Games have to evolve, and evolution, with natural selection, takes the basis of the species and keeps the aspects that makes variations of that species survivable. Video games need to do the same. When making a sequel, whether it has a different label or not, the developers need to stick with what makes the game good. They need to keep the foundation of the game, but EVOLVE the game to improve on what they do right.Originally Posted by PublicVermin Go to original post
What People Can Fly did with Gears: Judgement was take what makes the Gears games good and survivable and just completely remove those aspects. They added some stuff in that they thought would be a welcome change, but it's obvious that they don't really know how to make multiplayer video games. It's not really an evolution in the franchise - it's more of like, taking the porcupine's spikes away and replacing it with some beautiful fur patterns that scream "Eat me!"
What People Can Fly should have done is improve on what the Gears games got right, and add more of that. They should have focused on the executions, the intensity, the gore, the strategy, the uniqueness that makes each weapon different. Instead, they took all of that away and focused on streamlining the gameplay and making every weapon almost equal.
Ubisoft needs to learn from People Can Fly's mistakes. When making Future Soldier 2, they should stick with what the game got right, stick with what makes Future Soldier different from other adversarial games.
Originally Posted by Charity Diary Go to original post
That's exactly how we feel about GRFS.
Originally Posted by AI BLUEFOX Go to original post
Indeed.
loud noises!!Originally Posted by reaper1032 Go to original post
I only played a tiny bit of Gears a few times at a friends. The game comes off like Uncharted to me meaning the competitive multiplayer is not to be taken seriously but just to hop on for a few hours here and there and have some fun as Uncharted (and Gears) are both pretty bad TPSs control-wise. Plus, I remember reading about how Gears multiplayer on at least one game was pretty much broken due to all the glitches.
I didn't mean that, Charity, i was making f un of Reaper, lol.Originally Posted by Charity Diary Go to original post
Yeah, Gears of War 2 was practically unplayable due to all the problems. Apart from coding problems and connectivity issues, there were massive oversights in the design choices made by the developers. What's even worse about Gears: Judgement is that they actually brought back some of these design choices that they had previously corrected! Things like the dreaded two-piece and the old Gnasher bullet origin point were put back into play, as if the developers simply forgot about their previous mistakes.Originally Posted by Phoenixmgs Go to original post
Even the "professional" Gears players agree that they really dropped the ball on this one. They even took out the beloved Locusts as playable characters so they could simply make armor sets for the COG team and sell them as microtransactions. Terrible. Just terrible.
And four multiplayer maps? Really? FOUR!
Made this video to show what the game's multiplayer is like:
Makes Future Soldier seem like rocket science. I mean, just look at that. Pressing the B button gives you a free kill practically every time you do it. Can't believe developers keep making bank on games like this while Future Soldier struggles.
I've always hated Gears, but to be honest Charity, atleast you have to shoot them afterwards. Name one game now adays that doesnt give you a free kill when you run up to melee someone. Press one button to melee someone on GRFS and it kills them instantly, Same goes for COD. I have not played BF yet so I wouldnt be able to say.Originally Posted by Charity Diary Go to original post