Ambassador
    Join Date
    Sep 2012
    Posts
    1,054
    Originally Posted by Hantzz
    The most UP faction?
    This sentence makes me the most laugh.

    Originally Posted by Hantzz Go to original post
    I tried everything with sanctuary, just didn't tried with Ishuma because i dont have it.
    No comment.

    Originally Posted by Hantzz Go to original post
    - No consistent early game. (Good mid/late game but almost everytime it is too late)
    Shar Guard, Spring Spirit, Coral Priestess, Kappa, Shanriya Guard, Snow Maiden

    These cards are for you not early game?

    Originally Posted by Hantzz Go to original post
    - No t4- monsters with high stats. (easily destroyed by spells and fat monsters from other factions.
    I agree that T4 is not the best but T5 is the best of all factions.

    Originally Posted by Hantzz Go to original post
    - 3 Epic monsters. Just 1 is good and it's unique!
    Other fractions it looks the same.

    Originally Posted by Hantzz Go to original post
    - Doesn't have any counters against OTK.
    If you do not have a hero with magic light you are left Cosmic Realignmen.

    Originally Posted by Hantzz Go to original post
    - Heroes doens't have any good or game breaking effects.
    In all fractions Basic Hero does not have special abilities.
    Share this post